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Lt. Commander
Join Date: Dec 2007
Posts: 120
On Stardate 8/11/2011 Following what was then thought to be a routine software update to all starship Holodecks, a startling and disturbing transformation occurred on every starship bridge in Known space.

Senior Bridge Officer Department Heads were suddenly duplicated down to the quantum level and replaced their lower ranking counterparts. There is, as yet no known reason for this phenomenon although speculation among senior members of Starfleet Command and the intelligence community, Section 31 has been quite lively. Some believe this to be a new form of Undine (Species 8472) infiltration (unlikely since the duplication is easily detected and has in its not resulted in any noticeable degradation of starship operations except that Junior Bridge Officers no longer report for their bridge duty shifts, leaving that responsibilty to the duplcated Bridge Officers.

Junior Bridge Officers appear to be unharmed as they will report for away team duty, although it is unclear whether we can actually continue to designate them as bridge officers since they no longer appear on the Bridge. Still, this systematic failure to report seems to represent an enormous almost mutinous breach of protocol and order in the Ranks and Starfleet Command is determined to get to the bottom of it.

Other possible culprits are the Founders, or the Q Continuum, or any of a number of shapeshifting adversaries.

Using our few remaining diplomatic and intelligence conduits to the Klingon Empire and their military allies, we now know that this problem has spread to every quadrant of the Galaxy to every starship bridge in known space.

Recommended action to All Starfleet VA:

1) Do not requisition any Bridge Upgrades on any Starfleet vessel as all have been compromised by unexplained BOff duplication. Refrain from purchasing Bridge Upgrades until Starfleet CloneWatch certifies that it is safe to do so. This includes Bridge Interior purchases of any size and any race. Purchasing Bridges from the C-Store will only make a bad and persistent problem worse.

2) Other non-Bridge interiors do not seem to be similarly compromised so if you can purchase/requisition a starship interior without also purchasing a bridge interior, Starfleet Command sees no security risk with such independent interior upgrades.

3) Be vigilant: Initial reports of BOff duplication were ignored because some VA, upon cursory examination of their Bridges saw no obvious evidence of BOff duplication. Further scrutiny, however, revealed that these Bridges were populated by similar looking Bridge Officers wearing identical uniforms who were in fact duplicated, manning their stations, going about their business.

4) Append Clone Watch Posts to this Thread so we can get a better idea of the scope and magnitude of this crisis.

5) Starfleet Clone Watch will attempt to post daily crisis management updates to this thread for as long as we can before we too are duplicated and replaced by whatever sinister force is at work here.

Note: This is Day 105 of the Clone Watch.


New Feature of this Thread: STO Tunes!!

Check Out "Original" Clone Songs on

Post #38 Clones, Clones They are Strange...Day 115
Post #48 Clones vs. The Major General...Day 116
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-24-2011, 10:53 PM
So...?

You'd like this bug fixed too?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3 guh
11-25-2011, 01:17 PM
IIRC, the bug appeared closer to the Season 4 launch. It might have actually come *with* the initial Season 4 rollout.

As our corporate applications developers sometimes like to say . . .

It's not a bug, it's a feature!

-or-

You mean you didn't WANT it to do that?

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4 Clone Watch: Day 106
11-25-2011, 01:40 PM
Quote:
Originally Posted by Quark_Kent View Post
IIRC, the bug appeared closer to the Season 4 launch. It might have actually come *with* the initial Season 4 rollout.

As our corporate applications developers sometimes like to say . . .

It's not a bug, it's a feature!

-or-

You mean you didn't WANT it to do that?

You are correct that the first reported appearances of BOff Clones occurred before the August 11, 2011 day on the Tribble Server. 8/11 refers to the date of the patch closest to the first reported Clone appearances on Holodeck. In the interests of consistency and Public safety, even if remedial code reaches the Tribble or Redshirt test servers, Clone Watch fully intends to monitor this crisis until a fix reaches Holodeck.

Of course, you could also be correct that there were unreported Clone appearances before the 8/11 patch or prior clone incursions that we know nothing about. Clone Watch is merely operating off the best available intel.

Your observation does raise some points however: If the Devs knew about the bug on Tribble, why did they push the damaged, compromised code out to Holodeck? If they didn't know about the bug on Tribble, why not? None of these answers have been forthcoming.

Clone Watch Server Status:
Redshirt: Cloned
Tribble: Cloned
Holodeck: Cloned 106 Days and counting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-25-2011, 10:37 PM
Quote:
Originally Posted by PerseusTong View Post
You are correct that the first reported appearances of BOff Clones occurred before the August 11, 2011 day on the Tribble Server. 8/11 refers to the date of the patch closest to the first reported Clone appearances on Holodeck. In the interests of consistency and Public safety, even if remedial code reaches the Tribble or Redshirt test servers, Clone Watch fully intends to monitor this crisis until a fix reaches Holodeck.

