At the dawn of STO going Free-to-Play, we are more than happy to welcome you to our Fleet.
A quick history tour
‘Timelords’ was created back on the forum boards of the currently paused Star Trek: Infinite Space MMO, on April 17th 2011. Slowly, but in a steady way the core of the Fleet (Admirals and Senior Officers) established itself. We got administrators for the 'paperwork', artists for web design and signatures. Online presence was crafted: website, forums, blog.
We looked forward to jump start with ST:IS. Sadly, about November 2011 ST:IS development got paused (some would say cancelled) and while we still keep a look at it, by the end of the month the Fleet switched focus for Star Trek Online.
With the Early Access Event (Entry for earlier suscribers while pre-F2P) of STO, our STO In-Game Fleet was finally founded on January 7th 2012.
Chain of command
Our chain of command is quite simple - it works like a Roman Senate. We have 4 Admirals that will work out the options submitted by the Fleet Members and a Fleet Admiral, who holds the position of a consul, able to veto any decision that might endanger the fleet.
What can we possibly grant you?
a laid-back community with lots of fun, even during server maintenance
senior members from Europe and America to watch over the fleet almost 24/7 at our sites and forums
I would point out, that we had a lot of decisions internally since the very beginning - although I ain't an Admiral - and the so-called 'veto' is more of a part of the image of the Fleet Admiral and his powers, than an emergency power to use without consequences. We are glad that we can settle things with open minds and come to an agreement in every aspect of the Fleet.
JJ ... I can assure you ... and the rest of you all, that the Members of the Admiral's Council are equal. They use the principles of majority when voting in Fleet matters. I do hope that I have cleared things for you.
We've received feedbacks from visitors, that they can't contact us via Chat on our Main Site.
The problem is serious, yet simple to fix. We, over at Timelords, use Chatango as a long-running solution. The embedded chat window is on the right and you can either write there as Anon (Anonymus) or setting a temporary name or registering at Chatango and keeping your login-name. This may look too complicated written, but believe me it isn't.
Our Officers can see too, if there's a new 'Anon' at the chat and the general order is to open dialogue. However, those who don't know where to look hear only a popping sound, which reminds the person that a new message is there! You can read messages like: "Hi there Anon!" or "Greetings Anon, can I help you?" So there is definitely presence on the Site!
If you encounter such or other problems hindering you becoming a Timelords Member, feel free to PM Batyrsik (PST) or me (EU) any time.
We are one day late, but nevertheless it is a time to celebrate. Everything began with these lines back on the forums of ST:IS.
Quoting Fleet Adm. Q here:
" Sunday, April 17th 2011, 11:14pm
I LUV spamming ^^
This thread is for people who are planning to create a guild when the game comes out. You can post the name, people you invite, etc...
My guild: Timelords (name is subject to change)
I invite... EVERYONE!
~Fleet Admiral and commander of Timelords alliance~ "
Yes, we celebrate our 1st Anniversary! The Timelords Fleet has stepped into its 2nd year, to boldly go where no Time Lord has gone before (... by the way, is there such a place?). This - red-inked - date is at least so important for us, like First Contact Day. Many changes were brought to the Fleet in this year: setting-up sites, forums, rules and regulations and personnel changes. Let us go onward, as I wrote on one of my first propaganda images "Into the unknown ... together".