Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Feedback: Borg Invasion: City
11-10-2011, 03:42 PM
This is the thread for all feedback for the City section of the Defera Borg invasion map.

Discussion points:
  • How clear are the objectives here?
  • Does the setup make sense?
  • General mission bugs.
  • General art bugs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-10-2011, 03:52 PM
dont jump into the water-canal you can get stucked in there...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-10-2011, 04:24 PM
Quote:
Originally Posted by Xaben View Post
dont jump into the water-canal you can get stucked in there...
Thanks! I just let your friendly, neighborhood environment artist know
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-10-2011, 04:37 PM
If you're an eng, drop a cover shield and use it to jump out of.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-10-2011, 04:49 PM
I keep getting client crashes in the city. 3 times so far
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-10-2011, 04:57 PM
Quote:
Originally Posted by Pure_big_mad_boat_man
I keep getting client crashes in the city. 3 times so far
Same here. I was in the city and the game crashed 3 times before I gave up. Crashed out all the way to Windows, I didn't even get the Cryptic bug report box, just the Windows error notification.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-10-2011, 04:57 PM
Quote:
Originally Posted by jam062307 View Post
If you're an eng, drop a cover shield and use it to jump out of.
perhaps a caitian has also a chance, but beaming up will help definitely
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 Save the Deferi Problem
11-10-2011, 04:59 PM
When trying to save a Deferi from Assimilation they continue to get Assimilated even after all the surrounding borg have been dealt with....do I need to inject the Deferi with something? Shouldn't the process be disrupted if I jump in and knock them all away from the Deferi? Should I just shoot the Deferi and pretend he said thank you afterward?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-10-2011, 05:03 PM
when the event is inactive, almost all doors are still marked for usage (flashing and cogs)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-10-2011, 05:09 PM
I have no idea what any of this means, but hopefully it will be helpful. This is the message from the latest client crash during the Borg event.


Problem signature:
Problem Event Name: BEX
Application Name: GameClient.exe
Application Version: 0.0.0.0
Application Timestamp: 4ebb6012
Fault Module Name: GameClient.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4ebb6012
Exception Offset: 0145e679
Exception Code: c0000409
Exception Data: 00000000
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: dbb7
Additional Information 2: dbb7033d2c2825c8b046b9c534d8fee5
Additional Information 3: d497
Additional Information 4: d497a4227525df619b0f86350ebd8d29
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