Lt. Commander
Join Date: Dec 2007
Posts: 120
Yes as the title says im a tactical captain who wants a science ship, im planning on getting the RSV and using phasers rather than antiprotons and quantums for PvP but what else would this ship benefit from console wise? The big reason i want it is for the target subsystems lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-08-2011, 07:54 AM
Quote:
Originally Posted by constantin_valdor87 View Post
Yes as the title says im a tactical captain who wants a science ship, im planning on getting the RSV and using phasers rather than antiprotons and quantums for PvP but what else would this ship benefit from console wise? The big reason i want it is for the target subsystems lol
On an escort you can equip 2x Target Subsystem for nice effect without having to gimp your DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-08-2011, 09:24 AM
Quote:
Originally Posted by Hakaishin
On an escort you can equip 2x Target Subsystem for nice effect without having to gimp your DPS.
Yeah but sensor analysis makes Target Subs more powerful.


Generally Science ships dominate if you set them up right. Remember, they can utterly shut down enemies. I do not recommend Phasers nor Antiprotons. Go with Disruptors. You have far too few banks to make Phasers proc very reliably and when Disruptors DO proc they make all the rest of your damage more vicious.

Get an Eng console that increases your weapon power setting and one that boosts maximum shields. Do not worry about turning rate. Use Tractor Beam in your lowest Sci Slot, Get Tyken's III, or Gravity Well, do not forget Target Engines and if you have a D'kyr you can get Eject Warp Plasma. In the end folks will sit still and get obliterated by you. I would generally suggest having one Tactical team as well and recommend Hargh'pengs over Quants but that is up to you. Maybe you can go Photon and use the new Science Console that will give you a Photonic Shockwave Torp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-08-2011, 01:43 PM
What is most important with that combo is forget about doing energy weapons damage.

Go 125 aux and strip shields with tachbeam and cpb. Forget about disruption. Go torp heavy. Hy1, hy2, TT1. Phaser procs are sweet when they happen but since you only need to run 1 array front and back it really doesn't matter.

Let your sci/sci buddies worry about interference. You strip shields and land a ton of kinetic.

Have fun kill bad guys.

-horizon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-09-2011, 11:13 AM
Quote:
Originally Posted by Shinkuu_Akagan
Yeah but sensor analysis makes Target Subs more powerful.


Generally Science ships dominate if you set them up right. Remember, they can utterly shut down enemies. I do not recommend Phasers nor Antiprotons. Go with Disruptors. You have far too few banks to make Phasers proc very reliably and when Disruptors DO proc they make all the rest of your damage more vicious.

Get an Eng console that increases your weapon power setting and one that boosts maximum shields. Do not worry about turning rate. Use Tractor Beam in your lowest Sci Slot, Get Tyken's III, or Gravity Well, do not forget Target Engines and if you have a D'kyr you can get Eject Warp Plasma. In the end folks will sit still and get obliterated by you. I would generally suggest having one Tactical team as well and recommend Hargh'pengs over Quants but that is up to you. Maybe you can go Photon and use the new Science Console that will give you a Photonic Shockwave Torp.
Small flaw.

Sensor analysis is a Science CAPTAIN ability, not a Science SHIP ability.

Sensor analysis is to Science what Attack Pattern Alpha is to Tacs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-09-2011, 11:16 AM
I dunno... sacrifice a lot putting a Tac in a Sci... your base abilities compliment raw damage potential, which Sci ships simply do not have as a general rule of thumb.

But meh, that's my observation.

At least putting a Tac in a Cruiser, you still have 8 weapon slots to make use of your base tactical buffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-09-2011, 02:10 PM
Quote:
Originally Posted by Koppenflak
Small flaw.

Sensor analysis is a Science CAPTAIN ability, not a Science SHIP ability.

Sensor analysis is to Science what Attack Pattern Alpha is to Tacs.
You're thinking Sensor Scan, Sensor Analysis is something all science ships come with. It's a stacking resistance debuff with a maximum (IIRC) of -33 DR. Whether the poster you quoted was thinking of Sensor Scan I'm not sure as AFAIK SA doesn't buff target subsystems but SA is definitely a Science ship passive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-09-2011, 04:41 PM
I have my Tac in an RSV. Just use GW 3 and TBR 2. Get some Scatter Volley with 2 Cannons + 3 Turrets and 1 DBB with BO 1. You'll do great AoE damage with decent burst.

Quote:
Originally Posted by Koppenflak
Small flaw.

Sensor analysis is a Science CAPTAIN ability, not a Science SHIP ability.

Sensor analysis is to Science what Attack Pattern Alpha is to Tacs.
Sensor Analysis is a ship ability, not Captain.

Quote:
Originally Posted by Militis View Post
You're thinking Sensor Scan, Sensor Analysis is something all science ships come with. It's a stacking resistance debuff with a maximum (IIRC) of -33 DR. Whether the poster you quoted was thinking of Sensor Scan I'm not sure as AFAIK SA doesn't buff target subsystems but SA is definitely a Science ship passive.
It's actually a +33% damage buff to yourself (when fully stacked). Meaning that if you use FAW, for example, everyone will get hit with you beams doing +33% damage. It is also a +33% to the amount of drain that your Target Subs do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-09-2011, 04:44 PM
Quote:
Originally Posted by mvs5191 View Post
It's actually a +33% damage buff to yourself (when fully stacked). Meaning that if you use FAW, for example, everyone will get hit with you beams doing +33% damage. It is also a +33% to the amount of drain that your Target Subs do.
You learn something new every day, I could have sworn I read it was a DR debuff (I don't use Sci ships often though so I'll bow to your experience). Certainly makes the RSV more appealing to the Tac I'm levelling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-09-2011, 04:56 PM
Quote:
Originally Posted by Militis View Post
You learn something new every day, I could have sworn I read it was a DR debuff (I don't use Sci ships often though so I'll bow to your experience). Certainly makes the RSV more appealing to the Tac I'm levelling.
It's a wonderful little boost for Scis.

The reason I wanted to point out that it's a damage boost vs a -dmgres buff is because the damage boost applies to all of the targets your weapons hit. So anyone getting hit by FAW, Torp Spread, CSV, or a Dispersal Pattern (please don't) will get hit for more damage.

10 stacks for Sensor Analysis really helps Beam Overload 2 shine, almost to Beam Overload 3 levels IIRC. Coupled with APA/GDF/TacFleet, it's quite potent.
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