Lt. Commander
Join Date: Dec 2007
Posts: 120
# 271
01-28-2012, 07:09 AM
Great thread and very useful tips. There's stuff even I didn't know about until reading this. I have a question though; I thought eps consoles got massively nerfed. How exactly do they help me? I know they help with power transfers when I get outta full impulse.

Another question; I run x4 dhc as I'm not much of a torp fan. Does that hurt my dps too much?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 272
01-28-2012, 10:31 AM
They, like every other stacking console, got nerf'd so that their gains diminish with each additional console. I'm not sure what the diminishing gains represent percentage-wise, but apparently it's significant.

That's why I generally like to run 2 EPS consoles and a weapons power + console if I'm low on weapons power. If I'm an escort and I'm pushing 125 from class perk and skills anyway, I don't need that. Just an EPS or two.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 273
01-28-2012, 11:16 AM
Quote:
Originally Posted by Amalin
Great thread and very useful tips. There's stuff even I didn't know about until reading this. I have a question though; I thought eps consoles got massively nerfed. How exactly do they help me? I know they help with power transfers when I get outta full impulse.

Try opening your charactor status and looking at General under your ship. Check the Power Transfer Rate. See what the difference might be in the Power Transfer Rate by taking out or adding EPS consoles. It's just an easy way to check and see what the benifits might be. Mine was at 158.14% with just one EPS. I discovered while doing this that I had a damaged EPS conduit and was able to repair it. The power Transfer Rate went to 170% after the repair.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 274
01-28-2012, 03:30 PM
My transfer rate on my Akira is 199% (9.9/sec) without any EPS consoles at all. Lol. With a green Mk X I get 259% (13.0/sec) out of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 275
01-28-2012, 03:41 PM
There's a skill under engineering that works as an EPS. I respected to get six ranks in it and was able to replace my EPS consoles on both escorts for additional armor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 276
01-28-2012, 05:21 PM
It's been a while since I've kept up with this thread. Quick question. Are the borg proc weapons worth getting, I already have all purple XI weapons [CritH dmgx2], bringing up another ship build using a different energy type.
Just wondering if losing a crit, acc, or dmg for a borg proc is worth it.
Thanks in advance.

edit I did find these old posts
http://forums.startrekonline.com/sho...d.php?t=221177
and
http://forums.startrekonline.com/sho...d.php?t=141051
I'm not seeing a reason to get them at this point.
I'm wondering, what is the community's experience with this proc vs borg?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 277
01-28-2012, 06:42 PM
the crew repair rate is proportionate, and percentage wise. so if you have 10/50 left thats the same as having 200/1000 left. the repair rates scale the same. otherwise they'd have to fix the fact that every time u take a hit with full shields, your crew almost always drops to 0. its just a left over thing from a non implementation of difficulty, where they were gonna have your 'crew' killed as you died, as a death penalty, that never worked out, the code stayed in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 278
01-28-2012, 07:56 PM
Quote:
Originally Posted by Gurga
It's been a while since I've kept up with this thread. Quick question. Are the borg proc weapons worth getting, I already have all purple XI weapons [CritH dmgx2], bringing up another ship build using a different energy type.
Just wondering if losing a crit, acc, or dmg for a borg proc is worth it.
Thanks in advance.

edit I did find these old posts
http://forums.startrekonline.com/sho...d.php?t=221177
and
http://forums.startrekonline.com/sho...d.php?t=141051
I'm not seeing a reason to get them at this point.
I'm wondering, what is the community's experience with this proc vs borg?
If you use beams, maybe not. For cannons, each shot from the cannon (2 for heavies, 4 for regular duals, etc) has that chance to proc. So a single volley from a dual cannon has the potential to do +4000 damage. I'd say that was worth the chance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 279
01-29-2012, 08:34 PM
Quote:
Originally Posted by Cruis.In View Post
the crew repair rate is proportionate, and percentage wise. so if you have 10/50 left thats the same as having 200/1000 left. the repair rates scale the same. otherwise they'd have to fix the fact that every time u take a hit with full shields, your crew almost always drops to 0. its just a left over thing from a non implementation of difficulty, where they were gonna have your 'crew' killed as you died, as a death penalty, that never worked out, the code stayed in.
So I don't have to worry about hull repair rate if I go for the Defiant Retrofit?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 280
01-31-2012, 12:01 PM
FYI, the Plasma-Disruptor beam arrays have a +75% accuracy bonus. Yes, thats an [acc]x7.5 bonus!

So if you want a weapon setup that never misses, try those. The Plasma-disruptor dual cannons have the same bonus.
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