Of course, you could also be correct that there were unreported Clone appearances before the 8/11 patch or prior clone incursions that we know nothing about. Clone Watch is merely operating off the best available intel.

Your observation does raise some points however: If the Devs knew about the bug on Tribble, why did they push the damaged, compromised code out to Holodeck? If they didn't know about the bug on Tribble, why not? None of these answers have been forthcoming.

Clone Watch Server Status:
Redshirt: Cloned
Tribble: Cloned
Holodeck: Cloned 106 Days and counting
Don't worry, I sure a fix is coming shortly,......... for a meaningful chunk of dilithium............
Lt. Commander
Join Date: Dec 2007
Posts: 120
Quote:
Originally Posted by VengefulDjinn
Don't worry, I sure a fix is coming shortly,......... for a meaningful chunk of dilithium............
Bridge Interiors have always been somewhat of a mixed bag. The only functional component in the entire room, no matter how cavernously large, was the Captain's chair and that only to the extent that the Captain could sit in it.

But before 8/11 on Holdeck you could populate the room with up to twelve different (non-interactive) Bridge Officers [BOffs]. You couldn't directly choose which ones were on duty if you had a smaller bridge and you had more officers. You couldn't position them at different Bridge Stations. If you had a very large bridge and fewer than twelve BOffs, the game would automatically populate the leftover stations with randomly generated BOffs. Also, these twelve BOffs were locked into standard animations. Some were sitting. Some were standing. Some were kneeling. But standing ones could never sit and sitting ones could never stand etc. It wasn't functional, but it wasn't broken.

After 8/11 these twelve different BOffs were replaced by 4 clones of your top ranking (department head) BOffs as determined by the configuration of your BOff power bar. Now it is broken.

We have already paid energy credits and in some cases real money for c-store points for these bridges. It would be very improper for Cryptic to charge us money to repair something which they broke for which we have already paid. I hope that you are wrong.

Clone Watch Server Status:
Redshirt: Cloned
Tribble: Cloned
Holodeck: Cloned 107 Days and counting
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-26-2011, 03:15 PM
Zero has reported in another thread that she believes that this is a known bug currently with a fix in the pipeline. Let's hope they have it ready by the time we get to F2P.

"I saw someone working on this the other night" is actually closer to her own words (but still paraphrased).

(and say thank you to Zero next time you see her)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8 Clone Watch: Day 107 Update
11-26-2011, 08:31 PM
Quote:
Originally Posted by Searcher-Soldier
Zero has reported in another thread that she believes that this is a known bug currently with a fix in the pipeline. Let's hope they have it ready by the time we get to F2P.

"I saw someone working on this the other night" is actually closer to her own words (but still paraphrased).

(and say thank you to Zero next time you see her)

I found the thread in the 11/23/2011 Release Note Dev Responses:

Zeronius Rex Said: "One of the programmers was working on a fix for that last night when I was walking around and gathering status updates."

So hope springs eternal....nevertheless, Clone Watch remains on guard, protecting the Galaxy from the Clone Menace.
Lt. Commander
Join Date: Dec 2007
Posts: 120
It has been reported that Featured Episode Mission Replay access and functionality has been removed from the Captain's Ready room console. Although, not a part of the Bridge proper, this was still an adjunct of every Bridge Interior and the only real game functionality ever incorporated into STO bridges.

The function was removed on the grounds of redundancy, since we should now be able to access featured mission content from the HUD/Calendar menu. While this is true, it seems a shame to remove what little functionality Bridges had. Now sitting in the Captain's chair is the truly only function left on the Bridges....

Clone Watch can only hope that Cryptic intends to replace this function with something very cool....
Clone Watch will post some suggestions for Bridge Functionality tomorrow. All Clone Watch readers are invited to do the same.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-26-2011, 09:07 PM
yes. keep up the good work. Thanks for the thread to highlight this issue. the community (and myself) can tend to 'beat up' on the devs sometimes so I just wanted to be sure we do give credit where it is due. I'm glad you found the exact quote -- I looked today but had a hard time finding it.

yes, I think some people might have seen this as only a 'hassle' for players to have to go to their ready room to get the replays and they just wanted to make sure that they did a good job cleaning up loose ends when they added the less complicated replay option. We just need for as many people as possible to let them know that we found the old way to have some value as a 'fun factor' in and of itself. Hopefully we will convince them to let us keep both ways, taking an 'and' approach instead of an 'or' approach.
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