Lt. Commander
Join Date: Dec 2007
Posts: 120
It seems that there are still some missions that when you slot a DOFF the percentages do not change. This only seems to happen when there is nothing but the DOFF type that is being asked for. The mission I remember was asking for a Science DOFF (Just Science) and it didn't matter what type (Green, Blue, Purple) of DOFF I use the success percentage started at 56% and stayed at 56% .... I find it hard to believe that your success percentage would be the same with Blue DOFF's at it is with White DOFF's ....

I'll see if I can find a mission name, for some reason I'm thinking it might have been the Snowball Fight one....

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-09-2011, 04:35 PM
If you can find the assignment name, I'll check it out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-09-2011, 05:41 PM
Quote:
Originally Posted by Heretic
If you can find the assignment name, I'll check it out.
It is 2 of the new holiday one .. I just tried pluging in the T-2 & T-3 reward DOFFs and there was no change in percentage.
The name is : Test Effectiveness of Upgraded Thermal Outerwear
& the other Holiday one: Research Winter Cultural Celebrations of the Planet Earth

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-09-2011, 06:06 PM
Same for "Treat illness" just the First slot (Doctor) modifies the outcome.
Or Colonist assigment also no improvment. Wish we had the first iteration back for Colonist assigments where traits did help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-09-2011, 06:40 PM
Quote:
Originally Posted by Alith-Ahnar
Same for "Treat illness" just the First slot (Doctor) modifies the outcome.
Or Colonist assigment also no improvment. Wish we had the first iteration back for Colonist assigments where traits did help.
The first is by design - actually, negative traits for the patient do affect the outcome.

I can look into the colonist ones and see about traits there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-09-2011, 08:04 PM
Quote:
Originally Posted by Heretic
The first is by design - actually, negative traits for the patient do affect the outcome.

I can look into the colonist ones and see about traits there.
I'm still going on record that going from a white, to green, to blue, to purple should give a better success % each time..... it doesn't have to be alot, but it should be something...

Keep up the good work, I'm really enjoying this system ....

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-10-2011, 12:25 AM
Quote:
Originally Posted by Heretic
I can look into the colonist ones and see about traits there.

Thank you Heretic for doing so.

Certain Colonial assigment like "First-in" would greatly benefit from it.

Still does not know if it is maybe a bug or bad luck. But for me it is always either a critical or a fail for First-In's assigments.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-10-2011, 05:50 AM
You do know that with the 'chain' missions it doesn't matter if you suceed or fail they still count as completed, and will advance you to the next assignment in the chain.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-10-2011, 06:59 AM
Quote:
Originally Posted by Heretic
The first is by design - actually, negative traits for the patient do affect the outcome.

I can look into the colonist ones and see about traits there.
I haven't seen any Green or Blue Colonists either....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-10-2011, 02:17 PM
Quote:
Originally Posted by Anon-E-Mouse
You do know that with the 'chain' missions it doesn't matter if you suceed or fail they still count as completed, and will advance you to the next assignment in the chain.
If it would have been for the unlock of the next Chain i would have said so.
It's pure psychologic thing you (me) see the assigment and say well i will unlock but there will be no reward.
Quite disapointing to run a assigment to fail on purpose just to be sure the chain unlocks.

But thank you for your comment.


Quote:
Originally Posted by BrooklynKnight
I haven't seen any Green or Blue Colonists either....
Colonist's still have traits.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:02 PM.