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Lt. Commander
Join Date: Dec 2007
Posts: 120
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111119a.11


General:
  • Added more specific text about which queues the player will be banned from when a leaver penalty is enabled.
  • Addressed a number of issues with the ship store, where the filmstrip would not match the information at the bottom.
  • City on the Edge of Never: BíVat no longer cowers from Miralís threats.
  • The Sao Paulo ship has a hull strength indicator again.
  • The Borg bridge officers are back in the C-store.
  • Players cannot join or create queue games while they are on any queue maps.
  • While on a mission map, the Transwarp icon in the mission tracker now appears disabled.
  • Increased rewards based on using uncommon, rare, or very rare doffs on assignments are now being properly adjusted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-01-2011, 06:12 PM
Quote:
Originally Posted by ZeroniusRex
[*]City on the Edge of Never: BíVat no longer cowers from Miralís threats.
now that i think about it, he DID cower from her 'threats' to let her go that isn't good for a klingon's reputation, glad you caught that little detail
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-01-2011, 06:47 PM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111119a.11

*snip*
So, no fix for the bugged "power tray" ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-01-2011, 08:01 PM
Quote:
Originally Posted by Darkthunder View Post
So, no fix for the bugged "power tray" ?
Fix just isn't in this build. Coming soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-01-2011, 08:31 PM
Quote:
Originally Posted by ZeroniusRex
Fix just isn't in this build. Coming soon.
Quote:
Originally Posted by mkenneally View Post
The fix for this will likely be in the patch scheduled for tomorrow.
A case of the left hand, not knowing what the right hand is doing?

One wonders thou, with ~2 months of playtesting on Tribble for this patch, why wasn't these issues fixed before being pushed to Holodeck? I saw a decent-sized list of "Known issues" in the patch notes. Those issues shouldn't even be there when launching a patch. If there are issues to be resolved, you fix them first, and then push it to "Live".

That being said, there will of course be possibilities of new issues cropping up after being pushed to live, but that's what you have so-called Hotfixes or "Minor patches" for. Having a long list of Known Issues, and not fixing them until a week or so later, is quite simply, not good enough. I realize you guys work hard to bring out these updates, but you also have to realize how upsetting these problems are for your ever-shrinking STO community.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-01-2011, 09:39 PM
I figure that the premature push to Holodeck is just another example of Executive Meddling--the higher-ups want it out on schedule no matter what.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-01-2011, 10:52 PM
Is the retro Borg deflector supposed to have auxiliary +1.1 instead of +5?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-02-2011, 01:11 AM
Thanks for putting a high priority on the duff reward increasings based on rarity! Zero, you're a cutie.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-02-2011, 07:14 AM
Quote:
A case of the left hand, not knowing what the right hand is doing?

One wonders thou, with ~2 months of playtesting on Tribble for this patch, why wasn't these issues fixed before being pushed to Holodeck? I saw a decent-sized list of "Known issues" in the patch notes. Those issues shouldn't even be there when launching a patch. If there are issues to be resolved, you fix them first, and then push it to "Live".

That being said, there will of course be possibilities of new issues cropping up after being pushed to live, but that's what you have so-called Hotfixes or "Minor patches" for. Having a long list of Known Issues, and not fixing them until a week or so later, is quite simply, not good enough. I realize you guys work hard to bring out these updates, but you also have to realize how upsetting these problems are for your ever-shrinking STO community.
you ever consider that there's simply nothing else they can do?

PW is pressuring them to get F2P out as soon as possible, and by rushing things, there WILL be issues they simply can't get fixed in time. they can't just snap a finger and fix them; these things take time. plus, we can't change PW's exective minds, and Cryptic has to obey them, or boom, they're out of jobs and STO would shut down sooner than later

blaming Cryptic for the things PW are pushing, that's not a good thing, for them or us
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-02-2011, 08:52 AM
Zero, why does the leaver penalty affect Private Queue's? If someone needs to go, we should be able to reschedule without being punished.

We aren't children and it's bad business to punish your customers... please fix the penalty so it only applies to the Public Queue... thanks.
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