Ensign
Join Date: Jul 2012
Posts: 28
The thrill is gone, ladies and gentlemen. The thrill is gone, away.

STFs, a staple in every endgame experience. They used to be new, exciting, challenging. Now they're just....meh. Even strategy has abandoned these missions. 10% rule in Infected? MRRML in Cure? Blow both gates at once in Khitomer? Oh please. Just go in there and pewpew everything, you be aight.

STFs are entirely too easy, people. When you have groups that can clear even Cure in under five minutes, you have a problem. Even Janeway took a whole episode to deal with the Borg, with us, we'd have them wrapped up before she even got out of her opening intro credits. Before, the Borg wiped out thirty-nine Federation warships and ten thousand lives. Now, it's like two Akiras, a Galaxy, and a Miranda could have prevented Wolf 359 from ever happening.

There needs to be something to give them teeth again. And no, I'm not talking about going from laughably easy to Nintendo Hard like they did in Hive. One cripplingly bugged mission doesn't make up for three lol ones. Why not mix it up a little? Maybe instead of one Tactical Cube in Infected, how about three? Maybe Donatra should have her own task force? Maybe this random Assimilated Carrier has a Space Pickle or two warp into help it out, like Borg fleet support?

Or do something radical; hell, talk to Activiision and dig up the old Fusion Cubes from Armada II. Or, again like in Armada II, an actual offensive into Borg space. Just...something, anything, to break the monotony of laughably easy endgame missions, and the only new STF to come out is fraught with bugs, glitches, and stuff that just makes no sense (being lanced from 15km away at the respawn point, for example).

STFs are too easy. They need a little polishing off of their own.

-Miriyah
Career Officer
Join Date: Jun 2012
Posts: 38
# 2 indeed
08-07-2013, 02:37 AM
i totally agree with the OP

spice those npc's up a little...

i can just sit in the middle and let them kill themselves with a FBP 2 with 0.58 reflect without even shooting my beams or cannons

give them more independend buffs and more powers

also i like to see FUSION CUBES ohw meh gawd that would be sweet!!!

[2/14 12:45] [Combat (Self)] Vessel One of Two Unimatrix 01 deals 685369 (1123670) Kinetic Damage to you with Plasma Energy Bolt Explosion.

Last edited by antlen69; 08-07-2013 at 02:39 AM.
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,051
# 3
08-07-2013, 02:46 AM
Quote:
Originally Posted by astarte05 View Post
There needs to be something to give them teeth again. And no, I'm not talking about going from laughably easy to Nintendo Hard like they did in Hive.
-Miriyah
I must say, yes the STF's are easy, but honestly i don't really mind. It's a grind anyway, so lets keep it doable.

This is my suggestion to give Borg it's teeth back <= click
^^ I am Stoutes, and I approve of my message ^^
Captain
Join Date: Aug 2012
Posts: 573
# 4
08-07-2013, 02:54 AM
Not to mention they have a 1 hour cooldown. All 3 original STFs are done in 15 mins, what am I supposed to do for 45 more? Grind something else I guess, lol.
Captain
Join Date: Mar 2013
Posts: 903
# 5
08-07-2013, 03:14 AM
In my opinon there is a way that will not solve the issue completely, but could help. The missions could and should be adaptative. The game could read the team build up and then create a scenario accordingly. Also, there should be NPC ships and they could provide pointers for strategy. This would help people who know nothing of the tactics for each STF to get a few hints on how to proceed. Sure, this would become very boring to those who know it already, but it's also easily ignored the same way as the BOffs usually tell us the sensor scans of the borg ships.
Lt. Commander
Join Date: May 2013
Posts: 116
# 6
08-07-2013, 04:08 AM
You're all forgetting one thing...

Queues and those which are NOT being used..

Big Dig
Breaking the Planet
Vault Shuttle Event
Rhi Atmosphere Event
Mine Trap
Defend Rh'Ihho Station

You know why? There easier ways to get the marks. This is of course the side of KDF I'm talking about.

Heck even the Fleet events are rarely being used these days.

I say make some, like Vault Ensnared, elite and Azure Race. There is more room on that map to add some more nodes to free ships with. The 4 in Azure is way too easy, 3 switch between two nodes and the rest just goes between the other unless there's a Falchion needing rescued and 'might' need help with a Tarantula.

Last edited by aliensamongus; 08-07-2013 at 05:17 AM.
Captain
Join Date: Jul 2012
Posts: 2,831
# 7
08-07-2013, 05:05 AM
It's been like that since season 6. Some people (quite a few) and myself have been saying that, I (and others) have even suggested escorts can tank tactical cubes on their own but I was laughed at.

You can even pug without worrying the instance will fail, because everyone can handle it in their sleep.
Reality is WAR
KHG Klingon Honor Guard
Rihannsu
Join Date: Sep 2012
Posts: 366
# 8
08-07-2013, 06:44 AM
OP while you might be right that to you and many others find the STFs are easy; to many others they still have trouble doing those STFs and cant even get the optional let alone complete the STF. Making them harder would most likely make it that 50% of playerbase is unable to complete STFs.

