We will be bringing the Tribble server down for maintenance to apply a new update.
The space dilithium gear vendor on Earth Spacedock now includes Mk XI gear.
The store for STF gear has been moved to DS9
The vendors on ESD and Qo’noS have been removed.
Updated the accolades that complete at specific ranks to explain bonus captain skills earned there.
They will now complete when a player earns a specific number of skill points, rather than after spending skill points.
Removed Naomi Wildman's dialog about the Delta Flyer.
Resolved some issues with patch on demand and made it faster.
Borg invasion of Defera now takes place 3 times a week
One is targeted toward PST, one toward EST and one toward GMT
STF weekly events now happen on Wednesdays for 24 hours.
The Big Lobes Update: Ferengi now get a 20% discount in all EC stores and gold-pressed latinum stores.
Ship replicators not included. Some terms and conditions may apply.
Added a tip for how to holster/unholster your weapon. Appears just after the hallway of Borg destructible devices in the tutorial.
Went back to 2 kinds of unreplicateable matter
Common -- 10 dilithium
Uncommon -- 1000 dilithium
This makes it easier to track what you need to build stuff.
Players are now automatically informed when one of their Foundry projects is banned.
Purchasing extra Foundry Slots now correctly grants you foundry slots.
Resolved an issue where a team member could cause the other member's pets to despawn by requesting reinforcements.
Updated the art for Shield indicators to make them more awesome and improve performance.
Updated art for the Elite Autocarbine.
It now looks more antiprotoney.
Updated the FX for Plasma Space Weapons.
Double clicking assignments to start now works again.
The completed assignment count will now include assignments that don't have rewards.
Toned down Cannibal Tribble damage received when attempt to pet it.
Fixed some slotting and configuration errors with a few assignments, notably "Turn Over Contraband".
Changed "Investigate Rumors of Klingon Intelligence" name back to original and added a Starfleet version.
Made both Very Rare.
Added a note describing how to increase commendation ranks.
Add commendation rewards to the duty officer overview.
Reinforcement assignments will have their numerical rewards bumped up to reflect their casualty and fatality rate.
The KDF Espionage assignment "Investigate Klingon Intelligence" has been renamed so as to minimize the chance of Klingon players locating and burning down Heretic’s house.
Duty officer commendation store contact will now unlock the ability to allow you to purchase other duty officers of that tier and commendation category with Dilithium.
This is in addition to providing a free duty officer at each commendation tier for a commendation.
Reduced the casualty and fatality rates for many assignments including: Prototype, Data Sample gathering, Appropriate Artifacts, Trade, Shipboard Medical Illnesses, Transporting Weaponized Viruses, Disable Freighter.
Added assignments to more zones.
Increased rarity of "Reverse Engineer Alien Personal Shield Technology" assignment.
Added new Marauding raid assignments.
Reduced the number of duty officers required for many Marauding assignments.
Assembled turrets/torpedo platforms acquired via the duty officer system can now be sold to vendors for Energy Credits.
Adjusted duration, rewards and outcome odds for Military offensive assignments.
Added more assignment possibilities to Qo'noS.
Newly acquired duty officer assignment turrets and torpedo platforms will be a stack of 20, rather than a single device with 20 charges.
Fixed bad slotting requirements on many assignments.
Fixed missing or bad slotting icons on many assignments.
Slightly increased the prevalance of Diplomacy and Marauding assignments.
Updated names for Colonial resupply assignments to indicate the type of commodity needed.
Increased rewards for "Suppress Raid" type assignments to better match their casualty rates.
Adjusted "Experimental" type assignment duration and rewards up, and re-rigged their outcome weightings to work properly with the new outcome math.
Adjusted Trade assignments to be a little harder, but the chance for a profitable or extremely profitable outcome is still well above 50%, assuming you are slotting a Trader or Quartermaster specialist.
Added several new Marauding assignments that utilize Prisoners.
And Refugees and Colonists...
Change Settings tab label to "Department Heads".
Also added a help message to the top of the department heads tab to help clarify functionality.
Updated the plan assignment tab to make it more clear that all the assignment slots have been filled.
Players now get a special 3-pack of DOFFs at levels 12, 22, 32, and 42.
The stat display in the dossier now shows the cooldown as a percentage instead of a value.
Specializations are now tagged Space or Ground depending on whether they have an active space or ground skill.
Added an empty message to the assignment logs so that it's not completely empty when there are no assignments in the log.
There is now a confirmation message when equipping an unbound duty officer.
Updated Klingon art for Marauding rewarded Transwarp powers.
Updated data sample-gathering assignments rewards to grant the correct rarity.
Added missing duty officer icons in assignment slotting for some assignments.
Updated rewards for "Long Distance Trade" assignment.
Revamped Klingon mission flow:
Updated flow for PvE killing fields, star clusters, PvP arenas, PvP scenarios.
They all have a single contact.
They all have a single intro mission and subsequent repeatable missions, no longer dailies, that are all player leveled.
Killing fields now scale to player level and give out an appropriate amount of dilithium ore.
Tour of Qo’noS is no longer a gating factor for any mission.
Tour of Qo’noS is now set to level 21.
PvP missions now require three playthroughs at all levels.
Bringing Down the House has mission in Qo’noS to help guide the player to the gate out of town.
Also updated the federation-side PvP missions to match Klingon ones numbers-wise.
The Hargh'peng torpedo returns to Klingon crafting!
Added a "Beam to Academy" option to the Qo'noS shipyard transporter.
Adjusted position of Nexa, Ferengi trader on Qo'noS, so that she is seated in a slightly more accurate position.
Dying to the Warriguls no longer respawns the player in the day portion of the mission.
Killing the warriguls before prompted to do so no longer halts mission progression.
The secret weapon stash is once again functional.
If player activates turrets when worm is targeting Slamek, the turret is not destroyed and continues firing forever.
Briar Patch: Removed 80% of the turrets and cut the travel distance in half.
The mission Skills Trainer will now complete upon speaking to Commander Balt.
Mission replay consoles have been removed from all player bridges.
Everything Old is New: In Drozana on the past, it should be possible once again to sneak past the officers in the cargo bay.
After 30 seconds it will automatically advance past the initial “look around” objective.
Officers running to the bridge are now jogging instead of speed-walking.
Players now automatically get a tactical officer at the end of the Khitomer section.
Updated music for the Defera Borg Invasion.
The following patrols missions now correctly scale to the player’s level:
Obrom SystemB'lii Patrol
The following patrol missions can now be turned in after completion:
Chulan System patrol now has correct rewards.
Caralun System patrol rewards updated to match other nearby patrol missions.
Updated the Xleen System patrol text to remove the reference to the Ruben System.
Updated the T'liss System patrol mission turn in text to correct a typo.
Updated the Tephrei System patrol mission turn in text to correct a typo.
Replaced missing enemy in Eirhess System Patrol so the mission can now be completed.
The final scientist in the Europani System patrol mission can now be rescued.
Sorry, the Borg invasion is 3 times a week? You mean 3 one hour/two hour segments in an entire week or is the attack occurring over longer hours.
If it's a day I can understand it but a week? No, not good. Please don't limit major content in this way, or force people to play content at specific times. The other events are small and cycle quickly. The ground invasion is a big deal. Don't limit it off.