Go Back   Star Trek Online > Feedback > Builds, Powers, and Game Mechanics
Login

Notices

Reply
 
Thread Tools Display Modes
Join Date: Dec 2007
Posts: 142
Hi all,
Please direct me if it has already been discussed ( I sure can't find it). Should I be using the old formula for my skills?


Thanks,

Fluke
Join Date: Dec 2007
Posts: 142
# 2
12-08-2011, 11:57 AM
I would say six is the new way to go, the skill point/ actual gain ratio drops off after that. Level 6 also unlocks trainable skills now.
Join Date: Dec 2007
Posts: 142
# 3
12-08-2011, 12:39 PM
I've got most of my skills at the 6 level... as that unlocks trainables and the point to bonus ratio drops off after that.
Join Date: Dec 2007
Posts: 142
# 4
12-08-2011, 12:57 PM
Quote:
Originally Posted by FlukeStarbucker
Hi all,
Please direct me if it has already been discussed ( I sure can't find it). Should I be using the old formula for my skills?


Thanks,

Fluke
Disminishing Returns now start at 3 and 6.

3 gets you up to +54
6 gets you up to +84
9 gets you up to +99
Join Date: Dec 2007
Posts: 142
# 5
12-09-2011, 01:14 AM
Quote:
Originally Posted by FlukeStarbucker
Hi all,
Please direct me if it has already been discussed ( I sure can't find it). Should I be using the old formula for my skills?


Thanks,

Fluke
No, I don't think it's the way to go anymore. (Except maybe for Ground skills, which have gotten more expensive, but not otherwise affected yet)

Instead:

Take 3 ranks in anyhting that looks at least vaguely interesting to you. This will give you about 50 % of the skill bonus you can get from putting _9_ ranks int oit.

Take 6 ranks into any skill that seems important to you. This will give you about 85 % or so of the skill bonus from putting 9 ranks into it, and 6 ranks will also give you the ability to train a related skill if you are of the appropriate career.
Join Date: Dec 2007
Posts: 142
# 6
12-10-2011, 02:02 PM
Are there any skills really worth putting 9 in? Like the power skills?
Join Date: Dec 2007
Posts: 142
# 7
12-11-2011, 06:47 AM
I put 6 ranks in the vast majority of the skills important to my character. 3 ranks in skills that are beneficial, but not particularly part of the build (such as science resist skills). I only spent 9 ranks in critical skills; for example turn rate on my battle cruiser, and the lower level weapon skills because they are relatively cheap and affect more than just one thing/ability.
Join Date: Dec 2007
Posts: 142
# 8
12-11-2011, 09:23 AM
Quote:
Originally Posted by durdenswrath View Post
Are there any skills really worth putting 9 in? Like the power skills?
The first tier heals, certainly.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -8. The time now is 04:56 AM.