Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-02-2011, 01:40 PM
Quote:
Originally Posted by Edwardo_Cullen
Just did a star cluster mission that takes place on a RIDICULOUSLY long station interior. Got to the last group and died. And guess what? Whoever made that mission didnt think to place any respawn points besides the one you start at. Please tell me that person isnt still working on the team.
Unfortunately, the exploration missions have been like this since launch and have never been fixed. There are also still maps where your BOFFs and NPCs can fall thru the map. The entire exploration system needs an complete revamp/overhaul. I'm hoping this gets moved up the priority list and gets done sometime next year.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-02-2011, 01:56 PM
Please file bug reports when you find star cluster maps that have problems, and it would be preferable if you were on the map in question when you file the report.

The star clusters were generated in such a way that makes any fixes to an exploration mission a little more tricky than "load up the map and drop a new respawn point." However, we do get bug reports from QA and attempt to fix as many errors on them as we can.

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-02-2011, 02:09 PM
Quote:
Originally Posted by Militis View Post
Turrets aren't that great, if you really want to screw with NPCs and kill them quickly you need Quantum Mortars; place them out of LoS of the target mob and watch the blue balls of death descend from on high. If you can keep the shields down then the Mortars will one shot anything up to a Commander level NPC. 2 Engineer BOff's with Quantum Mortars and an Engineer player with Fabrication Specialist kit is death incarnate in PvE, regardless of difficulty level.
I've also found this to be true. A good turret-building Engie boff, well trained and kept back from the battle with a rally point (and properly equipped with good armor and a good weapon to defend the mortar site) is a great help against any sort of enemy mob.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-02-2011, 02:47 PM
Quote:
Originally Posted by Kestrel View Post
Please file bug reports when you find star cluster maps that have problems, and it would be preferable if you were on the map in question when you file the report.

The star clusters were generated in such a way that makes any fixes to an exploration mission a little more tricky than "load up the map and drop a new respawn point." However, we do get bug reports from QA and attempt to fix as many errors on them as we can.

Thanks.
I don't think that would do any good. He's talking about having no respawn points other than where you beam in. Add 5 big rooms and 5 long corridors to navigate and it's a nightmare if you wipe out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-02-2011, 03:50 PM
You could just not die?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-02-2011, 04:02 PM
I would rather the mission fail and delete itself from my mission logs than respawn at the very beginning and run forever through a long series of twisting and turning corridors that cut through gargantuine romms with nothing useful in them to get back to the end, only to die again from the same ridiculously overpowered boss.

These sort of missions that are random and repeatable should be failable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-02-2011, 04:07 PM
Quote:
Originally Posted by Kahless2001 View Post
You could just not die?
That would be a novel idea, wouldn't it. Unfortunately, occasionally these missions throw ridiculously overpowered mobs at you that, unless the stars are all alignede just right, are going to hand you your butt on a platter. It doesn't happen all the time.

Usually when I run into these, I make sure I've gotten the anomalies out of the empty parts of the map, beam up, drop that mission and just go to another one. rinse and repeat until I've completed all of them to turn in the exploration daily...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-02-2011, 05:31 PM
Yeah this is nothing new. We have been living through this for almost 2 years.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-02-2011, 07:11 PM
Quote:
Originally Posted by Kestrel View Post
Please file bug reports when you find star cluster maps that have problems, and it would be preferable if you were on the map in question when you file the report.

The star clusters were generated in such a way that makes any fixes to an exploration mission a little more tricky than "load up the map and drop a new respawn point." However, we do get bug reports from QA and attempt to fix as many errors on them as we can.

Thanks.
that would require us to write a bug report for every single ground mission that is not a planet.

this is a design flaw, the people who made these missions just did not think that people would die there, a few months later we get a difficulty slider and suddenly people noticed that there are no respawn points and they have to run through the whole map to get to the last mob, only to get wiped again, do that 3 times and you drop the mission because the travel time gets to high.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-02-2011, 07:22 PM
Quote:
Originally Posted by Kestrel View Post
Please file bug reports when you find star cluster maps that have problems, and it would be preferable if you were on the map in question when you file the report.

The star clusters were generated in such a way that makes any fixes to an exploration mission a little more tricky than "load up the map and drop a new respawn point." However, we do get bug reports from QA and attempt to fix as many errors on them as we can.

Thanks.
I've reported this very thing literally hundreds of times over the last 2 years on 2 separate accounts. I've never even gotten a reply acknowledging the problem.

Come to think of it, that is about typical of my experiences with STO QA.
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