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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-09-2011, 10:54 PM
Quote:
The Romulan Scimitar will now use its Thalaron pulse weapon again.
hope it still has the target box that was ALWAYS off-sides :-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-10-2011, 12:26 AM
changes sound good. glad they are upping the tech drop rate, although slightly does not fill me with confidence but every little helps. it can be soul crushing to do dozens and dozens of them and not see one. Im on about 70 now i think and still zip.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-10-2011, 12:34 AM
cool get this to holo asap plz.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-10-2011, 01:16 AM
nice to hear the turrets will fire from forward hardpoints, them firing through the ship was never ideal.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-10-2011, 01:34 AM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111208a.2

General:
  • Clarifed the message that is displayed when a player must respend all of his skillpoints.
  • 360 cannon turrets now fire from front or rear turret locations regardless of where you slot them.
  • Updated the shield hit FX for beams and cannons.
  • Added Rare Mk XI antiproton mag regulator consoles to crafting.
  • Tweaked the STF token reward for 45+ players so it will auto-grant to anyone who reaches that level, including existing VA characters.
  • Updated Jiro's very rare exchange officer store to carry male Orions instead of duplicates of the female Orions.
  • Foundry: Resolved issue with incorrect error "State transition has a component on a different map selected" when the component is on the same map.
  • Slightly increased Borg tech drop rate on all STFs.
  • Tribble Award Tier 3 Automated Personnel Unity Duty Officer now can properly be slotted on the ground.

Duty Officers:
  • Updated several duty officer quotes to address typos.
  • The accolades for Rank 4 Diplomacy and Marauding now include text in the accolade explaining that you can go to Jiro Sugihara or Marauder Kazgurr for your special exchange officer.
  • Assignment-acquired device turrets names now match up properly with the actual energy type of the device.
  • Antiproton turret purchase assignment now grants the correct reward.
  • Clarified duty officer Maintenance Engineer active roster power description text

Missions:
  • Empire Defense:
    • Federation mission counter is now advancing as the open missions are completed.
    • Romulans mission counter is now advancing as the open missions are completed.
    • Cardassians mission counter is now advancing as the open missions are completed.
    • Borg mission counter is now advancing as the open missions are completed.
  • Everything Old is New: Ensign Svoboda can once again be spoken to.
  • The House Always Wins: Updated to ensure speaking to Jímpok always advances the mission.
  • Level-appropriate rewards have been added to Klingon missions.
    • The House Always Wins
    • Blood of the Empire
    • Destiny
    • Second Star to the Right
    • Keep Your Enemies Closer
    • Afterlife
    • The Gates of Gre'thor
  • Federation missions with special reward items have been updated.
    • These reward items are now available in level-appropriate versions.
    • Past Imperfect
    • The Ultimate Klingon
    • Preemptive Strike
    • S'harien's Swords
    • Forging Bonds
    • Crack in the Mirror
    • The New Link
  • The queue for The Cure Space will no longer penalize you incorrectly.

Systems:
  • Reduced debuffs applied by Cryonic Grenade to render the Breen slightly less deadly.
  • Borg Set:
    • Auxiliary Power on Deflector Dish updated to +5 bonus.
    • Shield Power on Shield updated to +5 bonus.
    • Adjusted skill bonuses on Deflector Dish to bring item more closely in-line with original functionality prior to recent changes to Skill System.
    • Adjusted skill bonuses on Universal Console to bring item more closely in-line with original functionality prior to recent changes to Skill System.
  • Player Traits:
    • "Astrophysicist" now improves a slightly wider array of Science abilities.
      • Updated version now encompasses most available Science powers.
    • "Techie" now improves Starship Hull Repair, removed bonus to EPS.
    • "Warp Theorist" now improves both Warp Core Potential and EPS.
    • "Efficient" bonus adjusted to match scale of formula under the updated skill system.
    • "Leadership" now adds a flat skill bonus to Subsystem Repair, in addition to increasing Hull Regeneration rates.
      • This updated version will now be applied from Bridge Officers, and the skill bonus is stackable.
      • The Hull Regeneration bonus does not stack.
    • "Joined Symbiote" has been reworked.
      • Original version gave a flat bonus to the effectiveness of all space skills and space weaponry.
      • This updated version attempts to fill the same role by applying a similar bonus to several different new skills.
  • Bridge Officer Traits:
    • "Leadership" now works correctly, and partially stacks.
    • "Efficient" bonus adjusted to match scale of formula under the updated skill system.
  • Reduced the radius of Doomsday Warp Core Breach from 3km to 2km.
  • Transfer Shield Strength has been rebalanced to match updated changes to Skill System.
  • Feedback Pulse has been rebalanced to match updated changes to Skill System.
  • Hargh'Peng Torpedo has been rebalanced to match updated changes to Skill System.
  • Changed the display name of the starship skill from "Inertial Dampeners" to "Inertial Dampers" per canon references.
  • Replaced several mods on Breen Deflector with an additional skill bonus to "Inertial Dampers"
  • Tractor Beam Repulsors has been reworked
    • Repel and Damage aspects of this power can now both be improved with player skills, Graviton Generators and Particle Generators, respectively.
    • The baseline effectiveness of this power has not been reduced.
    • Tooltips now properly reflect scaling of each rank of this power.
  • All Starfleet and KDF personnel have had their Fleet Support distress beacons reverted to the proper frequencies for their respective factions.
    • Starfleet players using Fleet Support will now summon Starfleet support Vessels.
    • KDF players using Fleet Support will now summon KDF support vessels.
  • The Romulan Scimitar will now use its Thalaron pulse weapon again.
  • Increased Vo'quv Birds-of-Prey pet damage by about 15%.

