Does anyone know the cooldown time on the Borg Shield Neutralizer? As in how often the ships can shoot it?
I was fighting a single cube solo the other night and I swear I had it fired at me 4 times within 45 seconds.
Hazard emitters clears it, but that effect only lasts 15 seconds and has a 45 second cooldown. So get hit the first time, use hazard, then get hit two or three more times before hazard is available to use again.
Same goes for their tachyon beam. That thing is ridiculously overpowered. When players use it it's nowhere near that strong.
I realize the Borg are supposed to be difficult. But there is difficult and then there is lame. OP attacks that can be spammed with ludicrous frequency fall into that second part.
also tractor beams...which can be shot at you from multiple spheres/cubes before your CDs are up. oftentimes i get tractored, i die...i only have what? 2 abilities that can clear it? if i add more, it will take away from my other abilities, which i think are fine and set. i run an escort, and have very limited space for sci and eng abilities
I don't mind the TB so much, I use AP:O on my Escorts against the Borg and save it for starfing runs anyway so I'm rarely snared. The tachyon Beam is just horrible though, especially the gates in Infected and KA; they spam it repeatedly with a very short cooldown and even an AEGIS covariant with the +35% console is left low on capacity when it's done. TSS helps but I prefer to throw that around to others so hate using it on myself.
The Borg should be ten times harder than they are with much more over powered weapons and cooldowns. To even consider taking on a Cube successfully while solo is an indication of how poorly they've been done in this game.
The Borg require a slight tactic change, maybe a few different bridge officers. Bring two hazard emitters for them or maybe try to reduce reliance on shield tanking. Polarize hull helps, Jam Sensors or even Tractor Beam Repulsors work to break a Tractor Beam. Don't be afraid to GTFO to catch your breath if you need to. The STF Borg may be a bit more tedious but then you have other players around who should have your back.
I don't have a problem with the shield drains, my only problem is they make people reluctant to share heals. The way Shield Neutraliser's and Tachyon Beam's are thrown around it takes all team play out of the equation because no one wants to put there HE or TSS on cool down in case they get hit next. If these skills were used as part of a focussed attack instead and were targeted on one person with a definite cool down (say once every 30 seconds) then the rest of the group would be able to heal the target without too much of a problem for there own cool downs but right now it's rare that someone will heal because everyone's being hit with SN so often HE is always on cool down.
It just strikes me as a missed opportunity, these could have been used to instill a little team work into players as they level so by the time they hit VA they're familiar with healing and buffing there team mates and aren't just heal sponges during STFs or whatever team play they end up doing.
a) Hazard emitter pro: can cure this, contra. 45sec cd vs a shot that may come all 10seconds ^^
b) get regenerative shields and tss/emto shields
tactic: escort: when hit: fly away, activate polarize hull, when the debuff is away em to shields, fly back fight again.
sci: same, polarize hull, fly away until debuff ends, tss3, fly back
cruisers. activate polarize hull, heal dmg with sif3, wait until debuff ends, get shields up with em to shields3 ^^
Also, aggro seems to be applied to the one applying the most damage so get your team to go into low weapon power with high shield and aux. Keep the escort up by rotating your teams heals and continually debugging the Borg. Let Cruisers with FaW keep heavy torpedoes out of the equation.
If the game is trying to represent the Borg from TV and Movie then no single player will ever defeat a Borg ship in a one-on-one fight. This characteristic is great for story-telling, but lousy for fun and entertaining game play. The time difference between the show and the game should also allow for technology improvements that give the Fed-Klingon an improved ability to defeat the Borg ship. Also, any engagement with a Cube should also involve an NPC support fleet that gives the player some realistic support. However, the Sphere is definitely overpowered and needs some adjusting (Picard took out one with just one volley of quantum torpedoes). THe desire to maintain the aura of the Borg is nice, but don't let that be the reason for making players want to avoid any solo missions involving the Borg... a low win situation.
People could still do interesting missions solo against the Borg. Including a large NPC fleet as they do in other story missions (like the doomsday device) would be a step in the right direction. Maybe you have to distract a damage Borg ship while the fleet regroups. Help evacuate a colony before the fleet has to retreat. Low tier Borg missions could involve flying around evacuating or escorting crippled vessels from a massive engagement in the background.
The sphere was badly damaged and Picard had inside information. Also, while our technology would have advanced the Borg would also adapt.
The problem is that they applied the same tired mission formula that they used for literally every other species. Go here, kill 5 groups alone, move on. They could have done something different with a race that was very different but they didn't. They tried to make everything equally accessible to everyone by dumbing everything down. It doesn't have to be that way.
We can speculate that the damage done to Borg infrastructure by Janeway and Picard set them back a while. There was also the Borg war against the Undine to consider. Obviously they would have advanced some but both the Federation and Klingons have apparently made great strides in technology over the past few decades.
I do think the Cubes should be tougher... but tougher in terms of more shields/hull, faster regeneration, not additional ridiculous spamable abilities. Want to make the Borg tougher? Give them EPtS, TSS and Subnuke. Get rid of the lame shield stripper.
Provided I'm with a halfway decent team I can usually make it through a RA without dying at all. Even vs B'ger the only major thing to worry about is the super crit from TS3... but if you stay close to the central spikes it has a hard time hitting you... and with the changes to TS damage calculation coming that concern should fade very soon.
I suppose you could say I'm just sick of being spammed with powers.