Lt. Commander
Join Date: Dec 2007
Posts: 120
# 141
01-13-2012, 12:19 PM
Quote:
Originally Posted by Gapaxbr View Post
i posted this in another forum but anyone know of another way to get the rechargable shield battery other than buying it for 10 million lol
Ooo. Please give more details!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 142
01-13-2012, 01:22 PM
Quote:
Originally Posted by kostamojen View Post
I wanted to reinforce that the new "Best" shield in the game for STF's are the MACO shields.

Here is why:



The Damage triggered energy spike DOES work now, and it DOES stack 5 times! Thats +10 power ALL power levels, thats huge.

Plus, the Plasma resist and ALL ENERGY Resist's are VERY high, PLUS the high shield cap of this shield for being a Resilient shield and the fact it is a Resilient shield means the Borg CAN'T get through your shields very easily!

I've been testing it out, and it is now the best shield by far for STF's without a doubt. MK XI OR MK XII if you are lucky.
Do you think it would be a good mix with the rest of the Borg set? Is the MACO set better than the Borg set now? I am running the Borg set with the Aegis shield. I was thinking about trying the full Borg set to see how it does. Then, getting the MACO set piece by piece starting with the shield.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 143
01-13-2012, 03:23 PM
Quote:
Originally Posted by bringram View Post
Do you think it would be a good mix with the rest of the Borg set? Is the MACO set better than the Borg set now? I am running the Borg set with the Aegis shield. I was thinking about trying the full Borg set to see how it does. Then, getting the MACO set piece by piece starting with the shield.
I'm still running it with the Borg set.

Although I am working towards the full MACO set to test it.

I tested the MK X MACO on Tribble, but not in STF's. I like the Graviton Beam weapon you get with the full set! (basically another Galaxy-X type Javelin weapon)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 144
01-14-2012, 01:14 AM
Quote:
Originally Posted by kostamojen View Post
I'm still running it with the Borg set.

Although I am working towards the full MACO set to test it.

I tested the MK X MACO on Tribble, but not in STF's. I like the Graviton Beam weapon you get with the full set! (basically another Galaxy-X type Javelin weapon)
Got the MACO MK XI yesterday for my Tac/Fleet Escort. The Graviton Beam is nice but is extremely aux power dependend and thus probably best used by sci ships (or you have to equip aux batteries). With about 50 aux power and no points in the right sci skills I get some 1700 damage and +59 repel, with 125 aux power it goes up to 4600 damage and +99 repel. Haven't tested if the beam gets buffed by tac abilities, if so I should consider going with aux insteaad of engine batteries.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 145
01-14-2012, 02:21 AM
I run a Red Matter, so that works too.

But I was hitting for more like 10000-20000 when I was testing it on Tribble. That was with the MK X set and doing an Alpha-Strike with Tac buffs and not much Aux power. About the same damage I've done with a Javelin on a Galaxy-X.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 146
01-14-2012, 03:01 AM
Did a few tests in STFs and normal missions. Full tac buffs (without APOmega) and an aux battery brings the Graviton Beam to about 9500 damage for me. As long as you don't crit it wasn't really satisfying, even with the 50% shield penetration. I still have no clue how speccing in the right sci skills (Particle Generators for the damage I guess) will enhance it though, but looks like this could be a nice toy for tacs flying a Recon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 147
01-14-2012, 04:17 AM
Your Fleet Escort build is pretty much Identical to the one I am running now. However, I replace one of the dual heavys with a dual beam bank, so I can have 'Target shield subsystem' and 'Beam overload'. (I can take down the shields of any ship in one shot, plus hit them with high yield torps in that same shot.)

Also, you can fix the low cap of the Borg shield with one of those +35% shield consoles (and investing in skill points), Like I am running now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 148
01-15-2012, 11:37 AM
Thanks Kostamojen...this has been a BIG help!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 149 Revisiting my build
01-16-2012, 07:13 AM
Ok, so I was doing a few test scenarios and general testing with a buddy and fleet mate of mine the other night and I think the results show some discussion on this thread. I was a complete fanboy for cannons.
I was wrong.
Until you can do powers like beam overload 1-3 and fire at will 1-3, with the benefit of target subsystem weapons 3 with cannons, beams are better. I 'll start off by saying that I crit for over 14,000 damage at least once for every enemy I attack. Sometimes over 16,000 damage, but no less than 14,000.

