Removed bad reference to old "Operative" title for Tier III Espionage commendation in reward summary.
Modified outcome distribution for certain assignments so they work properly with the new math.
Included in this sweep are the Immunize, Quarantine and Entertain assignments.
Refugees in the "Treat Refugees" assignment now have icons.
Updated slotting with "Quell Civil Unrest" assignments.
Doomsday Device: Using the Journal Transwarp button now takes the player to Donia.
Added [Tutorial]: to the start of the text for all game-start tutorial player missions so that players explicitly knows when they are doing tutorial stuff.
Cutting the Cord: Engineering objective once again causes damage to the fighter.
All feature episodes now grant their specialty reward as the only available reward(s) on first playthrough.
On replay, additional rewards are available.
Resolved an issue where characters below level 10 would not get rewards from winning first place in PvP maps because there were no available items of their level.
Those characters will now consistently gain rewards.
Characters at level 10 or above will gain the usual suite of possible rewards.
Fixed Isometric Charge so it still chains, even if the target dies.
Added bonus accuracy to Thunderchild's Point Defense System.
Resolved issue that allows certain ship powers to be used on every ship without having to equip the related console.
Updated display name on Runabout Tractor Beam.
Updated description for Plasmotic Leach power.
All Torpedo Spreads, except Tricobalt, have been updated.
Made the spread attacks periodic, just like torpedo salvo.
Instead of one big hit per target, each target gets hit with 2, 3, or 4 hits
This is the same as salvo.
Each hit calculates critical individually.
This should alleviate the severe spike damage we have been seeing.
Each target is hit with a small AoE; this is unchanged.
The splash damage now drops off, so if you are next to target that gets hit, you won't get the same full damage that he did.
The further away you are from a target, the less splash damage you will get.
The splash radius is 300 just as before and the damage drops off linearly so if you are 150 away from the target, you will get half splash damage.
Reduced Max Number of targets from 10 to 3, 4, and 5 for Spread I, II and III, respectively.
Reduced Spread damage to 75% of its equivalent salvo.
Updated the art and tooltips.
Removed the AoE from basic and Salvo torpedoes.
These changes affect player and NPC torpedoes.
Turrets, shield generators, medical generators, and chroniton mines can no longer be placed in social ground maps such as Earth Spacedock and Deep Space Nine. This will cut down on excessive clutter in those areas.
Support drones no longer try to set a preferred target that isnít an enemy.
Automated Defense Turret, a Collector's Edition bonus, now cannot miss nearby targets.
Losing weapon subsystems now disables this item.
Updated shield charges and hyposprays so that bridge officers should only use them while in combat.
This will prevent chain spamming of consumables by bridge officers.
Gorn Barrier Field
Increased HP of the Field.
Reduced Recharge time to 120s.
Added a Repel so it tries to push nearby foes to the other side of the barrier as it is created.
Reduced Varanus repair platform Mask Energy Signature effect to 2.5km.
Torpedoes now fire correctly when the Galaxy cruiser does saucer separation.
Updated torpedo collision on Borg probe.
Updated the Gladius so it is a selectable template in the tailor.
Updated the hull on the Gladius so the windows wonít flicker anymore.
Added a Back button to stores and store collections.
Attempting to respec while your skill window is open no longer causes client to crash.
Resolved issue that Beam Array powers show Expose Attack in the Power description
Fire All buttons are no longer inappropriately disabled.
The Dilithium Exchange Cryptic Point buy/sell input will now restrict the input to valid ranges.
The Currency Exchange explanation of errors now updates properly while entering amounts.
There is now a confirmation popup when buying Cryptic Points.
Resolved issue that allowed creating a character without choosing traits.
Tooltips have been added to the mission journal window.
Contact and vendor minimap and regular map icons now always display regardless of distance from player.
Updated Queue UI so the list no longer overlaps the scrollbar.
Some of the Foundry interact objects were accidentally removed from Earth Spacedock.
Attempting to purchase foundry slots with Dilithium does not unlock more slots.
DO NOT ATTEMPT TO PURCHASE MORE FOUNDRY PROJECT SLOTS BECAUSE IT WILL TAKE YOUR DILITHIUM AND NOT GIVE YOU PROJECT SLOTS.
Some reward items are missing from Hard level Borg Invasion missions.
Borg Invasion Power Plant: Getting to the Bottom of Things: If a team wipes in the boss room, the room is disabled on that instance of the map.
Borg Invasion Power Plant: Power Play: Currently it is not required to collect Regeneration Hub keys to shut down Borg Alcoves.
Borg Invasion Temple: Preservation of Knowledge: Sometimes you may get two white Ďbottomí Isolinear Chips in the matching puzzle.
When this happens, the puzzle cannot be solved.
Try again later or drop the mission and restart it.
Borg Invasion: Some missions report two different amounts of items to collect or enemies to defeat. Your mission tracker is the correct number.
Small chance of not being able to move upon creating a new character and starting the tutorial.
If this happens, log out and back in and it should be resolved
Are the issues with Carrier pet commands being looked at? I have posted several times about the inconsistencies with giving carrier pets commands and they not follow the new command.
For example, I can have the recall command toggled and have all pets follow me. However, not all follow at full impulse. I can then toggle the attack command, but not all fighters attack. A number of them remain following me as if the recall command was toggled.