> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Well when I have been grinding for EDC and other borg tech I have specifically avoided cure ground because in the 10-20 times I have played it I have never got past the double turret part because it is pratically impossible to do. If anybody has any tips to complete this part of cure becuase for me it is pratically impossible to get past them.
Turrets arent too bad, its Armek thats the pain and problem.
I have yet to figure out how to beat him in Normal.
We usually try the old method of having someone melee him, but that person always ends up getting assimilated and then he nukes everyone else... even with using the nanite Hypo's.
We usually try the old method of having someone melee him, but that person always ends up getting assimilated and then he nukes everyone else... even with using the nanite Hypo's.
Nanite Hypos don't work. You need a healer with the nanite heal to make it a cakewalk.
And therein lies the problem, Cure Ground(Normal) is fundamentally flawed for being in the PvE Queue, as there is absolutely no control whatsoever over what classes join the game.
Normal versions are supposed to be PuG friendly, but Cure Ground is decidedly not so.
Every Cure Ground run except for 1 ended in disaster at Armek, some Infected runs have ground to a halt at the final boss...
But I have never ever once failed a single Space STF or Kithomer Ground run.... ever.
That to me tells me that there are some serious balance issues among the STF's here.