Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A comment about RAs...
12-02-2011, 11:25 PM
You know what's not fun? Not being able to fight back. Feeling like even trying is pointless (dare I say it, futile).

A typical experience of a RA is...

Fly in, Sheild Drained. Hazard Emitters. Immediately Shield Drained again.
Tractored (by 6 ships), Polarize Hull. Immediately Tractored as it wears off.

Approach Unimatrix. Oneshotted. Rspawn, oneshotted. Respawn, oneshotted. Repeat 26 more times.
The thing was doing over 400k damage per shot.
The Plasma Spread is oneshotting us, and there's no way to stop it, no way to avoid it. It's a guaranteed kill, as is the giant plasma ball, and it spams them endlessly (along with 20 probes, all of which are tractoring you and draining your shields constantly).

Even the old original Enterprise in TMP was able to withstand one of the big plasma balls without damage, and THAT was from V'Ger, which was vastly more powerful.


Either way, it's not much fun when you can't even get a chance to fight back. If you ask me, something needs to be adjusted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-02-2011, 11:58 PM
Quote:
Originally Posted by Mojo View Post
Even the old original Enterprise in TMP was able to withstand one of the big plasma balls without damage, and THAT was from V'Ger, which was vastly more powerful..
The Enterprise in TMP would've been disintegrated if V'ger's second shot had hit.

Also, I found flying a cruiser with the Venture console is the best ship against the Borg in the red alerts, since you can pop off antimatter spread and break the target locks on you for a quick escape.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-03-2011, 01:07 AM
Quote:
Originally Posted by Mojo View Post
If you ask me, something needs to be adjusted.
if you ask me they are fine as they are. maybe you are doing something wrong but they are not that difficult. they are not a guaranteed win but they are not meant to be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-03-2011, 01:20 AM
Which RA specifically? Supposedly, they have different difficulty levels, with Sirius being the easiest and whatever Deferi space is (I can't remember offhand) being the hardest..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-03-2011, 01:46 AM
Quote:
Originally Posted by Destinii
Which RA specifically? Supposedly, they have different difficulty levels, with Sirius being the easiest and whatever Deferi space is (I can't remember offhand) being the hardest..
According to patch notes only def and zeta are tougher (lvl51) the rest are the same and command ships are random.

It's not the mission, it's the players. Good team? (team at all?), probe hunters, people who bail if not a command ship they need, or just the problem of low level ships boosted up (that still suck).

Also, you could be doing it wrong.....

Good ideas here http://forums.startrekonline.com/sho...d.php?t=242285, but like the OP missed, it would create more problems than solve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-03-2011, 03:31 AM
Quote:
Originally Posted by Mojo View Post
You know what's not fun? Not being able to fight back. Feeling like even trying is pointless (dare I say it, futile).

A typical experience of a RA is...

Fly in, Sheild Drained. Hazard Emitters. Immediately Shield Drained again.
Tractored (by 6 ships), Polarize Hull. Immediately Tractored as it wears off.

Approach Unimatrix. Oneshotted. Rspawn, oneshotted. Respawn, oneshotted. Repeat 26 more times.
The thing was doing over 400k damage per shot.
The Plasma Spread is oneshotting us, and there's no way to stop it, no way to avoid it. It's a guaranteed kill, as is the giant plasma ball, and it spams them endlessly (along with 20 probes, all of which are tractoring you and draining your shields constantly).

Even the old original Enterprise in TMP was able to withstand one of the big plasma balls without damage, and THAT was from V'Ger, which was vastly more powerful.


Either way, it's not much fun when you can't even get a chance to fight back. If you ask me, something needs to be adjusted.
I was in one yesterday with 3 BG Cruisers, a K'Tinga and an LTC BoP; It was a face roll, the Borg were cleared within a couple of minutes and the command ship in 2 minutes and you probably couldn't get a lower DPS group if you tried. The only thing that made a difference was they were all Klingon ships and every one of them focussed on the same shield facing leaving the command ship nothing more to do than die.

The Spread I noticed yesterday wasn't as powerful as it was (perhaps the fix came in) as I was losing shield facings but nothing more whereas the old Spread would have been losing shield facings and the hull underneath. It was ripping my interceptors to shreds though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-03-2011, 05:23 AM
Quote:
Originally Posted by Mojo View Post
You know what's not fun? Not being able to fight back. Feeling like even trying is pointless (dare I say it, futile).
I find that resistance is pretty effective, actually. I was convinced to the the game chance and I've been playing a tac/escort for a little more than a month, and I survive a lot better than that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-03-2011, 06:07 AM
The Borg are meant to be that tough. Ever heard of Wolf 359? Personally I find it much more fun when it's a really really tough fight.
The End of Beta event for example was really good fun as I was only in a Lt Commander Sci ship and I was trying to take on a Borg sphere and as soon as it opened fire my ships computer barely had time to say "Shields failing" instantly followed by "Hull below 50%" and then my ship exploded lol.

But anyway the point I'm trying to make is that Borg that completely kick *** are the way that Borg are meant to be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-03-2011, 06:48 AM
They aren't fun but it's not because they are too hard. They aren't fun because they are Borg enough. Resistance isn't even close to futile. The only thing I can imagine would make it bad would be a team that didn't do their jobs or a team of "level synced" low tier ship captains.

Tractor Beams have counters like polarize hull and Attack Pattern Omega. You can counter with a Tractor Beam Repulsor to get yourself some space. Jam Sensors breaks tractor beams too but only for one target.

The Shield Neutralizer should be Over Powered but I think it could use a change. It should only drain a percentage of your shields per hit. Or better yet, it should just drain part, or all, of the shield facing it hits. Stop the drain over time and apply a single instant drain per hit. Then Hazard Emitters wouldn't be the only thing you can use against it which increases tactical options and makes battles much more dynamic and fun.

Also, that ball of static is targetable so... you know, shoot it. Brace for impact works wounders too.

There shouldn't be so many Cubes, only one huge nasty Cube. Get rid of this V'ger silliness and include some assimilated ships!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-03-2011, 10:13 AM
made a little video...

did beat B'Ger twice
2nd time in a team of 3 Players.

www.youtube.com/watch?v=HhfTnc04CTM&hd=1

maybe somone can learn from my death-star-run tactic

he does not seem to shoot the bad stuff at you if you are right on top of him, at least not all the time.
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