I grinded a little more and got a fully Mk XI Borg weapon set (Disruptors). I changed out the Borg shield for the Maco Mk XI shield and it is omgwtfbbq sauce-tactic.

I can sum up the experience by saying that I never got below 98% hull and got below 20% shield on purpose (to activate the auto regeneration capability of the 3 item set bonus of the Borg set). I killed his Klink character repeatedly and his fed characters were taking more damage than I was receiving.

I then took this build into STF's and never died. I don't care what people say about using an emergency power to shields 1, I prefer emergency power to weapons 1. I'll explain why: when I use Target subsystems weapons, the skill's effects are based off of your current weapon power state. Furthermore, I've noticed that after a complete broadside of beams, the power comes back faster if the Boff power is activated.

To reiterate my build: All Vice Admiral Engineer powers

Defiant Retrofit (cloaks)
Bow Weapons: 4x Disruptor Beam Arrays Mk XI (Borg)
Aft Weapons: 3x Disruptor Beam Arrays Mk XI (Borg)
Shield: M.A.C.O. Resilient Shield Array Mk XI
Deflector: Assimilated Graviton Deflector Array
Engine: Assimilated Subtranswarp Engines
Tactical Consoles: 4x Disruptor Induction Coils Mk XI Rare (+26)
Engineer Consoles: 2x Neutronium Alloy Mk XI Rare (+18), 1x Field Generator Mk XI Rare (+35%)
Science Consoles: 1x Assimilated Module, 1x Cloaking Device

Ensign Tactical: Beam Array Fire at Will I
Lt. Commander Tactical: Tactical Team I, Beam Array: Fire at Will II, Target Weapons Subsystems III
Commander Tactical: Tactical Team I, Beam Array: Overload II, Attack Pattern Beta, Attack Pattern Omega
Lt. Engineering: Emergency Power to Weapons I, Reverse Shield Polarity I
Lt. Science: Hazard Emitters I, Transfer Shield Strength II


This build out damages and out heals other escorts - even ones with a full M.A.C.O. set. The three of four part set bonus (Autonomous Regeneration Sequencer and Multi-Regenerative Shield Array) cannot be over estimated.

Oh, and for all of you E.C. grinders who do Starbase 24, you'll see me in there getting first place (and thus the purple gear) every single time with this build.

So the secret's out. Try this out on tribble and if you got the money, on Holodeck. If you critique, I challenge you to try it out first before you autonomously naysay just because you think your build is better. I'm not trying to earn epeen, just give helpful insight to properly setting up an escort for STF's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 150
01-16-2012, 08:24 AM
Quote:
Originally Posted by Pardigm
So the secret's out. Try this out on tribble and if you got the money, on Holodeck. If you critique, I challenge you to try it out first before you autonomously naysay just because you think your build is better. I'm not trying to earn epeen, just give helpful insight to properly setting up an escort for STF's.
1. You've got a nice little cruiser. But every Excelsior-R can easily outdamage you with 8 arrays, 2 * EPtW1, DEM etc.
2. You use 4 BO skills that share the same cooldown. The Tac Ensign slot that has little to no use in your build, right? How often do you use BFaW1? I'd prefer the Fleet Escort with an Eng slot (i.e. EPtS1 or another EPtW1 if you like it so much).
3. Every tried an EPS console instead of one of the armors? It really helps to increase your weapon weapon power by regenerating the power drain faster since your beams' cooldown will overlapse.
4. SB24 is no real reference.
5. Do you play elite STFs? Guess not.
6. Beam Escorts are superior in 1on1s since you fire on your target almost all the time while a cannon escort has problems to get you in the front arc. No doubt about it.. But it suffers against multiple opponents.
How's your damage compared to someone with 2 DHC / 3 Turrets who cycles Rapid Fire or Scatter Volley 1 and 3, a DBB with two Beam Overload 3 and a Quantum launcher with Torpedo Spread 1 and 2? my guess is around 45-55%.
7. I'd drop the cloaking device. How often do you actually use it in an STF?
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