Lt. Commander
Join Date: Dec 2007
Posts: 120
# 331
02-10-2012, 10:30 AM
Quote:
Originally Posted by Vonestel
"Note: Quad cannons can replace a Dual Heavy Cannon as long as you run all Phasers"

Is there any advantage to running with Antiprotons vs Phasers in space combat against the Borg? (other than the obvious critical hit bonus vs random disable). People in my guild claim the Borg have some sort of damage resistance vs Phasers that doesn't apply to the Antiprotons. But the pros here seem to be ok with using the Phaser quad cannon. So is the Borg Phaser defense BS and it's ok to go all Phasers or is there some hidden reason why I should be using Antiprotons instead of phasers against the Borg (all other things being equal).
The only reason to choose any specific energy type over another is for the Proc and every one has their opinion. The reason for closing antiprotons is for the higher crits and in a mission where damage is king, the faster you take down a foe the better. It's just that most feel the difference that antiprotons have because of the higher crits, they just seam to take out foe's faster.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 332
02-10-2012, 10:44 AM
Returning player here and a little out of the loop.

I am going to invest in a C store ship and intend to return to my Esort roots for end game and PvP my main is an engineer at level 43 so will soon be running STF and wish to be useful. Reading thru this awesome thread has been inspiring and helpful yet in equal measure i am a tad confused, my questions are:

I intend to buy a premium escort so its either the defiant-r or the MVAC.

1) I see more using the defiant-r on this thread, with the recent console changes would reliant-r captains change ship if they could? Clearly there must be a reason why this ship is more popular i am wondering why?

2) The advantage of the MVAC is the science BOFF and gravity well ...... (I noticed Tykens mentioned as well i have a Vulcan BOFF that does both) But its very hard to see any info on how useful the MVAC aspect is and is non existen in this thread, would i be gimping myself and the team by seperating the ships sections?

So i need advice, i will soon be buying one of these ships for end game content notably STF's and PvP what would you do with 5000 C store points?

I do slightly lean towards the MVAC but thats purely for cosmetic reasons as i am a sucker for gadgets and pets, and i am not fussed about cloacking i have a klink for that kind of caper. If there are situations where using the MVAC ( or when you definitely shouldnt) then could you please explain and add it to the guide for us noobs

So guys arguments for an against the MVAC? i will hit 50 soon and need to decide in the next day or two.

Awesome thread and +1 for sticky.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 333
02-10-2012, 11:40 AM
Quote:
Originally Posted by spud_dakatt
i am a sucker for gadgets and pets,
Be carefull with gadgets and pets. Some of them are just that, gadgets and pets, which have no useful purpose. I myself have one of those little brown cubs which I call a cat/dog. It follows me everywhere I go on the ground but serves no useful purpose. I also have a several ship that I've purchaced that are now being used for parts storage.

Most of the time you are just spending Cryptic Points on stuff which is completely useless. You may have to buy a useless ship to get a console what appeals to your liking. You may want to buy a bridge officer which has some ability that you think you need.

Research these things to death before you spend the points. Some of them you can find discarded on the exchange. Some items, start out stong but end up getting a nerf later in the game which renders them useless.

So research research and research some more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 334
02-10-2012, 11:51 AM
Quote:
Originally Posted by spud_dakatt
1) I see more using the defiant-r on this thread, with the recent console changes would reliant-r captains change ship if they could? Clearly there must be a reason why this ship is more popular i am wondering why?
The Defiant has cloak, which is awesome for PVP, along with the fastest turn rate of all the Escorts and well... Its a Defiant :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 335
02-10-2012, 12:07 PM
Quote:
Originally Posted by spud_dakatt
1) I see more using the defiant-r on this thread, with the recent console changes would reliant-r captains change ship if they could? Clearly there must be a reason why this ship is more popular i am wondering why?
Plus, the Defiant-R used to be free before F2P, so a lot of players have it. And it is still free for 600-day veteran reward. MVAE has always been C-store.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 336
02-10-2012, 12:18 PM
I'm looking to upgrade my Defiant-R fore weapons.

Currently I run 3x Mk XI blue phaser dual cannons. I intend to buy 3x Mk XII purple STF weapons. Is it universally better to go with DHCs vs. DCs? So I should get 3x MK XII Phaser DHCs?

I already have the Photon Torpedo Launcher Mk XII (STF purple) in the front. I also have the same except Quantum torpedoes. I ended up going for photons since they have higher DPS. Because so many Borg targets are "big and durable", I don't bother with timing myphoton attacks. I have it set to autofire, and spam the TorpSpread skill as often as I am allowed. I devoted one of my tac console slots to the photon prefire chamber. Is it worth keeping that, or should I exchange it for a 4th Mk X purple phaser relay?

Also, currently in the rear slots I use 3x Phaser Turret Mk XI (STF purple). Is it worth upgrading those to Mk XII? The minimal damage increase tells me, not particularly.

I have run many, many elite STFs with my current ship. I really like it's setup, it seems effective and is very easy to drive (2 complimentary sets of 4 BOFF powers that go every 15 secs). Honestly I don't really find it lacking in any way. Is it even worth upgrading my fore weaps to Mk XII?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 337
02-10-2012, 12:44 PM
Quote:
Originally Posted by bringram View Post
With all the debate about a beam boat I decided to pull out my quantum torpedo launcher and build a cannon boat. I obviously needed to tweak my BOFFs, so I threw in APB- also inspired by this thread.

