The requirements of the Dilithium parts (Unreplicables) is far too high in my opinion. While I appreciate the idea that things should be harder to craft, Requiring some 46K+ of Dilithium just to craft an Aegis set seems a bit unreasonable, especially as your average player will be averaging about 1.5K Dilithium a day (most Dilithium giving missions give out 1440 or so)
How to remedy it:
> Make Lt and Lt Cmd crafing Unreplicable free, or at least require only common.
> reduce the Very Rare (purple) crafting demands by 10%
Revert to the original signage.
Perform another sweep to:
> Correct NPC placements where items have been removed - Stateroom and Requisitions in particular
> Correct NPC pathing. About 2/3rds of all the NPCs are wandering between to beacons next to the Stateroom.
This has been the best thing to date, and I'm happy to report few issues here:
> Items shared in Chat window display as red with no tooltip hover over.
> Changing chanels wipes chart history - fixable by switching tabs and switching back keeping not only the channel you were trying to write to but also the chat history.
> hover-over tool tip for Science BOs on skill window still showing old systems type.
> Various lag issues corrected by restarting the client.
> Ship camera 'juddering' upon entering new sector blocks and instances. To me, It seems to be linked to the size of the DSSVs, so maybe these ships need modifying to correect the camera issue.
> Occasional missing tooltips or incorrect dialogue
> Occasional items and/or NPCs disappearing. One of my BOs on "Everything Old Is New" under the bar on Drozona and in "Rapier" where one of the Hostages is completely missing (although I found her using the 'scan area')
> NPC's not following the player properly; including Miral Paris ("The Kuvah'Magh") and VSS T'Pau ("Task Force Hippocrates")
> Breen set unlocked too late to prove interesting to do. Lower to 38 or so.
> Wandering NPCs for the wall panel next to the Transporter room (right hand doors next to Quinn's office) not scanning the panel with a tricorder.
> Light on first window in Quinn's foyer (outer circle) next to the corridor is clashing with the bench.
The lights in the middle of the bar and foyer for the Admiral's turbolift don't add any aesthetic value and get in the way.
Fleet Support failed to call a vessel dueing the Alpha Centuri RA.
I agree about the FE. I do not like how now u have to wait to do them. I think i should be able to run them like i use to be able to. I enjoyed going back over there for the upgraded items every new rank up. Made for a twist in what i was doing. I think once u hit Lt. Commander you should be able to do the Breen, Dev, and Rom. However make it so that u have to do the FE in a certain order like Breen then dev then rom.
> "Welcoming The Federation" [Tutorial, KDF] fails to complete.
> "Night Of The Comet" (KDF) - bar area - a 'group' of Devidians formed of a single member.
> "Night Of The Comet" (KDF) - bar area - all FED and KDF bar fight members dead on arrival.
> "Night Of The Comet" (KDF) - Shrouded Phantasm stopped attacking mid-fight.
Blood Ofd The Empire [KDF]
> Fek'Ihri portals losing 'portal' graphics temprarily and end up as plain grey cuboids.
> KDF BoPs don't fight the Fek'Ihri vessels in Qo'noS System.
> Eject Warp Plasma FX on enemy craft exists (though no effect is rendered on stats) after is no longer present in instance, i.e. plasma field has disipated.
> "Beam To First City" occasionally sending me to the shipyard.