Lt. Commander
Join Date: Dec 2007
Posts: 120
# 251
01-26-2012, 01:31 PM
Quote:
Originally Posted by MonCapitan
I tried using cloak running Elite STF's to get that "15%" bonus but in all honesty it wasn't efficient. Because i had to wait for the Red Alert to go off to use it and then the 15% only lasts 5 seconds, it was taking more time waiting to cloak and decloak and recloak again than what i was getting out of it. This is especially true for running Elite STF's where you're trying to get the Optionals. Time is of the essence and if you, as a main DPS guy is idling waiting for Red Alert to go off it's precious time wasted. Use a weapons battery, or the numerous damage buffs i have and i can be more efficient.

I found that the hull repair rate is actually a big thing. Sometimes after taking on a tac cube or whatever my hull will be pretty low, but with bio-function i found the hull repaired almost to 80% by the time i flew to the next cube saving me from using my hull repair skills which is crucial because i need to jump from target to target and having my skills on cool down is not cool.
While I don't have the Defiant Retrofit, I do use Klingon cloak whenever possible. You don't have to constantly use it, but if it's convenient, do so. That 15% is a big deal. Not quite big enough to go out of your way for, but if you can do it without much trouble, do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 252
01-26-2012, 01:41 PM
Quote:
Originally Posted by AviKerensky View Post
While I don't have the Defiant Retrofit, I do use Klingon cloak whenever possible. You don't have to constantly use it, but if it's convenient, do so. That 15% is a big deal. Not quite big enough to go out of your way for, but if you can do it without much trouble, do it.
the difference between klingons and feds is the klingon ships (most i think anyways) have battle cloaks- feds can only cloak/decloak out of combat.

that said, in PvP, dailies, and other missions using the cloak is fun and worth while. but in STF, for a fed anyways, it just takes too much time away from firing on a target just to get a few seconds worth of extra DPS. im better off using the neutronium armor console (+18% kinetic and energy damage resistance) than a cloak.

as for biofunction monitor, its obvious some people think its awesome while others think its a total waste. no amount of evidence will change the other sides mind. my suggestion? use it if you want, or use something else. either way any science console is pretty much a wash on an escort (unless you run the MVAM with gravity well or use something sensor heavy, then obviously a sensor console would help) so find the one that works best for the build youre using.

on another note, does anyone have/tried a build using polaron beams/cannons along with some power draining abilities? im looking specifically at the mvam and using tykens rift or something along those lines- wanted to know if anyone else has tried something similar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 253
01-26-2012, 01:49 PM
Quote:
Originally Posted by grandmasteroz View Post
the difference between klingons and feds is the klingon ships (most i think anyways) have battle cloaks- feds can only cloak/decloak out of combat.
Only the Birds of Prey can cloak in and out of combat. All other KDF ships have to wait, same as the Defiant/Galaxy-X.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 254
01-26-2012, 02:10 PM
Quote:
Originally Posted by michaelchall
So... the best way to build out an escort to defeat the Borg is to equip it with gear that you get by defeating the Borg?
Its the less-expensive way. Rare Borg Salvage and Prototype Borg Salvage drop randomly, but they do drop often enough to outfit your ship entirely using them.... Without having to use Dilithium or millions of energy credits to do so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 255 Why Beams are better
01-26-2012, 02:32 PM
Quote:
Originally Posted by AviKerensky View Post
It works for me, far more damage than I was doing with just cannons, and I can be in the fight, moving around, and shooting my target, no matter which direction I am facing.
For STF's and PvP, it comes down to simple math if debating cannons versus beams.

With cannons, you have to be facing your enemy, thus showing one shield facing to maintain maximum DPS.

With Beams, you can perform broadsides (you have two of those) to maintain maximum DPS. I won't take into account that sweet spot that you can still be hit in the fore or aft shields and still maintain all beams on the target.

Additionally, to maintain facing at somebody, you have to be sitting still, performing attack dive bomb runs on them, or keeping them in your sights staying on their six o'clock. With beams, you can run circles around them showing them one side, when the facing gets to about 20%, you can turn the other way showing them that side to reduce to < 20%. Essentially, (without the few seconds of dps they performed on your fore or aft as you were turning) you have twice the amount of shields for your enemy to wade through than a single facing cannon setup before they get to your hull.

It did take some time for me to admit to agreeing that a ship that is still flying is a ship that is still fighting. A dead ship does 0 DPS (if you're out of range of the warp core breach of course).

