Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Borg Crafting
11-22-2011, 10:17 PM
After checking out the borg crafting at Defra, I'm a bit disappointed. They only have two things that are new and it's not much of an imporvement from the remodulator that you can get from the replicator. Is this it or as you do more Borg invasion missions more will unlock?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-23-2011, 05:42 AM
nope thats it...a slighlty faster remodulator and some consumable auto remodulators. The rest is just normal gear really

very useful if you run STF's.
I can see the ground invasion just being a way to grind those items for ground STF's

After finally finishing the hard probe mission I was quite.....dissapointed. I was like "er well i can craft a couple of items now i suppose"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-23-2011, 01:12 PM
Yeah, the only thing that's worth it are the remodulators. The Factale being 1 second faster does make a difference in the STFs, and the other one is great for Borg STF fights.

The rest, is garbage. Not sure why they even put greens in there since they drop all too frequently in normal PvE. Rather them being special recipes that has different abilities than the STF weaponry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-23-2011, 07:31 PM
They need to put [borg] mods on all of the uncommon weapons you can "craft". Otherwise there's no reason to make any of them, since you can buy better stuff on the exchange, and almost as good from common vendors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-24-2011, 02:22 AM
Why not earn a Borg Device from the Ground missions and craft equip it to any Common, Uncommon, or Rare weapon and it gets upgraded 1 rare type?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-24-2011, 02:26 AM
It'd be nice if they added new Borg kits like the Cure drop one for Science that mixed up the power sets from the current kits. It'd actual give a reason to "grind".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-24-2011, 02:34 AM
That reminds me, they get rid of the Borg Medical Kit?

Armek doesn't seem to drop it anymore and it isn't in the new Borg Store.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-24-2011, 02:39 PM
suggestions to add:

-fractal remodulator:

this should be a CAPTAIN-only remodulator and should feel as such (well not that u can equip it on ur captain, but instead make it somewhat too expensive to be worth grinding it for all boffs)

100 of each crafting item

2.5 sec remodulation

subfractal remo:

4 second remodulation (i believe the normal is 5,6 or so seconds?)
the boff version in short.


borg procs for all the rewards (hard rewards included) - IT'S A BORG EVENT AND ALL U GET IS CRAP THAT YOU CAN BUY ON EXCHANGE FOR 5K EC / PIECE.

the next remodulator should be added aswell, make it the SUPER reward

The Subspace Continous Remodulation Device <Engage tech babble>
automatically resets the borg adaption to 0 progress every 15 seconds/remodulates immediately after u exit combat
150 of each item

this wouldn't be a remodulator per se, it would simply remodulate so you don't have to after a fight (would work separately from the remodulator, ofc)

a few other ideas:

borg consumables o.o?

how about a heavy spread bolter gun that would do normal damage to borg and very low dmg to all other npcs (so it wouldnt be OP) and would do kinetic damage - basically a chaingun, specifically made for Borg?

shoots nanites or something, damnit i'm a player, not a scriptwright


fire ALL the goo

goo gun is something i miss about trek, it just doesnt feel complete without one
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-24-2011, 03:14 PM
just add dilithium to the quests.

awesome new repeatable content needs "time currency" added or it won't be worth the time.

a few green items might be nice for low levels... don't know? not for me anyway...

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