Lt. Commander
Join Date: Dec 2007
Posts: 120
# 81
11-30-2011, 01:42 AM
Quote:
Originally Posted by CDR_Mat
I agree with your well thought-out assessment.

You clearly point out the two statements are of different context while explaining the benefit of the new system from your point of view.

However, what do you think would be the downside to this leveling approach?
The downside would be that, since they are speeding up levelling (especially at lower levels), the +1 C-Store ships are a *complete* waste of money without the consoles.

The biggest complaint about fast levelling is NOT that we can level in a weekend with a 6-pack of Red Bull (again, what player really does this?). The biggest complaint I've seen is that we level too fast to enjoy the ships we pick at rank up to fly in.

Once again, the inability to analyze the situation accurately is really going to hurt Cryptic in the long run. -.-
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 82
11-30-2011, 01:49 AM
Quote:
Originally Posted by Zanshi View Post
Once again, the inability to analyze the situation accurately is really going to hurt Cryptic in the long run. -.-
The idea that a person would pay for a .5 ship at a easy to do level is why you don't work in tis industry. It's that simple.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 83
11-30-2011, 01:57 AM
Easy easy maina, we don't want you to get in trouble ;-)

By leveling up fast in the beginning, the later levels will slow; meaning you will have more time in your ships at your higher ranks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 84
11-30-2011, 02:07 AM
Cryptic needs to take a delicate approach to this. You should be able to reach Lieutenant Commander in less than 4 hours of gameplay (instant gratification for the freepers = more money spent in the C-Store). Each 10 levels should be harder and take longer than the previous 10 levels. So if Lt. Commander takes 4 hours, Commander should take 6, Captain should take 8, Rear Admiral (both halves) should take 12.


(DISCLAMER: These numbers are all interchangeable with different values, I was just making an example.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 85
11-30-2011, 02:26 AM
Quote:
Originally Posted by champion1701 View Post
Cryptic needs to take a delicate approach to this...
I totally agree.

And you changed your Avatar.. totally freaked me out.. I was like... what just happened..?? lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 86
11-30-2011, 04:37 AM
(I know, I do it a lot.....lol)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 87
11-30-2011, 05:11 AM
Quote:
Originally Posted by Darren_Kitlor
Not quite. Cryptic really borked the leveling progression as I remember nearly universal complaints about how fast Captain goes by during the early days of the games while the lowest tier was a worse grind.

The quote in the OP is saying that leveling in the lower ranges is speeding up. This doesn't mean the entire game is--just a rank. The net (to--level-cap) time might be longer still. These concepts are not incompatible.

The leveling experience after that is going to still slow down, particularly since appropriate tiered ships and gear are soft-locked behind higher costs via dilithium. thus both what D'Angelo said (speaking generally) and what the quote says (speaking specifically about the lowest tier) can be true at once. They're not mutually exclusive.

This actually seems like a good idea as the early game was always too slow (especially till LtCmdr--when content opened) but the rest of the game flew by too quickly.
I seriously hope this is what they did.

For me, too quick levelling speed was never a problem. By my second character I was already bored with the story missions, I just wanted to race to endgame and do some PvP.

But ignoring that, It hink we should spend the most time levelling at Captain, and the least at Lt. and Lt.Cmdr.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 88
11-30-2011, 05:25 AM
You are all missing the point (ok maybe not all of you - I've not read the entire thread yet, going to do that in a minute). Faster levelling is all part of Cryptic's master plan to solve the issue of no end game content.

When Season 6 "Anyone still here?" is released, all new players will start at Vice Admiral 1. Do you see how great this is? By starting everyone at VA1, the entire game and all its existing missions become end game content. "You wanted more end game content, we heard you and have provided as you requested, aren't we (Cryptic) a nice caring company that always listens to play requests and feedback...".


[/Sarcasm mode off]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 89
11-30-2011, 06:48 AM
Quote:
Originally Posted by DogsBody
Season 6 "Anyone still here?"
To quote, Quark Kent, " You owe me a new keyboard.":p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 90
11-30-2011, 08:01 AM
Quote:
Originally Posted by DogsBody
You are all missing the point (ok maybe not all of you - I've not read the entire thread yet, going to do that in a minute). Faster levelling is all part of Cryptic's master plan to solve the issue of no end game content.
You might be more right than you realize. Leveling is already (too) fast in this game. Scaling all the rewards means that now you can have a "full VA experience" from e.g. Cardassian missions, Borg missions, Breen missions and finally Undine missions. Add highly increased ship costs and the lack of tokens...
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