For those who have been asking, I'm in full support of the changes that have been made in Season 5 as they will contribute to the continued success of STO into the future as it brings in a whole new host of players.
Nice to have you back at Cryptic (not that i'm surprised really).
I (along with many others), believe STO did it's best during your tenure as Executive Producer (pre-Season 4). As such, i'm sure there are several reasons (of which I won't go into), for why you agree with the changes to STO which have been received by a "vocal minority" on the forums, to have a very negative impact on the future of STO.
That being said, Cryptic as a whole seems to be relying quite heavily on the assumed "future audience" of Free-to-players. While it's true, that several other MMO:s who have made the conversion from P2P to F2P have found some success, the ones who succeeded are far fewer than the ones who failed.
In your new role as Senior Producer managing the Foundry team, does this mean that STO might finally get some actual "Foundry love" in terms of new features, new content etc, in the relatively near future? I've seen bits and pieces of the "Neverwinter Foundry", which included one great feature that was a drop-and-click method for creating entire interior maps. I believe most Foundry authors would agree, this would be a MAJOR positive addition to STO's Foundry.
I'll close for now. Would love to see future communications in the "Engineering Report" format, now that you are back, but i'm not holding my breath for it.
As the snoops have deduced, yes I am back at Cryptic Studios! My time at Zynga was fun and interesting, but I really missed working with my colleagues here. There is something magical going on at Cryptic these days and I'm very happy to be back working on the MMOs that I personally love to play. Being a part of Perfect World is having such a great positive impact on this company.
After talking with Jack about returning, I accepted a position as a Sr. Producer managing the Foundry (UGC) tools at Cryptic Studios. I've always been passionate about User Generated Content and Community Developer involvement. Whether it was community deckbuilding software at Wizards of the Coast, the Xbox Community Developer Program at Microsoft, or more recently, the Foundry on STO, I've been a strong believer that if you build the right tools, game developers can partner with the community to build amazing content and applications.
That is why I'm excited to be back at Cryptic working directly with the highly talented UGC team to begin working on future updates for the Foundry, especially with the development of Neverwinter which has its own deep history of User Developed Content.
Today is a great day to be back at Cryptic. Season 5 is here! Stephen D'Angelo has been doing an awesome job as EP on STO. He's been able to rally the team to deliver on the many tasks needed for Season 5 to prepare the game for F2P. He and the STO team have been working from a solid plan and everything is on track for an awesome F2P launch. For those who have been asking, I'm in full support of the changes that have been made in Season 5 as they will contribute to the continued success of STO into the future as it brings in a whole new host of players.
So big hugs to everyone in STO land. I'm happy to be back and looking forward to contributing to the future of the Foundry.
So, this means more shiny tools for STO Foundry Authors?!