Defiant R
3 AP Dual Heavy Cannons MkXI
1 AP Dual Heavy Cannon MkXI [Borg]
3 AP Turrets MkXI

Borg Deflector
Borg Engine
MACO Shield

Eng Consoles- Field Generator, Neutronium Alloy, Shield Emmitter
Sci Consoles- Borg, Biofunction Monitor
Tac Consoles- 4 Mag Regulators

BOFFs
Cmdr Tac- TT1, APB1, CSVII, APOIII
LCmdr Tac- TT1, APB1, CSVII
Ens Tac- TS1
Lt Eng- EPTS1, EPTS II
Lt Sci- HE1, PH2

I got the MACO Engine Mk XI tonight so I'm planning on having the 2-piece bonus for MACO and Borg until I get the MACO deflector. Would anyone suggest otherwise?

I was using all crafted weapons but I've been slooowly replacing them with the [Borg] weapons from the STF vendors. Is anybody running with a full set of [Borg] weapons now? Are they any better than the crafted purples? I don't have enough of them to tell yet.

I don't have any hard numbers, but I seem to be doing much more damage. My concern is that I'm not using my BOFFs very efficiently. With this setup I am constantly using CSVII w/APB. It seems to work very well, but it means APO is hardly available. I've been using PH2 to get out of dodge when I need to break a tractor beam. My shields seems to stay up fairly well with two TT1 and distribute shield. The MACO shield seems to work way better than the borg shield did.

So with this build I do more damage, stay alive longer and die less. But I'm waisting a Cmdr Tac slot, an Ens Eng slot, and an Ens Sci slot. Any ideas on how I can improve this?
What do guys think? How should I switch around my BOFFs?
Seems like you're the only one that did an all cannon build Tactical Escort Retrofit, which is what I'm going for.

Did you ever figure out what to do with your Tactical officers? It feels like a waste, since the only ability I can use is the Tactical Team ability.

I've been contemplating doing an all beam ship, since I could use more abilities (target shields, for instance). But, also I would be able to maintain DPS, and keep my throttle up to increase defense.

I still love the all cannon build, and I would have wasted the MK XII Borg cannons I already redeemed. But, since I like having a tighter turn radius, perhaps it would be a better build if I just flew circles around my target and broadside them with 7 beam arrays.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 338
02-10-2012, 02:26 PM
Quote:
Originally Posted by vizmu View Post
I agree with 80% of this thread.

However unless there was some ninja patch I'm totally unaware of cannon scatter volley does a lot less damage single target or otherwise than rapid fire.

In normal mode "non elite" you might be able to get away with using scatter volley.
But in elite where single target focus fire is key scatter volley is pretty much worthless.

You'll just end up getting agro from loads of npc's while doing very little damage to them. And getting loads of agro in an escort from elites is not a good idea lol...
Not to mention most of the people I see using scatter volley are using it from 8km - 9km away. Which basically turns your dual heavy cannon damage into not much more than turret damage.

Unless something changed these were the +damage percentages I remember.
Rapid fire 1 = +30% damage
Rapid fire 2 = +40% damage
Rapid fire 3 = +50% damage

Scatter volley 1 = +15% damage
Scatter volley 2 = +20% damage
Scatter volley 3 = +25% damage

As I said I agree with almost everything else, but imo @ elite -> ditch scatter volley - get 2 rapid fire's and stay close to the target, 2km - 3.5km if possible.

Anyway, that's just my take on it. I tried scatter volley several times and was never impressed.
I suppose if you had a pre-made team of all tactical captains, all using dhc's and all with scatter volley it would work better. But in pugs imo its pretty meh.
I think the arguement for scatter volley is that 125% damage to more than 1 target is a lot more DPS than 150% damage to one target. While it's true that it'll be slower on just one target, are large portion of STFs is crowd control. Be it probes at the gate, protecting Kang/taking down nanite generators below the cubes, or cleaning up nanite spheres after taking down a transformer, AOE damage comes out higher for overall DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 339
02-10-2012, 04:27 PM
Quote:
Originally Posted by kostamojen View Post
The Defiant has cloak, which is awesome for PVP, along with the fastest turn rate of all the Escorts and well... Its a Defiant :p
Except when the Multi-Vector is in Multi-Vector mode. I run circles around the Defiant with it.


To answer the question about the Multi-Vector, no, you would not gimp the team in normal mode with MV Mode. I use it all the time against multiple ships, and it works well. But I never use it against cubes. And I am just beginning Elite, so I cannot offer you any advice on that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 340
02-10-2012, 08:39 PM
Quote:
Originally Posted by n0bama
I think the arguement for scatter volley is that 125% damage to more than 1 target is a lot more DPS than 150% damage to one target. While it's true that it'll be slower on just one target, are large portion of STFs is crowd control. Be it probes at the gate, protecting Kang/taking down nanite generators below the cubes, or cleaning up nanite spheres after taking down a transformer, AOE damage comes out higher for overall DPS.
It may come out to higher dps when there's multiple targets, but in elite mode its not helpful dps - overall dps means nothing.
Its like shooting a tank in pvp for 15 minutes. Sure your endgame damage numbers are massive but you didn't do anything helpful.

In pugs@elite when on a good day you get 1 or 2 people with decent dps builds scatter volley is just not helpful. Especially considering the only real priority targets all happen to be single targets and have loads of hp.

Frankly this stuff is mmo 101. Would you aoe a boss to death???

Not to mention getting bigger hits = bigger crits, so anyone using dhc's with +crit severity 'antiproton' will see some massive numbers
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