Lt. Commander
Join Date: Dec 2007
Posts: 120
# 151
01-16-2012, 08:37 AM
I was a bit hesitant to try my standard hulltanker I have posted in the first page when I saw the new borg set tweaks, but in retrospect, I put on the deflector and shield (Will be switching to MACO when I can).. The shield proc is generally quite insane.

Quote:
P.S. why do people run neutroniums for their engineering slots? I would imagine that in the STFs you would want electroceramics for the high plasma resist? The neutroniums seem useful as a catch-all for general PvE, but if running an STF where you solely fight borg, don't you want as high of plasma resist as possible?
To answer that, the consoles for resistances all have diminishing returns with the equations targeting 40% softcap. Stacking all of one console type usually gives less of an overall benefit over spreading things out. I'll admit that, yes, if you used three eletroceramic plates, you'd get somewhere in the margin of 43-45% plasma resist, but... And this is a big but.

Using 1x Monotanium, 1x Neut, 1x Electro, and even before taking skills like Hull Reinforcement and Armour Plating into account, you can sit on 34-36% resists EACH (Plasma, Kinetic). Count the armour perks if you have them, and the skills, once they're all fixed, you can potentially sit on 40-45% Plasma, Kinetic with 25-27% in the unfocused damage types.

Atleast, if you're a pure armour tank like some of us.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 152
01-16-2012, 08:54 AM
I have switched nearly all my captains into escorts filled to the brim with dual heavy cannons, a dual beam bank and turrets in the rear. All my engineer console slots are filled with armour and as the power consoles are pretty useless now, I concentrate on high dps with good survivability

I now kill stuff much quicker and out tank nearly all cruisers and sci vessels in the stf's

I has some fun in a nebula the other night with my sci captain, but for me, escorts are the only thing id use for stf's..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 153
01-16-2012, 09:25 AM
1. You've got a nice little cruiser. But every Excelsior-R can easily outdamage you with 8 arrays, 2 * EPtW1, DEM etc.

It's not a cruiser, it's an escort. Additionally, your slow turning Excelsior-R would bring 4 beams to bear on me versus my 7. I'm doing the math, but can't figure out how it works out. When I take into account that it only has 3 tac consoles and 1 tac Lt. Commander Boff, I'm utterly dumbfounded. The Excelsior can easily out heal this build, but it's a cruiser and that's the point of a cruiser -tank.

2. You use 4 BO skills that share the same cooldown. The Tac Ensign slot that has little to no use in your build, right? How often do you use BFaW1? I'd prefer the Fleet Escort with an Eng slot (i.e. EPtS1 or another EPtW1 if you like it so much).

I use the Tactical Ensign slot every single time a shield facing drops around 20% to buff it and receive extra DPS.

3. Every tried an EPS console instead of one of the armors? It really helps to increase your weapon weapon power by regenerating the power drain faster since your beams' cooldown will overlapse.

As far as I know, the +18 to energy weapons helps shields, but I could be completely wrong and thus I will experiment more. I admit, the 2 Neutroniums are possibly the weakest part of the build, but BOTH of them help when mobbed and receiving beam damage.

4. SB24 is no real reference.

It references the amount of DPS dealt.

5. Do you play elite STFs? Guess not.

Yes.

6. Beam Escorts are superior in 1on1s since you fire on your target almost all the time while a cannon escort has problems to get you in the front arc. No doubt about it.. But it suffers against multiple opponents.
How's your damage compared to someone with 2 DHC / 3 Turrets who cycles Rapid Fire or Scatter Volley 1 and 3, a DBB with two Beam Overload 3 and a Quantum launcher with Torpedo Spread 1 and 2? my guess is around 45-55%.

I don't have the dilithium for a fleet escort. Furthermore, the fire at will has a 15 second cool down before the other one is available. I use these more often than the beam overload for 2 or more targets. When I need more DPS on a single ship, I'll use the beam overload. Additionally, the reason I have the Beam Arrays is the fire arc and I have noticed that the DBB has the same draw backs as the DHC's.

7. I'd drop the cloaking device. How often do you actually use it in an STF?

I use this between each set of mobs/gates/etc. in the STF's. (So A LOT) Combined with fire at will and attack pattern omega, I do Massive overall DPS.




Again, try it out before you knock it. I don't know why or how, but I crit for over 14,000 on every target I get into hull. A sudden crit of over 14,000 takes the place of a well placed torpedo assault.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 154
01-16-2012, 11:53 AM
I'm willing to test your build.

However, if you want to win in Station 24, you HAVE to use Torpedo spread. Massive critical hits with splash damage will defeat any sort of beam build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 155
01-16-2012, 03:43 PM
Quote:
Originally Posted by BlackWyvern View Post
To answer that, the consoles for resistances all have diminishing returns with the equations targeting 40% softcap. Stacking all of one console type usually gives less of an overall benefit over spreading things out. I'll admit that, yes, if you used three eletroceramic plates, you'd get somewhere in the margin of 43-45% plasma resist, but... And this is a big but.

