Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-11-2011, 05:50 PM
Quote:
Originally Posted by CmdrNightfire
Regarding the the STF lottery, its also undermining what STFs are suppose to stand for. Maybe I got it wrong but arent STFs about promoting grouping up, team work and cooperation? Having this silly lottery where everyone is spamming need and its all about finding "suckers" to group up with so YOU can get a shot at ultra rare gear is very anti social and makes STFs overall a unpleasant experience.
Changes needed;
  • Do away with need/greed and have a simple draw/pass for dropped loot
  • Optional objectives provide EACH team member with a GUARANTEED piece of salvage
  • Optional objectives increase the end EDC
  • On Elite optional gives one draw-for Tech guaranteed at the end in addition to the salvage and EDC
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-11-2011, 06:09 PM
Quote:
Originally Posted by Jonathan_Kent View Post
Changes needed;
  • Do away with need/greed and have a simple draw/pass for dropped loot
  • Optional objectives provide EACH team member with a GUARANTEED piece of salvage
  • Optional objectives increase the end EDC
  • On Elite optional gives one draw-for Tech guaranteed at the end in addition to the salvage and EDC
Exactly, those changes would be very welcome. The question is can Cryptic get past their Asian grindfest Design doctrine to realize this is what is good to get STFs over with players as a whole.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-11-2011, 06:14 PM
Quote:
Originally Posted by Jonathan_Kent View Post
Changes needed;
  • Do away with need/greed and have a simple draw/pass for dropped loot
  • Optional objectives provide EACH team member with a GUARANTEED piece of salvage
  • Optional objectives increase the end EDC
  • On Elite optional gives one draw-for Tech guaranteed at the end in addition to the salvage and EDC
Souns like a reasonable and fair plan to me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-11-2011, 06:53 PM
Quote:
Originally Posted by Jonathan_Kent View Post
Changes needed;
  • Do away with need/greed and have a simple draw/pass for dropped loot
  • Optional objectives provide EACH team member with a GUARANTEED piece of salvage
  • Optional objectives increase the end EDC
  • On Elite optional gives one draw-for Tech guaranteed at the end in addition to the salvage and EDC
I'd be good with this. It would be a significant improvement.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-11-2011, 07:03 PM
I don't like the new STF's either,, especially on elite. Normal is way too easy for starters. The one shotting does definitely need to go also. Escort, Sci, or Cruiser, I've one shotted in them all. In every ground I've been in since the butchering, I have had someone (including myself) not get anything as a result of completing the missin. Dying and respawning when the mission completes screws players out of everything and forced them right out of the instance. there are also so many just grinding the easiest parts, which defeats the purpose of butching them in the first place. Grind the space part of Infected for example, so you don't have to paly anything else. Just keep grinding the 20 minute mission over and over and OVER until they get enough Borg garbage to get themselves something not so great in the first place. I really wish the STF's would be reverted to the way they used to be, before the messed up F2P bug filled build we are stuck with on Holodeck.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-11-2011, 07:47 PM
Quote:
Originally Posted by xceptionzero View Post
Ok we had the lotto jem ship issue...this isnt about that but it is similar in some ways

Elite Space STF's. In the old days I played VA STF's for fun (yes fun in a game shocking isnt it)

Now the new ones just arent "fun" anymore.

1: The space and ground tree are still joined. Thus meaning you either specialize in one or the other.

2: I have ran 15 Elites..no proto drops of anytype. Yet a friend got 2 in a row.
(Lotto grab bag?!)

3: When fighting cubes you cant even see the torpedos till its too late (yes you can see the heavy plasmas im fine with them) but the others when you have 5 players spamming fire its nearly impossible to spot them.

4: One shot/two shot kills: I have an escort so 30000 hull a standard, I have full mk xi vs borg weaponry, blue mk xi consoles, borg set.
1 torp hits from a salvo(with brace for impact on!) and in down to 30% hull, 2nd torp a second later...KABLOOM.

