Lt. Commander
Join Date: Dec 2007
Posts: 120
Their feminine whiles are so great they can even "seduce" Borg!

Nothing quite as fun as turning an Elite Tactical Drone on his buddies while sticking a bat'leth in his back.

So share with us, what species powers have YOU found increadibly useful in ground STF's?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-11-2011, 01:23 PM
I found that Borg Neural Blast was useful in the old-school Cure ground portion. You could freeze an incoming elite tactical drone who was in "I AM INVINCIBLE" mode long enough to flee and beam out when all 4 other players ragequit from the STF leaving you behind to get shafted.

Aside from that, Seduce rocks in ground combat to begin with, STF or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-11-2011, 01:25 PM
I have found Mind Meld incredible useful to exit the game instantly when an STF isn't going my way.
*joke*
Thats been fixed right?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-11-2011, 01:57 PM
Quote:
Originally Posted by nynik
I have found Mind Meld incredible useful to exit the game instantly when an STF isn't going my way.
*joke*
Thats been fixed right?
I never crashed in tribble when using Mind Meld. So I guess you could say Vulcans can be as nice as Orions (but with less sex).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-11-2011, 03:21 PM
Yes the seduce on elites works most of the time really nice. Love doing that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-11-2011, 03:27 PM
Quote:
Originally Posted by KitsuneRommel
I never crashed in tribble when using Mind Meld. So I guess you could say Vulcans can be as nice as Orions (but with less sex).
had to reroll my first tribble toon (F2P build). Mind meld and nerv pinch (don't recall which) quit my game 9 out of every ten uses
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-11-2011, 03:30 PM
And people wont take ground traits which are superior to space ones. like +2 power from warp core theorist.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-11-2011, 03:36 PM
A combination of a Physician Kit and Vulcan Physical Strength is really useful for Lirpaing Amarak to death.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-11-2011, 03:38 PM
Using telekinesis to force-push drones into the plasma soup is one of my all-time favorite hobbies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-11-2011, 04:04 PM
Caitians' jumping talents are useful for getting behind the forcefield of the first IMR in Khitomer Accord to destroy it, which shaves a biiit of time off the optional as we don't have to run back to that one after we've killed the forcefields.

And I second physical strength vs. Armek. I didn't think to try Physician--I just used Medic. I'll have to try that next time!
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