fubar'd for sure, the map should be pulled and redesigned to be alot more easier instead of just changing spawn points.
Indeed. For instance having to hunt for the freighter would've had it's own challenge.
Originally Posted by Englebert
The other problem was you could interrupt the scanning to easy. They need to just do away with the scanning.
The federation would defend the transports and they would get anomalies for the ships that warped out. The klingon would get anomalies from the ones destroyed.
The Fedration would get the same XP from a transport escaping, that the Klingons would get from destroying one.
XP and dilithium would be awarded to which ever side won. Who ever had four ships escaping or destroyed would win. If it was a draw each side would get a win.
And that was the prime trouble, no way to scan it while being fired upon.
Perhaps, instead of scanning it should've had you beaming over a boarding party (which would've been much faster than scanning). Then you had to race the clock to get them back with the anomolies. Of course, the DOFF system made it unnecessary to get anomolies.
So maybe this could be turned into a two-stage PvP zones where you were raiding a Transport, a Starship, or even a Starbase and you had a Space PvP phase where you had normal Open PvP. Then when you were close enough to the target, you beamed down into a ground PvP zone. And players had a time limit to complete their tasks.
They didn't get it right in Ker'rat for two years now, so it may be a fundamental problem with the engine? You can have multiple respawn points, but you can't have more than one "Mission Start Point"? On the other hand, it works in Arenas and CNHs...
During tribble-testing of Kerrat for season 2 (?), there was a brief period of time when as a byproduct of attempting to fix the Kerrat spawn point CnHs suddenly had both teams spawn in the same spot.
Spawn points seem to be a huge problem with the engine and that is probably one of the reasons why we haven't seen a cheap new pvp map to calm the pvp players. (Interesting observation: The only pvp map they added after launch was Shanty Town, which has only 2 non-dynamic spawn points.)