Using 1x Monotanium, 1x Neut, 1x Electro, and even before taking skills like Hull Reinforcement and Armour Plating into account, you can sit on 34-36% resists EACH (Plasma, Kinetic). Count the armour perks if you have them, and the skills, once they're all fixed, you can potentially sit on 40-45% Plasma, Kinetic with 25-27% in the unfocused damage types.
I agree, but assuming you are going with a more balanced build, and only have one Eng slot to use for an armor resist console, electroceramics would be the best ones to use if you're using the ship to play STFs right? Assume 3 Eng console slots- 1 is for Field Generator (balanced/shield build), 1 is for monotanium (kinetic resist) and the 3rd is electroceramic (plasma resist).

If you devote multiple Eng console slots to armor resists, then definitely the neutronium makes sense. But for a pure STF/Borg build, the electroceramic is the best in the case that you only have a single Eng console slot to devote to armor resist
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 156
01-16-2012, 04:02 PM
OK, I just did some significant testing with the Escort Beam Boat Build courtesy Pardigm.

It is indeed a quality build but with a few small changes:

Fleet Escort

Forward Weapons: 4x Beam Arrays
Rear Weapons: 3x Beam Arrays

Engineering Consoles: EPS Console, Neutronium Console, Field Generator MK XI (+35% shield capacity)
Science Consoles: Science Consoles: Assimilated Module (Borg Console), Biofunction Monitor (Or Grappler OR Impulse Capacitance Cell)
Tactical Consoles: 4x of the Energy Weapon type you are using (Ex. Phaser Relay, Plasma Infuser, etc.)

Devices: Subspace Field Modulator (defensive buff, similar to Brace for Impact) plus one of the Following - Red Matter Capacitor, Rechargeable Shield Battery, Scorpion Fighters, or Shield batteries

Bridge Officer Skills -

Commander Tactical: Tactical Team 1, Target Shield Subsystems 2, Attack Pattern Beta 2, Attack Pattern Omega 3
Lt. Commander Tactical: Tac Team 1, Fire at Will 2, Beam Overload 3
Lt. Science: Transfer Shield Strength 1, Hazard Emitters 2
Lt. Engineering: Emergency Power to Shields 1, Reverse Shield Polarity 1
Ensign Engineering: Emergency Power to Weapons 1

Run FULL power to Weapons for your power levels.


My testing of this build:

I had to use Polaron beams cause well, thats what I have, and not all of them were purple mk xi. I also had 4x Polaron tac consoles. I DON'T have Target Shield Subsystems 3, and if I did I'd switch that and the Attack Pattern Beta.

I first tested in Station 24 as suggested, received 2nd place even though I entered late. Tried again later, got first place. The good thing about this build for Station 24 is hitting multiple targets at once, but you don't KILL them very quickly like with a scatter volley/torp spread build. I strongly suspect my normal build will easily beat this build in Station 24.

I next tested it in Cure Space Normal. Damage was sufficient to kill BoP's and Raptors headed to the Kang. I could also do significant damage to the Probes under the cubes due to Power to Weapons along with the Attack Patterns. I could also **** the Cubes shields with the beams and Target Shield subsystems, which is nice. The Overload 3 is also good for big hits against single targets, more damage than your average torpedo hit but at the cost of loosing weapon power for a little while (best for finishing off targets).

After that, I tested it on Infected Space Elite. It did quite well at tanking most everything even the Tactical Cube at the end. I spend FAR MORE time with this build at FULL IMPULSE than with the other builds, meaning using this setup you can do MORE damage while going FAST and keeping up your +miss stats. Also with the tac cube, damage is way down but the shield stripping ability and additional Attack Patterns makes this pretty effective against large single targets. Its a VERY good layout if you run in a quality team consistently as it works best as a Team-player build.

Lastly, I tested it in Khitomer Accord Space Normal. I wanted to see how well I could SOLO one side like I do with my normal build. It did pretty well, however I didn't do as much damage and ended up fighting one extra wave of Probes during the same amount of time it takes me to take down one Transformer myself (I have a specific pattern I use when SOLOing a side in KA space, it works damn well). I had slightly more defense due to being able to keep moving, but killing the Probes and Spheres was more difficult (Can't 1-shot a GROUP of probes with this build!).

Overall... I say this build IS worth trying out, and I'm going to add it to the list


Note: Running this build is WAY WAY WAY better than some of the other mixed-beam builds people have posted. I've tried those before, and they just don't work well at all. Try this instead if you hate cannons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 157
01-16-2012, 05:22 PM
Quote:
Originally Posted by kostamojen View Post
OK, I just did some significant testing with the Escort Beam Boat Build courtesy Pardigm.

It is indeed a quality build but with a few small changes:

Fleet Escort

Forward Weapons: 4x Beam Arrays
Rear Weapons: 3x Beam Arrays

Engineering Consoles: EPS Console, Neutronium Console, Field Generator MK XI (+35% shield capacity)
Science Consoles: Science Consoles: Assimilated Module (Borg Console), Biofunction Monitor (Or Grappler OR Impulse Capacitance Cell)
Tactical Consoles: 4x of the Energy Weapon type you are using (Ex. Phaser Relay, Plasma Infuser, etc.)

