All of the above for what you just said would be wonderful. Like I wouldn't even care of this game was going F2P if it had all the stuff you just listed. I would spend 300 bucks on it.
What he said.
To add to the OP's list, I'd like to see a crafting revamp that actually makes it crafting (instead of a samples vendor) that includes being able to deconstruct existing items for crafting mats and also removes Dilithium from crafting completely.
Well, in the long term mechanics for creation of new content by playing existing content are required in my opinion (and i do not mean the Foundry, since subscribers tend to pay for consuming content and not for creating content with an editor ), because any static missions, fleet actions and STFs are always no longer considered "new" at some point.
Creating content by consuming content can rather be achieved with dynamic systems like territory control, complex PvP scenarios with long duration, vastly extended crafting, perhaps even revamped exploration, etc.
THEY SHOULD TAKE THE BEST OF THE FOUNDRY MISSIONS AND SCATTER THEM AROUND IN THE EXPLORATION ZONES AND MAKE THE MISSION PICK UP POINTS MOVE AROUND OR RANDOMIZE THEM.
THEY NEED TO MAKE CRAFTING MORE WORTHWHILE (BETTER GEAR THAN CAN BE BOUGHT), BUT SPECIALIZED SUCH THAT NOT EVERY ONE CAN CRAFT EVERYTHING AND MAKE US HAVE TO TRADE WITH OTHER CRAFTERS FOR DIFFERENT SPECIALTIES.
I'D REALLY LIKE UNIQUE DROPS (ANOMOLIES or SCHEMATICS) WHICH WOULD ALLOW THE CRAFTING OF SOME UNIQUE GEAR, CONSOLES, ETC FROM JUST GOOFING AROUND EXPLORING, AND POKING MY NOSE UNDER ROCKS ON SOME OUTTA THE WAY PLANET.