Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-29-2011, 10:37 AM
Quote:
Originally Posted by Cattivo80 View Post
I have a lot of fun screwing around with my eng/defiant and making klingons whine in kerrat. The burst is certainly limited, but that just means it takes a little longer to take out klinks. Sometimes it's just five additional seconds, other times it's an extra minute or two, depending upon the pilot I'm up against. Extended 1v1s against a BoP or raptor are very fun. Unfortunately, a klink that got annoyed by my tanking & running ability wouldn't 1v1 with me last night. Ironic, since I'm used to klinks making 1v1 challenges in kerrat and the feds making the excuses. Odd to see the opposite scenario.

Sometimes when kerrat is mostly full of klinks, it's just fun to see how long I can last against 3 or 5 of them if I don't feel like running against those odds.

I gotta say, EPS power transfer is good at keeping weapons power levels high, while boosting all other subsystems. Almost makes up for not having any captain abilities that buff your damage or debuff your opponent's resistance. Almost. Nadion is a poor man's version of it which at least keeps weapons power up while EPS is on cool down.
now thats something to think about, thanks. i had been stacking EPSxFER and nadion, i will try splitting them up, ty.

are you using CRF3, BO3? or HY3? i gotta have omega1 in there at least....

and yep, flying fast on high shield power in that ship i can tank for a good bit, but that toon needs his borg deflector to bolster that a bit more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-29-2011, 11:14 AM
I use CRF3 & THY3 like I do on all my escorts right now (I used to be big on BO3 with APO3 & CRF2, but no longer). I run APO1 as well to escape the tractors. And currently, because my eng/defiant spends so much time in kerrat, I run PH1 as well so that I have a backup to escape tractors when APO1 is on cool down because of my use of APB1.

Overall it's:
TT1, CRF1, THY3, CRF3
TT1, APB1, APO1
THY1
PH1, TSS2 (With ST1 & HE1 sometimes switched out for PH1)
ET1, EPtS2

I almost want EPtS1 as well in place of ET1, like I have for my other toons' escorts, but I have to put points in Hull Repair anyway for other engie abilities, and it's nice to have a hull heal, as I'm not always running HE (nor am I specced in it). We'll see what happens with the new skill tree. Really though, two EPtS's are unnecessary because of RSF.

Yeah, I see lots of engineers (most notably in cruisers) running EPS & Nadion simultaneously. They're so similar that I do not see the point in that. Engies tank more than burst, so it makes more sense to me to stagger them, in spite of being in an escort.

I don't do STFs, so I make do with the Aegis set (like I do with all my ships). Max capacity of shields is so low for the defiant compared to cruisers that I'd rather have the extra alpha protection from a covariant (in spite of their nerf a couple months back).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-29-2011, 12:05 PM
ApO is an ability I have issues with using. That sudden increase in speed always throws me out a whack on my Alpha runs.

sigh... pratice practice.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-29-2011, 02:39 PM
Quote:
Originally Posted by Roach View Post
ApO is an ability I have issues with using. That sudden increase in speed always throws me out a whack on my Alpha runs.

sigh... pratice practice.
Just throttle down before you pop it. Targeting faster ships takes practice
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-29-2011, 02:54 PM
Quote:
Originally Posted by Crimsonoa View Post
Just throttle down before you pop it. Targeting faster ships takes practice
I try though it seems not soon enough and my path always overshoots.
Once inside the furball of combat I seem (imo) to keep target in the crosshairs fairly well.
Its just that glide in to alpha.........
pratice pratice. It has been many many many months since I regularly PvP'ed.
I have become fat and lazy it seems.
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