Devices: Subspace Field Modulator (defensive buff, similar to Brace for Impact) plus one of the Following - Red Matter Capacitor, Rechargeable Shield Battery, Scorpion Fighters, or Shield batteries

Bridge Officer Skills -

Commander Tactical: Tactical Team 1, Target Shield Subsystems 2, Attack Pattern Beta 2, Attack Pattern Omega 3
Lt. Commander Tactical: Tac Team 1, Fire at Will 2, Beam Overload 3
Lt. Science: Transfer Shield Strength 1, Hazard Emitters 2
Lt. Engineering: Emergency Power to Shields 1, Reverse Shield Polarity 1
Ensign Engineering: Emergency Power to Weapons 1

Run FULL power to Weapons for your power levels.


My testing of this build:

I had to use Polaron beams cause well, thats what I have, and not all of them were purple mk xi. I also had 4x Polaron tac consoles. I DON'T have Target Shield Subsystems 3, and if I did I'd switch that and the Attack Pattern Beta.

I first tested in Station 24 as suggested, received 2nd place even though I entered late. Tried again later, got first place. The good thing about this build for Station 24 is hitting multiple targets at once, but you don't KILL them very quickly like with a scatter volley/torp spread build. I strongly suspect my normal build will easily beat this build in Station 24.

I next tested it in Cure Space Normal. Damage was sufficient to kill BoP's and Raptors headed to the Kang. I could also do significant damage to the Probes under the cubes due to Power to Weapons along with the Attack Patterns. I could also **** the Cubes shields with the beams and Target Shield subsystems, which is nice. The Overload 3 is also good for big hits against single targets, more damage than your average torpedo hit but at the cost of loosing weapon power for a little while (best for finishing off targets).

After that, I tested it on Infected Space Elite. It did quite well at tanking most everything even the Tactical Cube at the end. I spend FAR MORE time with this build at FULL IMPULSE than with the other builds, meaning using this setup you can do MORE damage while going FAST and keeping up your +miss stats. Also with the tac cube, damage is way down but the shield stripping ability and additional Attack Patterns makes this pretty effective against large single targets. Its a VERY good layout if you run in a quality team consistently as it works best as a Team-player build.

Lastly, I tested it in Khitomer Accord Space Normal. I wanted to see how well I could SOLO one side like I do with my normal build. It did pretty well, however I didn't do as much damage and ended up fighting one extra wave of Probes during the same amount of time it takes me to take down one Transformer myself (I have a specific pattern I use when SOLOing a side in KA space, it works damn well). I had slightly more defense due to being able to keep moving, but killing the Probes and Spheres was more difficult (Can't 1-shot a GROUP of probes with this build!).

Overall... I say this build IS worth trying out, and I'm going to add it to the list


Note: Running this build is WAY WAY WAY better than some of the other mixed-beam builds people have posted. I've tried those before, and they just don't work well at all. Try this instead if you hate cannons.
A BEAM BUILD, FOR AN ESCORT??? You might as well just go get a cruiser if you don't like cannons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 158
01-16-2012, 05:25 PM
Quote:
Originally Posted by Sinsofasolarempire
A BEAM BUILD, FOR AN ESCORT??? You might as well just go get a cruiser if you don't like cannons.
Try it and see for yourself.

That is the purpose of this thread after all...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 159
01-16-2012, 05:46 PM
Quote:
Originally Posted by Sinsofasolarempire
A BEAM BUILD, FOR AN ESCORT??? You might as well just go get a cruiser if you don't like cannons.
Had a beam build for a bit, on my MVAE. It can work well, given the right skills. Yes, it may not match the damage of a cannon build, but if you like to keep moving, cannons don't cut it. It still does more damage than a cruiser.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 160 Key Binds
01-16-2012, 10:24 PM
Hi All,

I'm up to page four on this thread studying away with great intrest. I hadn't done any of th Season 5 PvE's until a few days ago and up to now was stuck on flying an advanced escort. Since reading the first few pages (over and over again) of this thread I've swithced to a fleet escort, U.S.S. Rawlins XI. It started out a little ruff but this thread has REALLY helped.

One thing I didn't see much of was anything about key binds. I got this idea today while trying to set up a joy stick with NO luck. I found a very good thread in the forums about key binds and gave it a try. With the key binds I've cut my deaths down to a very low minimum and my kill speed has really improved.

Here's what i ended up doing, I may go buy an X-Box controller tomorrow and try on that too. I can always take it back if it doesn't, right?

Fire All Weapons ---- Mouse Right button double click.
Distribute Shield power ---- Mouse Right button click.
Cannon Scatter Volley 3 ---- Mouse Right button press.
Torpedo Spread 2 ---- Mouse Right button drag.
Cannon Rapid Fire 2 ---- mouse Middle button press.

With this setup, my shileds (Aegis) stay up a lot longsr and the ship almost never stops firing. Pretty Cool!

Jake81499
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