Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-02-2011, 08:48 AM
yeah i ran a few test on tribble on my defiant seem to found the one that works good so far. I have to do more test now that its gone life to see what kinda changes i may need to make but for the most party i am likeing the new skill tree
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-02-2011, 09:02 AM
just my 2 cents but...

my defiant R is much more deadly and is more agile and maneuverable than before. i may have a tad less survivability, but nothing i cant cope with

cruisers, not sure. they seem about the same to me.

however, i did notice one thing- feedback pulse is much more powerful than it used to be. im not sure if its because of who i faced 1v1 was fully specced into it, or because my damage is much higher, or both. but i did notice improvement in sci skills.


ill give it some time to sink and play around in pvp and STF to make my final decision though. lets just say im still on the fence with this one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-02-2011, 09:03 AM
New skill tree is garbage. You do not do more damage, targets just have less resists and pop faster when the shields go down. While TSS seems to be stronger (bug? lol), epts is weaker, and power levels are lower. Turn rate is lower. Seperate Crit skills for torpedoes and energy is stupid, not to mention you can't even see how much crit chance and serverity they add. Seperate skills for energy resist and and kinetic resist is stupid, and having no idea how much sci skill resistance those skill give is stupid. The points cost is also stupid, its like a puzzle trying to spend all your points sometimes.

That is all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-02-2011, 09:26 AM
Quote:
Originally Posted by Rock_Monster View Post
New skill tree is garbage. You do not do more damage, targets just have less resists and pop faster when the shields go down. While TSS seems to be stronger (bug? lol), epts is weaker, and power levels are lower. Turn rate is lower. Seperate Crit skills for torpedoes and energy is stupid, not to mention you can't even see how much crit chance and serverity they add. Seperate skills for energy resist and and kinetic resist is stupid, and having no idea how much sci skill resistance those skill give is stupid. The points cost is also stupid, its like a puzzle trying to spend all your points sometimes.

That is all.
Haven't experienced these effects you talk about so vehemntly.

My damage dropped only a small bit and not enough to notice.
My resists drop just a little bit and TSS showed no signs of being stronger, EPTS was the same.
My power levels are the same and seem very untouched.
Turn rate is actually a smigdeon higher on my BoP and the Defiant-R is even better.

I do agree that the Crit Skills need to give a better idea of how effective they are for the points cost, as do the Energy/Kinetic resist skills.

Its a different Skill tree for a new rules mechanic and the changes reflect this very well. Not all will be possible as under the old system and sacrifices have to be made to accomidate most existing builds being brought over.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-02-2011, 09:34 AM
I don't think it is particularly well balanced nor do I think it lends itself especially well to the biggest selling point of freedom to swap ships. You may swap within a class but it doesn't allow for a change between class. Each class has a different style that doesn't transfer particularly well. This of course brings us to the issue of there being no reasonably priced respec options. Over all it really isn't that much fun.

Too few skills at too high a price reduces the fun that comes with fully customizing many aspects of a build. The cost is overly complicated when spending left over points because of the x50 point tiers. They should have kept it more even (100-200-300-400-500).

Given the high skill point cost it was a good idea to unlock trainable skills at level 6 but the diminishing returns make anything above 6 pretty bleh and almost a waste. This, in my opinion, doesn't encourage min/max builds but rather rewards more balanced builds more readily. Min/maxing is still possible of course but it would have been nicer to see a more substantial skill point reward for taking the 8th or 9th level.

I was on tribble and honestly surprised by how effective damage is now. Healing and resistance may have been changed for the better but if people keep dying like they were last time I suspect well see a renewed cry for higher resists. Personally I think people got a bit to lazy being able to rely to easily on the previous state of resistances (especially sci fleet) but I digress. I popped like crazy but it was nice to see others go up too.

Still it's a bit premature to make too many adjustments right now. The playing field has changed and everyone is still settling in. I guess we'll just have to see.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-02-2011, 09:36 AM
Quote:
Originally Posted by grandmasteroz View Post
my defiant R is much more deadly and is more agile and maneuverable than before. i may have a tad less survivability, but nothing i cant cope with
Same for me, although my turn rates on my escorts seem to be a bit weaker, even though I have maneuverability & impulse maxed on all of them.


My power levels are down too, but it's mainly in shields, but I think that's mostly because of the changes to the Aegis deflector. It now only gives +1.1 shield power instead of +5. Giant nerf there.

I hope someone updateds the power calculator soon. My current levels are mostly guesswork and I'm not wasting any more respec tokens trying to perfect the numbers. My tac/bop going from 59 to 51 shield power is annoying. that's 4 points lost from the Aegis deflector nerf, and 2 points from only having shield performance at 7 instead of 9 because of how expensive skill points are, and 2 phantom points lost.

My engine power is mostly the same, and my aux power is down only a few points because it's an expensive T5 power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-02-2011, 09:46 AM
Well so far it hasn't bothered me too much. I started out last night by only respecting my dps builds on my fed and klink toons. I've always ran a very simple build on both, and that seams to pay off even better with this new system. Where I had extra points in the old system that I usually ended up putting into stupid ground skills, now I have extra points to boost my resistances. Spec'ing healers tonigh, so we'll see how that goes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-02-2011, 09:56 AM
Btw, I stumbled across the boldemort bug last night for the first time. I can't help but wonder what a coincidence this is on the FIRST day of season five. Is there a higher chance of this happening with the new patch perhaps? Any chance others stumbled across it as well?
I put in a ticket and my escort is benched for one week with it to see if the devs even get back to me. I'll hold my breath until then...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-02-2011, 10:03 AM
Quote:
Originally Posted by Rock_Monster View Post
New skill tree is garbage. You do not do more damage, targets just have less resists and pop faster when the shields go down. While TSS seems to be stronger (bug? lol), epts is weaker, and power levels are lower. Turn rate is lower. Seperate Crit skills for torpedoes and energy is stupid, not to mention you can't even see how much crit chance and serverity they add. Seperate skills for energy resist and and kinetic resist is stupid, and having no idea how much sci skill resistance those skill give is stupid. The points cost is also stupid, its like a puzzle trying to spend all your points sometimes.

That is all.
i agree that EPtS seems a bit weaker (though honestly not by much to me, maybe 30-40 hit points) but my turn rate is much better, i fly faster, my power levels are higher, and i do more damage. it took me the forced respec and 2 other ones to get it right, but luckily i still have 3 repsec coins left so it doesnt bother me much. not sure if you just didnt put points in the right place or what, but i like my escort more than ever now. i may die a lot, but, as an escort you kind of expect that
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-02-2011, 10:11 AM
Quote:
Originally Posted by Cattivo80 View Post

My power levels are down too, but it's mainly in shields, but I think that's mostly because of the changes to the Aegis deflector. It now only gives +1.1 shield power instead of +5. Giant nerf there.
did not see that, that would explain my lost points in shield power. somehow i gained points in engine power though, so i may be able to take a few points and put them elsewhere to make shield power higher.

as to the boldemort bug, wtf is that? lol never heard of that, interested to hear what that is.
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