Lt. Commander
Join Date: Dec 2007
Posts: 120
Holodeck:

+3.3 Starship Energy Weapons
+3.3 Starship Projectile Weapons
+3.3 Starship Warp Core Training
+3.3 Starship Engineering Training
+6.7 Starship Operations Training

Tribble:

+3.3 Starship Weapons Training
+3.3 Starship Hull Repair
+3.3 Starship Shield Emitters

Rest is the same
I hope we get a free ReRace and Retrait.
That is all...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-11-2011, 12:54 PM
Wow. you should post this in the tribble bug forum or they won't find this at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-11-2011, 01:17 PM
Is it really a nerf since they consolidated the skills?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-11-2011, 01:20 PM
According to what I know about it, that's a bonus to all weapons, hull repair, and shield repair.

At the least you lose out of the power level bonus it had before.



Though I haven't copied my joined trill over yet to see it personally...

If the bonus to the efficiency still remains you're still loosing out slightly on the 'other' types of bonuses the old t1 skills had as they affected 'all' skills higher in the tiers as opposed to just a specific subset.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-11-2011, 01:20 PM
Boo Cryptic. I hope it is not supposed to be this way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-11-2011, 01:26 PM
Quote:
Originally Posted by Jadolerr
Is it really a nerf since they consolidated the skills?
Yes cuz no other traits have gone down by half.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-11-2011, 01:26 PM
It works out something like this:

+3.3 Starship Energy Weapons > +3.3 Starship Weapons Training
+3.3 Starship Projectile Weapons >+3.3 Starship Weapons Training
+3.3 Starship Warp Core Training > Nothing
+3.3 Starship Engineering Training > +3.3 Starship Hull Repair
+6.7 Starship Operations Training > +3.3 Starship Shield Emitters

Now, those are all bonuses that aren't in any other trait, that I'm aware, but it still feels like a nerf. I rolled Joined Trill to play a scientist, not a healer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-11-2011, 01:55 PM
They didn't bump this racial trait when they increased efficient for player characters after launch. Now that Trill are going to be sold on c-store they should bring it more in line with efficient.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-11-2011, 02:03 PM
Quote:
Originally Posted by Mandrake45
It works out something like this:

+3.3 Starship Energy Weapons > +3.3 Starship Weapons Training
+3.3 Starship Projectile Weapons >+3.3 Starship Weapons Training
+3.3 Starship Warp Core Training > Nothing
+3.3 Starship Engineering Training > +3.3 Starship Hull Repair
+6.7 Starship Operations Training > +3.3 Starship Shield Emitters

Now, those are all bonuses that aren't in any other trait, that I'm aware, but it still feels like a nerf. I rolled Joined Trill to play a scientist, not a healer.
So the efficiency is a net loss, and the eng and ops are 'different'. With the ops being a 'smaller' value compared to its former one.

The difference being... Going from a bonus to all aspects of engineering/science, to buffing healing.
Ignoring the possibility of the same numbers providing a larger bonus, it is still a loss of versatility in the trait.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-11-2011, 04:46 PM
Quote:
Originally Posted by Englebert
They didn't bump this racial trait when they increased efficient for player characters after launch. Now that Trill are going to be sold on c-store they should bring it more in line with efficient.
Last I heard, they planned to stop selling player species and turn it into an in-game grind reward.
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