This should serve as a reference, and is a WIP. I also added some comments based on how I see the changes.
Key: First listed are Holodeck values. Tribble changes are listed beneath, indented
Charged Particle Burst
Skill dependency: Starship Operations Training, Sensors, Astrometrics
Rank 3 rarity: Captain trained, 9 ranks in Astrometrics
Skill dependency: Starship Particle Generators (damage), Starship Subspace Decompiler (cloak disable)
Rank 3 rarity: Captain trained, 9 ranks in Starship Subspace Decompiler
Comments: CPB got a boost overall in terms of damage, (which doesn't follow the patterns everything else has been following) however the skill required to train it is of no real use to CPB itself. No one will keep points in Subspace Decompilers after training CPB.
Energy Siphon
Skill dependency: Starship Operations Training, Deflectors, Deflector Dish
Rank 3 rarity: Very Rare bridge officer candidates
Skill dependency: Starship Flow Capacitors** (duration)
Comments: This DOES NOT work as advertised. The power drain does not improve with skill points, only the duration. Of course that is exactly how it works on Holodeck, so no big deal. The cheap skill now might make this more common to see, if it weren't so expensive in terms of BOFF slotting. Still with power drain builds all being fed from a single ultra cheap skill...
Feedback Pulse
Skill dependency: Starship Operations Training, Deflectors, Deflector Field
Rank 3 rarity: Captain trained, 9 ranks in Deflector Field
Skill dependency: Starship Particle Generators (damage)
Rank 3 rarity: Captain trained, 9 ranks in Starship Particle Generators
Comments: Big Bug. On Redshirt, I get about 83% reflected damage with FBP 3. On Tribble it is closer to 200% with the same skills/settings/etc. FBP damage was supposed to cap out around 100% with older adjustments to the power. The tooltip is also very wrong, implying a 64% return rate.
Gravity Well
Skill dependency: Starship Operations Training, Deflectors, Spatial Anomaly
Rank 3 rarity: Captain trained, 9 ranks in Spatial Anomaly
Skill dependency: Starship Particle Generators (damage), Starship Graviton Generators (repel)
Rank 3 rarity: Captain trained, 9 ranks in Starship Graviton Generators
Comments: Anecdotal reports that GW is massively more powerful than it is on holodeck, likely bug, but I don't see it in the tooltip myself, though the tooltip is very possibly wrong. Overall a buff, since it is far easier to improve this power now.
Hazard Emitters
Skill dependency: Starship Operations Training, Emitters, Hazard Systems
Rank 3 rarity: Captain trained, 9 ranks in Hazard Systems
Skill dependency: Starship Hull Repair (heal)
Rank 3 rarity: Captain trained, 9 ranks in Starship Hull Repair
Comments: I guess its nice that everyone can train heals to maximum easier, and makes no sacrifice to do so now. Or is it?
Jam Sensors
Skill dependency: Starship Operations Training, Sensors, Sensor Array
Rank 3 rarity: Captain trained, 9 ranks in Sensor Array
Skill dependency: Starship Countermeasure Systems (duration)
Rank 3 rarity: Captain trained, 9 ranks in Starship Sensors
Comments: Wow. Talk about removing a power from the game. This power has no business being as expensive to improve as it is on Tribble. It also should not require a completely different skill that has absolutely
no effect on the power itself to learn the training for it. That said no one ever uses JS3 anyway because it is not worth the slot, and never has been.
Mask Energy Signature
Skill dependency: Starship engineering training, Auxiliary Maintenance, Auxiliary Performance
Rank 3 rarity: Very Rare Bridge officer candidate
Skill dependency: Starship Stealth
Comments: Not tested specifically, but cloaking seems to work the same as it always has. Skilling for it is still unnecessary, especially considering the massive nerf passive stealth detection took.
Photonic Officer
Skill dependency: Starship Operations Training, Emitters, Photonic Theory
Rank 3 rarity: Only available from referral reward holographic officer
Skill dependency: None
Comments: Slightly reduced effectiveness on Tribble, but mostly the same.
Photonic Shockwave
Skill dependency: Starship Operations Training, Emitters, Photonic Theory
Rank 3 rarity: Captain trained, 9 ranks in Photonic Theory
Skill dependency: Starship Particle Generators (damage), Starship Graviton Generators (Knockback), Starship Subspace Decompilers (Stun)
Rank 3 rarity: Captain trained, 9 ranks in Starship Particle Generators
Comments: For being the one power that requires 3 different skills for its effects, I don't think it means much. The damage has always been of little importance as has the repel. However if one does not train subspace decompilers, the stun is only going to be 2.1s. Overall a nerf, considering there is no way to buff Subspace Decompilers with consoles or deflectors anymore, whereas on Holodeck reaching the 4s cap to the stun was easy with equipment and skill points in the lower tier skills alone (yes perhaps too easy, but this is in the other extreme). I expect use of this power will decline significantly.
Polarize Hull
Skill dependency: Starship Operations Training, Emitters, Hazard Systems
Rank 3 rarity: Very Rare Bridge officer candidate
Skill dependency: None
Comments: Damage resist still varies with Aux despite not depending on skill. Tribble tooltip shows a 93 resist at 125 aux for PH 3. Redshirt shows 117 at 125 aux, and 82 at 73 aux. Overall a big nerf.