Last edited by captainbailey; 08-07-2013 at 06:47 AM.
Career Officer
Join Date: Jul 2012
Posts: 1,127
# 9
08-07-2013, 08:22 AM
Its not that STFs are too "easy" its that they are far too predictable and routine. If in CSE that raptor and neg didn't decloak in the exact same spot every single time, wouldn't it make you think twice how to handle it? Right now you blow 2 nanites, swing left out of neg's ISO arc and kill it, the raptor isn't even a threat, its far too busy using EPtE and not able to even stay in range of it's target. It is like this every single time.

Now if the Neg could use a jump console, decloak and fire, that'd put some spice into things. If it changed locations or the quantity and type of ships could change it would make things different.

ISE is little different. Cube and 2 spheres, that took 15s, wow. The spheres are again using EPtE and don't even stick around to do any damage, so its easier than ever.
The generators are so out DPSed now there is no 10% rule. The swarm of spheres that used to pop ships now all use EPtE and scatter across the area unable to control themselves getting stuck in the gate. This is STO's elite content? The best in the game? lol. Repeat on the other side, then use invisble walls to kill the gate without fear of the tac cube getting close.

KASE
It has always been ISE x 2, its unoriginal. Blow one gate and the group of spheres that spawned at the other was a problem, now? Nope, they EPtE and run away so who cares.
Donatra? The ship that could kill tanks? Nope, cloak and run away. It barely even tries to shoot things anymore.

HOSE
The only one capable of wiping groups really. Except the unimatrix ships have been bugged for months and if they start to lance your team its over, just quit the mission. Their 360 degree 20-30k range lance is impossible to beat once it starts firing. Even if all 5 of the team respawns at once you'll lose 2 before you attack. The only way to beat it is to kill of the unimatrix ships before the lance starts firing. More premium content that remains broken for months and months without a word from devs on it.

Ground STFs are in ruins as well. Who even wants to CGE, IGE or HGE? They take a long time for no extra reward. KAGE is easy and fast, some people run that. Of course back in S7 beta we told them this would happen.

So what is special about a set of 8 missions? 1 bugged, 3 never played, and the other 4 so static and formulaic that there is no challenge ever. Nothing changes in these missions, the AI is always exactly they same, the enemies are always the same, the borg never adapt.
These missions should be made smarter then they are. We need dynamic enemies. We need enemies that continue to challenge us as the T5 bar raises with every season. S5 enemies aren't relevant after S8.
Delirium Tremens
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
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Captain
Join Date: Jul 2012
Posts: 2,831
# 10
08-07-2013, 09:54 AM
Quote:
Originally Posted by nicha0 View Post
Its not that STFs are too "easy" its that they are far too predictable and routine. If in CSE that raptor and neg didn't decloak in the exact same spot every single time, wouldn't it make you think twice how to handle it? Right now you blow 2 nanites, swing left out of neg's ISO arc and kill it, the raptor isn't even a threat, its far too busy using EPtE and not able to even stay in range of it's target. It is like this every single time.

Now if the Neg could use a jump console, decloak and fire, that'd put some spice into things. If it changed locations or the quantity and type of ships could change it would make things different.

ISE is little different. Cube and 2 spheres, that took 15s, wow. The spheres are again using EPtE and don't even stick around to do any damage, so its easier than ever.
The generators are so out DPSed now there is no 10% rule. The swarm of spheres that used to pop ships now all use EPtE and scatter across the area unable to control themselves getting stuck in the gate. This is STO's elite content? The best in the game? lol. Repeat on the other side, then use invisble walls to kill the gate without fear of the tac cube getting close.

KASE
It has always been ISE x 2, its unoriginal. Blow one gate and the group of spheres that spawned at the other was a problem, now? Nope, they EPtE and run away so who cares.
Donatra? The ship that could kill tanks? Nope, cloak and run away. It barely even tries to shoot things anymore.

HOSE
The only one capable of wiping groups really. Except the unimatrix ships have been bugged for months and if they start to lance your team its over, just quit the mission. Their 360 degree 20-30k range lance is impossible to beat once it starts firing. Even if all 5 of the team respawns at once you'll lose 2 before you attack. The only way to beat it is to kill of the unimatrix ships before the lance starts firing. More premium content that remains broken for months and months without a word from devs on it.

Ground STFs are in ruins as well. Who even wants to CGE, IGE or HGE? They take a long time for no extra reward. KAGE is easy and fast, some people run that. Of course back in S7 beta we told them this would happen.

So what is special about a set of 8 missions? 1 bugged, 3 never played, and the other 4 so static and formulaic that there is no challenge ever. Nothing changes in these missions, the AI is always exactly they same, the enemies are always the same, the borg never adapt.
These missions should be made smarter then they are. We need dynamic enemies. We need enemies that continue to challenge us as the T5 bar raises with every season. S5 enemies aren't relevant after S8.
Lol pvp is the answer. Of course many matches will be less memorable than others.
Reality is WAR
KHG Klingon Honor Guard
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