Techie used to help with ship repairs. It should just improve Starship Hull Repair, but instead, for some reason now buffs Electro-Plasma System. But even that appears to not be working.
It used to affect the skill that Wasn't Warp Core Training. It did boost some of the healing abilities, but it also boosted EPtX, and by adding to the EPS skill, it still boosts EPtX. I guess its just a choice Cryptic had to make (which I agree with, since I run cruisers with 2 pairs of EPtX).
And yes, Snog - I'm also looking at power bonuses on items, those included.
Suffice it to say there are very few purposeful nerfs that came from this skill revamp, and the rest are simply equations that slipped thru the cracks and are being cleaned up as quickly as we spot them.
The ones I have noticed are:
1. the tactical consoles that deal with a weapon category (beam, cannon, torpedo and mine)
Techie used to help with ship repairs. It should just improve Starship Hull Repair, but instead, for some reason now buffs Electro-Plasma System. But even that appears to not be working.
It used to affect the skill that Wasn't Warp Core Training. It did boost some of the healing abilities, but it also boosted EPtX, and by adding to the EPS skill, it still boosts EPtX. I guess its just a choice Cryptic had to make (which I agree with, since I run cruisers with 2 pairs of EPtX).
Techieused to give +10 to the Starship Engineering Training skill. This skill helped with the innate ship Hull Repair and various BO/Cap Powers (such as Aux Power to SIF, Auxiliary Power to Inertial Dampeners, Rotate Shield Frequency, Miracle Worker, and Engineering Fleet. Interestingly it did not help with the primary hull repair, Engineering Team (that was buffed by the Engineering Team Leader skill).
Techie never helped the various Emergency to X abilities which used to be buffed by Starship Warp Core Training, Starship X Maintainence, and Starship X Efficiency.
Having Techie now improve Electro-Plasma System does nothing for Repair or EPtX, that I know of, as it's advertised to only help with the Power Transfer Rate (PTR). The EPtX powers instantly grant you additional power. Your PTR only comes in to play when the Buff ends and your excess energy fades away at your normal PTR. If anything, having a higher PTR means when the EPtX wears off you lose the buff faster.
Leadership still appears bugged ("still" as in since Game Launch). It's supposed to grant "20% faster damage and subsystem repair", but has no/never had any visible affect on any powers or stats in the UI or while playing. And on BOs it's still listed as a Ground Trait (even on the new Veteran BO, which I find particularlly amusing).
Yes! This has been a rather annoying bug that almost two years into the game and affecting a *ton* of bridge officers (i.e. all humans) and captains has never truly been fixed, though they did bump its non-existent 15% bonus to 20%...
Ah, it's nice to see this get attention while I haven't been paying attention.
So yeah, alot has already been said, but all the 'skill boosting' traits will need looked at, as they previously affected most/all of the skills in that department depending on the trait and now only affect a single new skill.
If we do manage to have them affect all the skills again I fear for the tooltips of the traits... listing 8+ skills where it used to list just one XD...
My main Fed Eng is a Joined Trill and I see somewhat the nerf when doing regular STFs. Then again... I can't wait to see the other changes like ground skill combat to see if that's worse on Tribble.
To be honest, they should not be herfing something we paid for in the state that it was, not its current state. They need to seriously consider reverting this species back to origninal state.... After all you don't buy a car then the dealer comes and takes your power steering away a few months down the track do they??? Bad business and very very low...