Lt. Commander
Join Date: Dec 2007
Posts: 120
# 301
02-03-2012, 05:14 PM
They changed back the Field Gens to +35% (temporarily) but now you can only use one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 302
02-03-2012, 05:20 PM
Quote:
Originally Posted by MonCapitan
They changed back the Field Gens to +35% (temporarily) but now you can only use one.
That's not entirely accurate. They did change them and they do produce almost the same result as they did before. However, the implementation is still different. Just goes to show how little thought they put into changing things, which leads to them completely arsing things up on epic scales regularly. CaptainGeko, you should be forced to revisit your grade 1 math class for the year. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 303
02-03-2012, 06:23 PM
Quote:
Originally Posted by JCSWW View Post
Definitely lots more annoying bugs but I honestly expect that. Ever since Stephen took over, quality control left. Although this isn't a fix, it works.

/defaultautoattack 1

You have to do it every single time you log but still. It's better than mashing the spacebar to death.
I said this in another thread. I hate to defend Stephen, but IMHO part of the issue is the brain drain that happened last year with the Atari sale and PWE purchase. Many times we've heard that PWE supports the game and is putting more reasources into it than Atari did. But under Atari we had a dedicated EP.
So Stephen may be trying as hard as he can with what he has. It still makes it hard to enjoy a game and a franchise that I really want to enjoy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 304
02-05-2012, 06:32 PM
WOW I have to say, after the latest rounds of NERF's my Defiant-R build has to completely change. Well the defense part of it at least.

I used to run a regen build with a full borg set plus the 35% shield cons and a 13% shield cons.
I made the bio-function monitor a key part of my build a while back. Because with small crews like on the defiant, It rocks.
So now I'm looking for how to make best use of that I have. I had to move my Borg cons to engineering.
I added a armor cons and a emergency force fields console for +35 able and alive crew.

Does any one think the emergency force fields console is a suitable replacement for the bio-function monitor?
+35% crew recovery vs + 35 able and alive crew. essentially, recovery vs. resistance. It has always seamed better to recover then to resist.

If it does a good job of keeping me alive longer I can replace my bio-function with the other shield console the cap one and have my build back. Reason for using the regen rate console over the cap is with tac team it get's the shields where you need them quicker.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 305
02-06-2012, 01:11 AM
Quote:
Originally Posted by Gurga
Does any one think the emergency force fields console is a suitable replacement for the bio-function monitor?
+35% crew recovery vs + 35 able and alive crew. essentially, recovery vs. resistance. It has always seamed better to recover then to resist.
Both are competing for the title "Worst Sci Console to Take". Crew is absolutely unimportant since it does not improve resistance, it only affects your hull repair rate. Your hull repair rate is only a fraction of your regular rate when your are under red alert or in other words totaly neglectable. In STFs you don't regenerate your hull, you heal it with Engineering Team, Aux2Sif, Hazard Emitter or Miracle Worker. And every second you don't engage the enemy is a second lost for the team so running away to regenerate is not a viable option at all.

Here are two videos:

How to beat The Cure Elite in 6:20 mins: http://www.youtube.com/watch?v=XepIaxA-5u8

How to beat Infected Elite in 7:20 mins: http://www.youtube.com/watch?v=EIFcewnYX8o

Count the seconds I'm not under red alert and think about why no one in the team equipped a biofunction monitor or why there is no reference to that piece of rubbish in any serious PvP build. Not for escorts, not for scis and not for cruisers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 306
02-06-2012, 10:47 AM
Quote:
Originally Posted by Hellspawny View Post
Both are competing for the title "Worst Sci Console to Take". Crew is absolutely unimportant since it does not improve resistance, it only affects your hull repair rate. Your hull repair rate is only a fraction of your regular rate when your are under red alert or in other words totaly neglectable. In STFs you don't regenerate your hull, you heal it with Engineering Team, Aux2Sif, Hazard Emitter or Miracle Worker. And every second you don't engage the enemy is a second lost for the team so running away to regenerate is not a viable option at all.

Here are two videos:

How to beat The Cure Elite in 6:20 mins: http://www.youtube.com/watch?v=XepIaxA-5u8

How to beat Infected Elite in 7:20 mins: http://www.youtube.com/watch?v=EIFcewnYX8o

Count the seconds I'm not under red alert and think about why no one in the team equipped a biofunction monitor or why there is no reference to that piece of rubbish in any serious PvP build. Not for escorts, not for scis and not for cruisers.
I have noticed a significant difference in survivability after I removed the bio-function monitor, meaning I'm popping more.

My old build. defiant-r
all Purple mkXI weap, damage x2, Crit
1 rear harping 360 turrets same specs as front weapons(the kinglon torpedo from doom's day mission)
borg set
35% shield boost, 13% regen, plasma armor resist.
borg univ, bio-function mon.
3x +26 energy type damage boost, 1 automated defense console for plasma torpedoes(it does make a difference!)

my new build defiant-r
maco set mkX
Borg univ, emergency force fields console for +35 able and alive crew, plasma armor.
+35 shield cap, +13% shield cons.

devices, redmatter, and subspace field

Tacteam 1, CRF1, CRF2, AP:O
BT:S, BO2, AP:B
tacteam 1
EMP:S1, EMP:S2
Polarize HULL, Hazzerd emitters 2

I'm able to chain Tac team and Emergency power to Shields constantly with key binds.
Here's a link to my skills
http://www.stoacademy.com/tools/skil...build=Gurga1_0

I don't think we need talk offense here. I just want to live longer.
My Boffs

some suggestions are great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 307
02-06-2012, 10:48 AM
Went back and updated my post on the first page with new gear and values.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 308
02-06-2012, 02:10 PM
Quote:
Originally Posted by BlackWyvern View Post
Went back and updated my post on the first page with new gear and values.
How does that build work out for you?

And where in the heck is everyone finding the red matter capacitor???? (Never mind, found it on the wiki.)


Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 309
02-06-2012, 06:06 PM
Defiant-R after the console changes last week

Eng- Neutronium Alloy, SIF Generator, Field Emmitter
Sci- Field Generator, Borg

What do guys think? It feels a litte squishy to me. Any suggestions on how I could tank a little better?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 310
02-07-2012, 08:32 AM
Quote:
Originally Posted by Hellspawny View Post
Here are two videos:

How to beat The Cure Elite in 6:20 mins: http://www.youtube.com/watch?v=XepIaxA-5u8

How to beat Infected Elite in 7:20 mins: http://www.youtube.com/watch?v=EIFcewnYX8o

.
Thanks for the videos. Very helpful.

I've run a dozen or so Elite Cures the last couple days and haven't won one yet. Too many people who treat them like Normal cures. They refuse to not kill the cubes or their damage is so low that they probably couldn't help much in a normal cue. The pet peive I'm starting to develope is the people with a different beam type in every slot. How they survive even a space encounter baffles me. And the Odesseys??? An explosion looking for a place to happen.

Of the dozen or so Elites I've been on only one was close, only one had a team which would listen. We still lost. They got it down to one cube but there were 9 big ugly klink ships baring down on the Kang and nobody came to help.

But really, thanks for the vids. They helped me see a few things.


Edit---> We won! We completed the main objective today on a cure elite dispite kiling a cube way too early. Yippee!!!
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