Lt. Commander
Join Date: Dec 2007
Posts: 120
# 261
01-27-2012, 11:53 AM
Here's my current Akira beam-boat STF build.

2 XI Anti-Borg purple phasers
1 XI Anti-Borg purple photon
Positron Deflector Mk XI [ShdS] [SIF]
Mk XI Efficient Impulse
Paratronic Mk XI
2 XI Anti-Borg purple phasers
Weapons Bat, Red Matter Cap
Neutronium Mk X blue
Mk X Biofunction
Mk XI Photon Detonation blue, Mk X Phaser Relay green, XI Yield Chamber blue

Tac Team 1, BO 2, HY3, Torp Spread 1, Eng Team, EPtS II, JTS, TSS

And it works pretty good. I get 25k hull and 7,367 shield arcs out of it, with 25% damage resist all around.

It's a fun little torp cruiser. I'd much prefer a tier 5 Akira, but hey. This is fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 262
01-27-2012, 10:12 PM
My Defiant-retrofit Elite STF build. I swapped out the MK X purple for a MK XI blue (they have same stats which is kinda dumb) so i did it for consistency sake. Also recently i've been experimenting swapping out the Borg engine for the MACO engine to get the 2 set bonus...and i'm still not sure yet - it seems like my shields go down a lot quicker but my hull is a lot more robust. I can enormous beating with my shields down and not pop...it's kinda strange so i'm still playing to see what's going on.

http://forums.startrekonline.com/sho....php?p=3436191
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 263
01-27-2012, 10:41 PM
Defiant R
Armed with

3 AP Dual Heavy Cannons MkXI [CrtH] [Dmg]x2
1 Quantum Torpedo MkXI [Acc] [Dmg]x2
3 AP Turret MkXI [Acc] [Dmg]x2
4 AP Mag Regulators

running 2 each Attack Pattern Beta 1 & Cannon Scatter Volley II running constantly.

Any suggestions on how I could boost DPS?

Would it be to better to have a set of the [borg] weapons?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 264
01-27-2012, 11:11 PM
Quote:
Originally Posted by bringram View Post
Defiant R
Armed with

3 AP Dual Heavy Cannons MkXI [CrtH] [Dmg]x2
1 Quantum Torpedo MkXI [Acc] [Dmg]x2
3 AP Turret MkXI [Acc] [Dmg]x2
4 AP Mag Regulators

running 2 each Attack Pattern Beta 1 & Cannon Scatter Volley II running constantly.

Any suggestions on how I could boost DPS?

Would it be to better to have a set of the [borg] weapons?
Its gonna be pretty hard to boost your DPS much above that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 265
01-27-2012, 11:47 PM
Quote:
Originally Posted by kostamojen View Post
Its gonna be pretty hard to boost your DPS much above that.
That's kinda what I thought. And I forgot Torpedo Spread 1. Are the [borg] weapons any good?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 266
01-27-2012, 11:51 PM
Quote:
Originally Posted by bringram View Post
Would it be to better to have a set of the [borg] weapons?
Yes and no, well more yes then no. Cannons and Beams with [Borg] only have a 7.5% chance to proc the radiation damage, so it depends on your luck if they are better than normal weapons. With an escort and rapid fire/scatter volley the proc is likely to happen quite often, so if you can get your hand on them, use them.

Kinetics with [Borg] are defnitly better than normal ones. The proc happens always, so you always get the 1000 radiation damage. Means every single torpedo in a high yield/spread salvo and every single mine (that's 5 even without any Dispersal Pattern) gets +1000 damage and a lot more oomph.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 267
01-28-2012, 01:07 AM
Okay, so on a whim, I changed back to my cannon build (All Borg equipment):

Fore:

1 Dual Heavy, 2 Duals, 1 Q Torp.

Aft:

3 Turrets.


Then I went through Khitomer Accord, Space, Normal.



I took the probes on the one side, while the other four concentrated on the other side. In the time it took them to complete their side, including the gate, I took out all probes on my side, plus one full transformer (including the generators) and the spheres on the other side, with the first two generators. One of my teammates called me a Deathstar. lmao
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 268
01-28-2012, 05:15 AM
Would it be benificial to replace some of the standard weapons with borg weapons of the same level. The Borg weapons, (Turrets for example), are 129 DPS where the regular weapons are 137. Just wondering.

Thanks


Edit... Intersting, the above figure were while at the MACO equipment vender at DS9. I bought a turret with a DPS of 129. When I get to space and install the turret it jumped to 193 DPS and the standard turrets jumped to 201. Mouse over shows a DPS of 548 for the borg and 565 for the standard.

I've never noticed the change before when installed on the ship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 269
01-28-2012, 05:46 AM
Quote:
Originally Posted by Jake81499 View Post
Would it be benificial to replace some of the standard weapons with borg weapons of the same level. The Borg weapons, (Turrets for example), are 129 DPS where the regular weapons are 137. Just wondering.

Thanks


Edit... Intersting, the above figure were while at the MACO equipment vender at DS9. I bought a turret with a DPS of 129. When I get to space and install the turret it jumped to 193 DPS and the standard turrets jumped to 201. Mouse over shows a DPS of 548 for the borg and 565 for the standard.

I've never noticed the change before when installed on the ship.
The Borg weapons are better hands down because the 7.5% chance is PER TICK, meaning PER bolt of phaser fire that get's sent out. So with a DHC, you're sending out a barrage of phaser "bolts" each one has a 7.5% chance so that's very good actually.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 270
01-28-2012, 06:17 AM
Yes upgrade to Borg weapons. Torpedo first.

2 AP mags and 2 zero point quantum damage. You'll be doing much torpedo work.

Torpedo spread one and two, cannon scatter volley two and three.

Tactical team one and two, attack pattern omega one.

And then you run into that third useless seeming ensign tactical slot. So i switched out a cannon for a dual beam. Been messing around with fire at will and target subsystem flavors. Generally I prefer anything but the defiant for this very reason but I suppose if you have em may as well fly em. This choice of Tactical abilities gives best aoe damage by far and single target damage comparable to hyt or crf.

Skip the other team abilities as you'll be using tactical team instead. Aux to structural integrity, haz emitters, polarize hull, tractors/repulsors etc. All the fun stuff.
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