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Originally Posted by durdenswrath
So I'm a tac officer. So I was planning thus.
2 Eng, 1 Sci, 1 Tac.
What is the conventional wisdom for the ground powers? It's been so long that I'm not even sure what I used is good any more.
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It depends entirely what you want to do. I always run an away team that comprises of one Tac, 2 Sci and 2 Eng (including my character). This gives a healthy amount of damage with good healing to add a little survivability to your BOffs. My BO layouts changed a lot after S4 released but all my characters seem to have settled into the same skills and BO layouts. For powers I usually use;
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Science; Hypospray Dylovene I, Medical Tricorder II, Vascular Regenerator II and Nanite Health Monitor I.
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This gives a buff to HP, a flash heal, HoT and debuff clearer and NHM is just awesome at everything (whilst active it checks for damage and heals you up to 3 times when health drops below 75%). I'll usually run 2 of these, most of the heals will be used on your BOffs who will do very little to protect themselves from grenades and Cold/ Fire DoTs. I'll use only one of these on my Sci character but two on the others, especially against the Breen and Borg as the major debuffs they use are cleared by VR (Cold) and NHM (Assimilation) respectively.
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Engineer; Chroniton Mine Barrier, Shield Recharge II, Reroute Power to Shields II and Quantum Mortar II.
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CMB is a nice area denial weapon, if you place them manually you can catch the weaker NPCs and reduce up to 50% of there health through shields, on normal they usually won't make it. SRII is a nice shield heal that can be shared, they'll spam this on you and it's a real help if you're under a lot of fire as it'll buy a few seconds to get into cover.RRS is a self heal and important for BOffs, I've noticed they tend to use it before they place turrets and mortars so the shield resistance buff it grants usually keeps there shields up long enough to not be defeated whilst deploying the turret. And Quantum Mortars are just brutal, place them well out of sight and they'll rain down death from above, best Engineering BOff skill IMO.
I'll use two of these unless I'm playing my Engineer then I'll have only one.
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Tactical; Photon Grenade I, Suppressing Fire I, Target optics II and Lunge III
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This gives a powerful AoE kinetic attack with the grenades, they work very well against NPCs that seem to have very little kinetic resistance. Suppressing Fire gives a slow and DR debuff that's very nice against lunging Swordmasters but useful everywhere, TOII is optional, I use it on a Bolian Tac BOff with Superior Luck so the increased CrtH and CrtD works nicely with that trait. Lunge is just impressive and is capable of insane numbers (highest I've seen so far is 1450 from a Tac with TO running and a Tricorder Scan from my Sci character).
I'll use two if these unless I'm playing Tac myself (it's fun having two with the Tac too but lacks healing and usually ends badly on Elite).
that's all set to the way I like to play though so it may not work for you. The BOffs are cheap and easy to reskill though so just experimenting with them to see what suits you won't cost the world.