5: Critical repair items are not purchasable from vendors

6: The original point of the difficulty levels(normal, hard, elite) was so that you could enjoy any content no matter the setting.
That has been thrown out of the window.


Overall they are just not fun anymore. I need to drop all points in ground(making that side of the game unjoyable) and hunt for critical components which rarely drop and theres very few on exchange.

I was an avid STF'er (over 250 completed of the old style ones) and tested them many times on tribble and participated in feedback threads...no longer. The few "Learn to play noob" players have finally got their way.

I will be logging into SWTOR at headstart and possbily coming back to STO occasionaly as I am a lifer. Having an end game that isnt fun....means there is no endgame.

Agree with all of the above, I ran several hundred of the old style stfs, and i find with this severally flawed loot system on elite, it really does create alot of tension, especially when ppl get 2 mk XII prototypes in a row, despite having done alot less elite runs....The current loot system is wiping any fun (not that the elites are any kind of fun, just spam wipe).....Needs fixing with a much fairer system of mission award asap Gozer please!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-11-2011, 07:49 PM
The fact that people grind the "easier" parts over and over is direct evidence that many of the ground parts are horribly unbalanced.
Part of the problem lies in the skill tree, that forces you to be fully proficient in either Space OR Ground combat, and as such its natural for people to do the one type of missions and not the other.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-11-2011, 08:15 PM
Yes, people do the Space STFs more because they are faster and ton easier than the ground STFs. Which is ironic since the revision supposed to make ground easier, but instead made it even harder. People are still having trouble with those turrets, Armek, and Rebecca.

Space STFs are one done within 15 minutes, Ground STFs, give or take 45 minute runs. And in the end you end up with 1 or 2 EDCs. Then on top of it, Cryptic gave the individual zone accolades that goes up to 100 Infected, Cure, and Khitomer Runs. Talk about epic grind overkill. No wonder people are getting burnt out already.


Cryptic should stop shortcutting and give us content, not boring grindfests.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-12-2011, 10:06 AM
It is very odd now

It appears the infected optional is possibly the hardest one even on normal, yet infected used to be the 1st stf that got your accustomed to the others that were harder.

The ones most commonly grounded are cure space normal, infected space normal, ka space normal, ka ground.
Probably due the fact a good team can get the optionals with minutes to spare.

However the other normal grounds normally will fail or you just scrape it with a second or two left

They really need to get the stfs balanced before the f2p crowd arrive, otherwise they will hit max level in no time and realise the endgame is just grinding and luck and they will jump ship.

However if they address the balance issues and indeed as already suggested implement the following:

Originally Posted by Jonathan_Kent View Post
Changes needed;

Do away with need/greed and have a simple draw/pass for dropped loot
Optional objectives provide EACH team member with a GUARANTEED piece of salvage
Optional objectives increase the end EDC
On Elite optional gives one draw-for Tech guaranteed at the end in addition to the salvage and EDC


We might just have a system that keeps people playing and keep the game alive
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-12-2011, 10:17 AM
The Prototype drops come few and far between i'll say that. I ran 60 some odd STF's over the weekend trying to get one. I was only able to get queued for something like 15 elite STF's, and only about 5 of them succeeded. Many of them failed either because someone dropped out, not experienced, or whatever else. I would suggest making it so that you can't queue for the elite versions of the STF's until you have at least run the normal one's a few times. It's really taxing to the group who is trying to concentrate when you have someone who hasn't even done them before queuing up for elite versions.

I never did see any of the specific Prototype drops in the 5 or so that succeeded, and we even got the optional objective completed. I'd like to see the drop rate increased a bit on these just so it's not so huge a time sink to get it, and it's not even a guaranteed drop. From the looks of it I could farm the STF's 120 times, get the MK XI gear and see only one or two of the mark XII gear drops.

It would also be neat if you could convert the chips up to the prototype drops if you had enough. Say 250 or so per Prototype. At that point i'd say you have made the kind of commitment to getting the gear.

Just my two cents on it.
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