Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
08-12-2009, 12:17 PM
Oh! Dev chat postponed. Atari pulled the plug!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
08-12-2009, 12:19 PM
would you consider the way you'll deal with updates and Expantions similar to WoW?

Is it possible to Have Custom Ship Registration Numbers? ie NCC 9628-B

will there be some way to communicate to Cryptic after launch about adding/Changing content or just post by forums. EX adding a Ship Class/ Sudjesting a Concept for a new feature etc?

Eagrerly awaiting the Beta
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
08-12-2009, 12:22 PM
I'd like to know about bridge officers during away missions and howthere xp is earned. I've read a cpl times that our bridge officers will lvl jus like our character. During away missions where you have other player characters will the bridge officers not used get xp...or will we have to flip flop what BO's we use in order to lvl them up if we're grouped more than soloing. Or are there xp/lvls earned a different way than our main character?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44 Server
08-12-2009, 12:24 PM
Double Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45 non combat game play
08-12-2009, 12:54 PM
Hi, yanek from Czech Republick.

I am wondering about ohter ways of gameplay. We hear a lot about combat - thank you guys for the hard work. However doctors, scientist, diplomats, engineers they would honestly deserved different aproach as new way of gameplay. In some forums here on sto web is lots of suggestion about different gameplays for us. Some of them are mine . I believe that with the same affort you put into combat gameplay you could easily break the line with action non combat gameplay. So what is it to be Crypticians?

And little request for the rest of us: more news about non combat content please! REALY AND KINDLY PLEASE.

have a good day there.

Yanek
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46 Deaths in combat
08-12-2009, 01:04 PM
Will there be incidents in the game, such as that of Lt Tasha Yar, when something happens in ground combat which permanantly kills them and therefore you have to promote someone else to their position, such as with Lt Worf?

I think this would be awesome to make it seem even more like Star Trek rather than just getting rid of a member of your crew.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
08-12-2009, 01:40 PM
So what is happening? The website has been down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
08-12-2009, 02:00 PM
will romulans ever be playable as their own faction?
will cardassians?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
08-12-2009, 02:02 PM
will weapon types for ships be faction specific? like disrupters only being available to klingons
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
08-12-2009, 02:20 PM
What you could describe as 'ground combat' occurs relatively rarely in Star Trek episodes, and when it does, it is typically brief. On that note, some questions: How would you describe the blend of action to 'story' elements in the game? How will this action be integrated with the story? Will some missions be heavily combat based, and some more 'talky', and will this be clear when accepting missions?

Thanks
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:10 AM.