I may put a quantum torpedo on my fore section of my Odyssey when I get one. I'll still maintain 7 beams on the enemy with the added benefit of a well placed torpedo spread. However, that's a cruiser and thus subject for another topic. Otherwise, I'm a firm believer that taking the Bug ship, Defiant Refit, or a fleet escort into elite STF's armed with nothing but beams is a very effective method of beating them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 256
01-26-2012, 04:14 PM
I had fun with the Beam build Escort in Kerrat... Klinks had no idea what to do with me, LOL! Especially if you use Feedback Pulse.

But thats a discussion for another thread :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 257
01-26-2012, 04:26 PM
Quote:
Originally Posted by AviKerensky View Post
Only the Birds of Prey can cloak in and out of combat. All other KDF ships have to wait, same as the Defiant/Galaxy-X.
ah did not know that- i knew BoP had the battle cloak, i thought there were other ships as well. i knew the cruisers didnt have the battle cloak but wasnt sure about the others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 258
01-27-2012, 03:30 AM
Quote:
Originally Posted by AviKerensky View Post
Only the Birds of Prey can cloak in and out of combat. All other KDF ships have to wait, same as the Defiant/Galaxy-X.

Except for the obvious fact that it is inate and not a console that takes up extra space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 259
01-27-2012, 04:04 AM
Quote:
Originally Posted by Pardigm
For STF's and PvP, it comes down to simple math if debating cannons versus beams.

With cannons, you have to be facing your enemy, thus showing one shield facing to maintain maximum DPS.

With Beams, you can perform broadsides (you have two of those) to maintain maximum DPS. I won't take into account that sweet spot that you can still be hit in the fore or aft shields and still maintain all beams on the target.

Additionally, to maintain facing at somebody, you have to be sitting still, performing attack dive bomb runs on them, or keeping them in your sights staying on their six o'clock. With beams, you can run circles around them showing them one side, when the facing gets to about 20%, you can turn the other way showing them that side to reduce to < 20%. Essentially, (without the few seconds of dps they performed on your fore or aft as you were turning) you have twice the amount of shields for your enemy to wade through than a single facing cannon setup before they get to your hull.

It did take some time for me to admit to agreeing that a ship that is still flying is a ship that is still fighting. A dead ship does 0 DPS (if you're out of range of the warp core breach of course).

I may put a quantum torpedo on my fore section of my Odyssey when I get one. I'll still maintain 7 beams on the enemy with the added benefit of a well placed torpedo spread. However, that's a cruiser and thus subject for another topic. Otherwise, I'm a firm believer that taking the Bug ship, Defiant Refit, or a fleet escort into elite STF's armed with nothing but beams is a very effective method of beating them.


If you have the patience....Its very hard for me to wait for the spheres to wear down so i can hit them with a torp spread and hope that does the trick. Once i got back into the escort its hard to go back.

I am playing with a combo of canons, beams and torps at the moment. So far it weak. 3 Canons, 1 torp up front/ 3 turrets rear has been the best overall for me. I am trying to encorporate a beam in order to use BTW3 which does well at nerfing the tactical cubes.

Some techniques for keeping up your front sheild facing must be incorporated if you want to stay alive.

1. Never sit still. Dive in with all guns blasing than turn and burn. The sooner you get out of range the less likely you will get the death ray.

2. Obviously you should be running 2x tac team but dont depend on it exclusively. The manual transfer sheild to x facing keybind works very well. If you must slow down to target sheres effectively, you can spam the transfer sheild strength forward command

3. Tell your friend to spec all into threat control. Than invite him to all of your runs and let him fly into range first! lol

Thanks to everyone for a great thread! Goog Hunting!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 260
01-27-2012, 05:29 AM
Quote:
Originally Posted by trinitron72003 View Post

Once i got back into the escort its hard to go back.

3 Canons, 1 torp up front/ 3 turrets rear has been the best overall for me.

1. Never sit still. Dive in with all guns blasing than turn and burn. The sooner you get out of range the less likely you will get the death ray.

2. Obviously you should be running 2x tac team but dont depend on it exclusively.
Agree, agree, kinda agree and agree.

I ran an Excelsior for the longest time and had fair luck with it. I tried Escorts every now and then but I always tried to build them like a Cruiser so they were usually DOA. After Season 5 started the Excelsior became a death trap. If it saw a klink 40k out it would just self distruct to save itself the embarasment of being killed with one swipe from a klink Lieutenant hanging his arm out a portal with a machete. It's now in the bone yard being used as parts storage along with a Dreadnaught and a few others.

Mousing over the cannons while firing I'm getting 2900+ damage and 1250+ DPS. 900+ DPS on the turrets. I can deal wiht the firing arc with that kind of firepower.

I was hesitant about switching RSP for TT and now I'm glad I did. If I need all the shields recharged, just do a quick circle or two. Works great.
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