Although personally, without a Federation Carrier with the ability to launch a couple stacking waves of energy siphon drones, I couldn't see a good use for science ships other than mob control and shield heals for the team.
Ya, I'm having trouble getting a Science ship to work well in STF's.
Although making one with 2x tractor beam skills and a grav well makes them rather useful for holding probes in place.
Is the Gravity Well that you can get with the MVAE worth giving up the advantages of the Fleet Escort?
MVAE v.s. Fleet Escort
1) You lose RSP, since you only have 2 engineering BO actions.
2) You have the same number of Tactical BO actions, but two of them get downgraded by one level.
3) You lose one engineering console (I hesitate to call an extra science console a gain.)
4) You lose 50 crew (more if you think the MVAE console is worth using)
Now, there is no question that Gravity Well is good. But is it that good?
I'm going to try the additional shield buffs today and see how that works out.
While I like the Aux2sif, I really like the RSP better. But when the system comes back up today I'll try it again. I used Aux2sif on my Cruiser and it worked out very well but I had room for the RSP also.
I tried the 3 DoFF for shields thing changeout today and couldn't really see much difference. I also tried the Aiu2sif today. It seems like it may just be a catch 22. Whatever the player likes best. I personally prefer the RSP.
Edit... I'm retrying the DoFF, this time with just two Shield Distribution officers. I dropped Engineering officer.
Edit 2... Ok, I tried the 2x Shield distribution officers and couldn't tell any difference at all in Karrat, Cure or Infected. I managed to get a blue Shield Distribution office and installed it, dropped the other green and added the maintenance engineer back. I immediatly saw a difference in sheild regen while using BFI3 in all the instances. I'm leaving the DoFFs at that.
posted this before, but I only spend ~10% of my STF's targeting the same target as someone else, and Omega has saved my *** more times than I can count AND also gets me somewhere faster when needed. I find it more useful.
I find this to be very much at odds with my experience running the elite space missions. Focus-fire is the name of the game if you want to get the optional objectives on Elite on a regular basis. Particularly against the spheres in Infected after the transformer goes down or against the Negh'vars that spawn during Cure.
If anyone is interested, here's what I fly with. For the most part, I run Elite missions exclusively, and this MVAE build keeps me alive and the DPS coming. My groups routinely get the optional objectives on all three space missions, so this build has tested well.
Fore Weapons: 3x Mk 12 Antiproton DHC, 1x Mk 12 Quantum Launcher
Equipment: Borg Set, Maco Shield
Aft Weapons: 2x Mk 12 AP Turrets, 1x Mk 12 Tricobalt.
Engineering Consoles: 1x Electroceramic Plating, 1x Field Generator
Science Consoles: 1x Assimilated Module, 1x Graviton Generator OR Emitter Array, 1x Point Defense System
Tactical Consoles: 1x Quantum, 3x AP consoles.
All consoles are mk 11 rares, all weapons are purples from the STF vendor.
Cmdr Tactical: Tac Team 1, Rapid Fire 1, HY 3, Beta 3
Lt Cmdr Science: Polarize 1, Hazard Emitters 2, Transfer Shield Strength 3
Lt Tactical: Tactical Team 1, Rapid Fire 1
Lt Engineering: Emergency Power to Shields 1 & 2
Ensign Tactical: High Yield 1
When I need to do probe duty in Khitomer Accord, or guard the Kang in Cure, I switch my Boffs around a little bit so that I have Scatter Volley 2 & 3, and 2x Torpedo Spread 2, along with Gravity Well 1 for Transfer Shields 3. With my AoE setup, I can stop probes cold or keep the Kang alive against the Birds of Prey indefinitely.
A few comments: As I've said before, I like two copies of EPtS for the 100% uptime. I go with High-Yield, Rapid Fire and Beta 3 because there is a lot of need for single-target DPS against cube guardians in KA, Negh'vars in Cure and quickly dispatching spheres in Infected. Do you perhaps do more total damage with a Scatter Volley setup? Probably. However, I find that my setup lets me have much higher total uptime on cannon-enhancing abilities, letting me work with my team to quickly dispatch targets in sequence. Focus-fire is the rule of the game for elite STFs, (outside of PUG land of course, but I don't worry about that) and my build serves that need nicely. High-yield also works nicely with the aft tri-cobalt launcher.
With a standard setup of three shield heals, I find that my shields stay up a great deal of the time, and between Polarize Hull and the PDS console I can survive the tractor beam + heavy Plasma Torpedo combination that Cubes so love.
(outside of PUG land of course, but I don't worry about that)
If you have a set group of people you are working with thats one thing, but that is not what this thread is about. That would be a different thread entirely :p
I was in a PUG group for KA space elite earlier, and I had to tank Donatra. Well, you can't tank her in Elite of course, you have to stay behind her. If I didn't have Omega, I would have died constantly due to the tractor beams and also the rest of the team would wipe as soon as I lost agro (which did happen once). I also used to to accelerate and get out of her firing arc several times, and resist whatever she was throwing at me.
In conjunction with everything else, I like Omega and find it more useful. But a rounded team WOULD have people using different things of course. I still recommend it for people trying to figure out their builds because it will help them stay alive and work for non-STF purposes as well.
Do you perhaps do more total damage with a Scatter Volley setup?
A klink in Karrat said the Cannon Scatter Volley did more damage to him than anything else the feds had. He then went on to say the Cannon Scatter Volley was the fed only hope for survival against him.
I too like the Omega. I does wonders on tractor beams.
*waves* Greetings Ive been playing for a little over a year, Ive run an Escort with my main and well only character ever since. I was at lvl 34 for the longest because I didnt want to grind so much. Would be VA by now but I let my subscription run out when I heard it was going FTP, no use throwing away money.
I briefly looked this over yesterday and saw Tactical Team, I hadnt really looked at that power but now its in my hotbar! You would think just pressing up or clicking on your shield would work as well but between the increase in damage and low recharge rate, it comes in very handy. Though I can only run one TT.
Spent hours respecing my BO's last night, here's how my crew powers break down:
Cmdr Tac: Beam charge target shields 1(comes in handy), Beam Overload, Torpedo High yield(never liked Spread, I mostly use Torps on tougher targets anyway) Attack Pattern Omega 3
Lt. Tac: Tactical team 1, Fire at will 2. With three dual Tetryon banks and a Tetryon phaser array in back I can engange and hold 5, 6 ships at a time
Lt. Eng: Emergency power to shields 1, Reverse shield polarity 2. I was worried about the order but after reading more carefully I see I was correct
Lt. Sci: Transfer shield strength 1, Tachyon beam 2. I chose Tachyon beam because I figured if I strictly focus on Shield heals for me, I could use that on tougher targets(like Borg) to quickly drop their shields and really do some damage.
I do not like cannons, just a preference. Also I do have a Quantum mine launcher on the other aft port, in case I dont finish an enemy off on the first pass I hit that and they run smack into it. Also good for groups.
I figure if Escorts are the Tank/DPS role then my role(what i like best) is to lay down as much fire as possible, on tougher enemies dropping their shield as fast as possible to open them up for a High Yield Quantum torpedo.
The only addition I would make for a top-dps STF elite build is the incorporation of the Point Defense Turret into a sci slot (the one from the Thunderchild).
Full phaser spec loadout. Once the shields are down on your target (if its a gateway/transformer then you don't need to wait for shield lower) pop AP:A, AP:O, FOMM3, TacFleet, then pop your Point Defense Turret and watch your target simply melt. I've killed 600,000 HP transformers in under 30 seconds with this + CRF:3 and BO:3 and tac initiative.