Lt. Commander
Join Date: Dec 2007
Posts: 120
# 101
12-07-2011, 05:32 PM
Quote:
Originally Posted by MikeWard1701 View Post
Interesting


For those complaining it's overpowered compared to other T5 Escorts/Raptor/BoPs. These ships were seriously overpowered during the dominion war;
  • A trio of them did serious damage to a Galaxy class (USS Odyssey) before one plowed into its secondary hull in "The Jem'Hadar".
  • One was able to pursue the Defiant deep into a gas giant (and based on what was seen/said, able hold up better than Starfleets' "Tough Little Ship") in "Starship Down"
Two examples that immediately come to mind, and there are probably more throughout the Dominion war. Starfleet and the Klingons had no real competitor going into the war, and the war ended before either deemed it necessary for them to design similarly specced ships to combat them. Yes we are at war once again in STO, but we are battling the old adversaries we're used to, and what remains of the Jem'Hadar within the True Way is nothing like the Dominion threat of the 2370s.

Those examples are both T4 ships. T5 escort ships are more advanced, more powerful, built with the experiences from the Borg, Dominion war, and the Klingon wars, use more advanced technology, however you want to look at it, yet this ship still outclasses them even.

But even still the more pressing concern is game balance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 102
12-07-2011, 05:36 PM
i figured the art upgrade for this ship was so it could be made playable. but omfg, those stats have to be a joke. there's no way in hell they can be right.

Quote:
Requires: Admiral or Lt. General rank

Weapons: 4 Fore, 3 Aft
Device Slots: 2
first of all, any ship plucked from the 2370s, especially a ship with the size classification of a corvette or less, could not be higher then tier 2, no mater how powerful it used to be. and it really wasn't that powerful to begin with.

Quote:
Console Upgrades: 4 Tactical, 4 Engineering, 1 Science
HAHAHAHAHAHAHAHAHAHAHA

ok i needed to get that out of my system. those consoles, wow. you gave it the ideal escort, or cruiser console layout. science consoles are basically worthless for escorts, you are in no way gimping it by only giving it 1. sure, after the console change sci consoles might be a bit better, but they can still only defend you from 1 kind of science attack each, so they are still suck. if they were more like the alloys or armor it could be argued that they are useful.

why all the engineering consoles? its not any more engineering focused then it is science focused. being able to load 4 engineering consoles on an escort is a massive advantage, and extremely useful to ever ship type. basically the opposite of having a bunch of science console slots. in the case of this special 1 off ship, it should have 1/1/4 for its console layout. its more accurate, and it is made up by its outstanding universal stations, turn rate, etc...

Quote:
Bridge Officer Stations: 1 Lt Commander Tactical; 1 Commander Tactical; 1 Ensign Engineering; 2 Lieutenant Universal
plenty of offense and the opportunity to load 5 of its stations with engineering? this isnt a ship that can be killed if used by a talented escort pilot. again its not being hurt by the lack of science, its being helped. as in exchanging science skills for engineering skills helps it

Quote:
Base Turn Rate: 20 degrees per second
Impulse Modifier: 0.22
Hull Strength: 33,000
+10 Power to Weapons, +5 Power to Engines
Can Load Cannons
so it moves nearly as well as a bop, and has raptor hitpoints. the defiant is so dangerous because of its turn rate but this blows it away. best escort escort stats by far, full time MVAM movement stats by the looks of it, with the most durability.


well i cant lol any harder at these stats if i tried, they are just absurd. its clear that whoever stat-ed this ship doesn't play the game enough, or at least doesn't pvp. please don't let the person who stat-ed this stat the odyssey class.

if i were to stat it, so it would be at least somewhat balanced, it would look like this-

Requires: Admiral or Lt. General rank

Weapons: 4 Fore, 2 Aft
Device Slots: 2

Console Upgrades: 4 Tactical, 1 Engineering, 1 Science
Bridge Officer Stations: 1 Lt Commander Tactical; 1 Commander Tactical; 1 Ensign Engineering; 2 Lieutenant Universal

Base Turn Rate: 20 degrees per second
Impulse Modifier: 0.22
Hull Strength: 25,000
+10 Power to Weapons, +5 Power to Engines
Can Load Cannons
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 103
12-07-2011, 05:40 PM
Nice ship. Will definitely buy it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 104
12-07-2011, 05:40 PM
Quote:
Originally Posted by Alecto View Post
Oh and I think it's a bit obvious that these "little ships" are the ones that disappeared in the wormhole, part of a HUGE fleet that consisted of battle cruisers and fighters.

In the DS9 episode "Sacrifice of Angels"... The Prophets cause the Dominion ships to vanish, saving Bajor, and those ships are never seen again... Until now, perhaps?
Thats the first thing that came to my mind reading the dev blog.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 105
12-07-2011, 05:49 PM
I have to say that I am intrigued.

The stats are fine because even this ship can be blown up if people just use their noggins. In reality your enemy is not going to make sure that their abilities and weapons balance perfectly with yours.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 106
12-07-2011, 05:53 PM
Quote:
Originally Posted by Foxrocks
Those examples are both T4 ships. T5 escort ships are more advanced, more powerful, built with the experiences from the Borg, Dominion war, and the Klingon wars, use more advanced technology, however you want to look at it, yet this ship still outclasses them even.

But even still the more pressing concern is game balance.
They've already destroyed game balance with most of the other ships and consoles they released to the C-Store. It's far too late to ask for this without giggling, unfortunately.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
12-07-2011, 05:58 PM
The stats on this ship must be a joke. As others have said, this ship should be no higher than a tier 2 or 3. We're talking about a 24th century ship that would get obliterated by a single burst of the Defiantís cannons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 108
12-07-2011, 06:04 PM
Maybe that is why they posted it there without talking about it, to get our feedback in this thread.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
12-07-2011, 06:06 PM
Quote:
Originally Posted by Primus01 View Post
I have to say that I am intrigued.

The stats are fine because even this ship can be blown up if people just use their noggins. In reality your enemy is not going to make sure that their abilities and weapons balance perfectly with yours.
Buuut this isn't reality.

Its a game.

One of the number one rules in any game is balance.

This ship is not balanced according to the current status quo.

So it follows something must change.

Even if its allowed to be powerful in terms of damage Jem Hadar Bug ships were long on guns and very very short on defenses if I recall correctly.
So short on defenses that they quite frequently kamikaze'd.
This thing ought to, if anything, have less hull than an average T5 BoP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
12-07-2011, 06:06 PM
Quote:
Originally Posted by MrJ
The stats on this ship must be a joke. As others have said, this ship should be no higher than a tier 2 or 3. We're talking about a 24th century ship that would get obliterated by a single burst of the Defiantís cannons.
In regards to ships using cannons... Get behind a ship and using the right skills that could be true of just about any ship that uses cannons of the right tier and weapons load out.
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