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Lt. Commander
Join Date: Dec 2007
Posts: 120
The new textures of the walls and the other additions on the 10ths Tribble patch are so much better. Looks more like a Federation base now, the final touch though would be to add new bright yellow and orange color LCARS displays on the monitors and such. That would be the icing on the cake. Good jop Cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-10-2011, 04:19 PM
I like the changes alot, and some redone LCARS would look quite nice. Along with some new floor texture as well to better match the walls.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-10-2011, 04:23 PM
In class. Pictures please,,,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-10-2011, 04:51 PM
Quote:
Originally Posted by Leviathan99
In class. Pictures please,,,
Many places really just got slightly different wall textures and lighting effects. The appeal will no doubt differ.

What seems to be of most notice, is that some, if not ALL of ESD has had a change of scale. Rooms feel larger. At first I was doubting this, but the difference in scale is clearly seen in the requisitions quarter as the npcs have not been moved (the commodities vendors in particular).

I captured a few snaps for you and others like you.

http://i.imgur.com/2v8Fc.jpg (Central of ESD)

http://i.imgur.com/LJ7JE.jpg (some rows of seats gone too)

http://i.imgur.com/Gtv00.jpg (requisitions)

http://i.imgur.com/596Nc.jpg (corridor beside transporter pad - notice the quickly access foundry terminal is gone)

http://i.imgur.com/U6cAC.jpg (another corridor shot)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-10-2011, 05:22 PM
new textures are good, resizing is bad
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-10-2011, 05:43 PM
looks like the base on holodeck to me...?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-10-2011, 05:49 PM
Quote:
Originally Posted by matteo716 View Post
looks like the base on holodeck to me...?
The changes are very subtle, the lighting is darker and less harsh. And theres new textures in some areas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-10-2011, 06:10 PM
Quote:
Originally Posted by Jobeleca
new textures are good, resizing is bad
This. The textures are rather subtle, but do look improved over the old ones. The new scale, though, is horrible! We want stuff to look SMALLER, not bigger!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-10-2011, 06:59 PM
They must be making more room for all the F2P that are supposed to be showing up...
<snor-kel>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-10-2011, 07:03 PM
Quote:
Originally Posted by Eulif_Davis
The new scale, though, is horrible! We want stuff to look SMALLER, not bigger!
Gah! Totally agree.

Subtle lighting changes...and yet the glaring font styles and size problems on the signs are still there as well.

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