UI:
  • Added tooltips to save and load in tailor
  • Updated the graphics for area waypoints.
  • Character creation for Foundry characters is no longer using blue UI elements.
  • The Klingon character button now tells you how to unlock Klingons in the tooltip.
  • The traits in character creation are now alphabetized.
  • In the tailor, the camera will now zoom in when selecting species, and remain zoomed until the uniform screen.
  • Self Buff icons no longer disappear if you select a target other than yourself.
  • The in-game calendar should now always display the correct month.
  • Fleet Emblems are editable once again!
Nice list of updates there. Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-10-2011, 01:58 AM
Quote:
Originally Posted by Altexist View Post
does this mean we can now get a levlel appropriate Federation Type 1 Phaser??
Just checked tribble and the Type 1 phaser is still the same as it is on holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-10-2011, 02:21 AM
Quote:
Originally Posted by Protector View Post
Just checked tribble and the Type 1 phaser is still the same as it is on holodeck.
checked it too, it got missed AGAIN and still dose pitiful damage.

the Paratrinic Shield Array i noticed has a higher capacity then my MK X cap3, regen is terrible though. the Numiri Regenerative Shield Array had a terrible capacity but a regen of over 300, might want to try these out.

there was also a cronoton torp on a cardasian mission that as far as i could tell it just did more damage per torp, any cronoton users might want that.

several interesting impuse engines as well, including the efficient engine.

think there were at least 2 unique ground weapons too, 1 the overcharged plasma sniper.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-10-2011, 02:27 AM
Quote:
Originally Posted by ZeroniusRex
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.16.20111208a.2

Systems:
  • Player Traits:
    • "Astrophysicist" now improves a slightly wider array of Science abilities.
      • Updated version now encompasses most available Science powers.
    • "Techie" now improves Starship Hull Repair, removed bonus to EPS.
    • "Warp Theorist" now improves both Warp Core Potential and EPS.
    • "Efficient" bonus adjusted to match scale of formula under the updated skill system.
    • "Leadership" now adds a flat skill bonus to Subsystem Repair, in addition to increasing Hull Regeneration rates.
      • This updated version will now be applied from Bridge Officers, and the skill bonus is stackable.
      • The Hull Regeneration bonus does not stack.
    • "Joined Symbiote" has been reworked.
      • Original version gave a flat bonus to the effectiveness of all space skills and space weaponry.
      • This updated version attempts to fill the same role by applying a similar bonus to several different new skills.
Hello Zero,

From a min / max point of view and looking at the math behind the traits, it's sounds like "Astrophysicist" has become the BEST trait to have for space, because it gives (in total) more bonus skill points to the players character. Unless all traits that provide a bonus to skills, provide an equal number of skill points each... Then "Astrophysicist" will remain the best for min / max strategy and the other traits will become less desirable / no longer used by many.

I'm guessing Captain_Geko is the lead on the traits, he should take a look at them from his math point of view.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-10-2011, 02:43 AM
seriously guys.. if you change powers give out a free respec EACH TIME as long you want to charge for char respecs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-10-2011, 04:06 AM
Quote:
Originally Posted by ZeroniusRex
  • These reward items are now available in level-appropriate versions.
  • Past Imperfect
Humm.. and why then the MK IV efficient engine is a lot better than the MK XI?
http://i1189.photobucket.com/albums/.../efficient.jpg


And the Power Setting engineering console are still wrong. It was claim that was fix it on tribble a time ago, but they still give 3.5 energy.
http://i1189.photobucket.com/albums/...ru/consola.jpg

And any news on the Vulcan Mind meld fix?
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