Lt. Commander
Join Date: Dec 2007
Posts: 120
# 371
02-17-2012, 01:00 PM
Quote:
Originally Posted by Tyrlolol
I see people using 3+ Projectile DOffs and now I am wondering, how they stack. Can anyone explain that please, is there any point in using 5 Projectile Doffs?
Are you sure you can use that many?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 372
02-17-2012, 01:50 PM
Quote:
Originally Posted by billyyank View Post
I've only briefly browsed through this thread, so forgive me is this subject has already been covered. I have a fleet escort with all antiproton weapons" 3 DHC, 1 DBB, and 3 turrets. I don't have any torps because I fon't have room among my bridge officer abilities.

Build a new tac officer with CSV2 and CSV3, TS1 and TS2.

Use TT1, TT2 and APO1 in the second slot.

Replace the beams with a Quantum.

Add a Projectile Weapons Officer DOFF.

And you'll domore damage.

I've been there and done that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 373
02-17-2012, 01:55 PM
Quote:
Originally Posted by Tyrlolol
I see people using 3+ Projectile DOffs and now I am wondering, how they stack. Can anyone explain that please, is there any point in using 5 Projectile Doffs?
I'm perfectly happy with 1 purple projectile officer doff. I tried 2 and 3 but coulkdn't see much difference so I used the other slots for other things. I get quick cooldowns using TS1 and 2.

PWO, Purple
SDO, Blue
ME, Blue
Tech, Blue
HSO, Blue

That's what I'm using.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 374
02-17-2012, 03:14 PM
Quote:
Originally Posted by Jake81499 View Post
I'm perfectly happy with 1 purple projectile officer doff. I tried 2 and 3 but coulkdn't see much difference so I used the other slots for other things. I get quick cooldowns using TS1 and 2.

PWO, Purple
SDO, Blue
ME, Blue
Tech, Blue
HSO, Blue

That's what I'm using.
What? Can you explain? What is PWO, SDO, ME, Tech, HSO?
Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 375
02-17-2012, 04:58 PM
Quote:
Originally Posted by Tyrlolol
I see people using 3+ Projectile DOffs and now I am wondering, how they stack. Can anyone explain that please, is there any point in using 5 Projectile Doffs?
I had great low low CDs on my B'rel Torp boat thanks to three of these. I do not know what the cut-off is on lowering the CD so do not know if 5 helps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 376
02-17-2012, 09:14 PM
Quote:
Originally Posted by kostamojen View Post
Are you sure you can use that many?
Quote:
Originally Posted by Roach View Post
I had great low low CDs on my B'rel Torp boat thanks to three of these. I do not know what the cut-off is on lowering the CD so do not know if 5 helps.

I can't find what the limit is, but this is from Heretic on the subject.

I remember seeing 3 being mentioned at one point for the torp DOFFs, but I can't substantiate it so take that with a grain of salt.

Quote:
Originally Posted by Heretic
It is possible to stack different duty officers of the same type, though there are some stack limits. For example, it is possible to fill your entire active roster with Science branch duty officers, though you might only be able to put a maximum of three Warp Theorists in your active roster at any one time.
Post Here
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 377 Help on Build please....
02-18-2012, 12:29 AM
Ok here's my CURRENT build (I'm still doing STFs to get it better) for my Multi Vector Escort, I'm still relatively new to STO (only played about a month) and would like some advice from you experts
Picture

Fore:
x3 Antiproton DHCs
x1 Quantum Torpedo
Shields, Deflector and Impulse is going to change.

Aft:
x3 Antiproton Turrets (Subject to change for only x2)
Engineering Consoles:
Neutronium Alloy
EPS Flow Regulator
Science:
MVAM Console
Assimilated Console
Biofunction Monitor
Tactical:
x3 Mag Regulators
Zero Point Quantum Chamber
-----------
BOs
Commander Tactical:
Tact Team 1, Torpedo Spread 2, Cannon Volley 2, Attack Pattern Beta 3 (debating about changing this)
Lt. Tactical:
Tact Team 1, Cannon Volley 1
Ensign Tactical:
Torpedo Spead 1
Lt. Engineer:
EPtS 1, Reverse Sheild Polarity 1
Lt.Commander Science:
Transfer Shield Strength 1, Hazard Emitters 2, Grav Well 1
-----------
Now I'm thinking about the Point Defense System Console and I've been told it's pretty good, but don't really want to sacrifice my MVAM console, if there a way to have both on without loosing on other priority consoles? Any comments would be excellent, thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 378
02-18-2012, 01:06 AM
Quote:
Originally Posted by Gurga
What? Can you explain? What is PWO, SDO, ME, Tech, HSO?
Thanks
Your kidding right?

Projectile weapons officer
Shield Distrobution officer
Maintenance Engineer
Technician
Hazard Systems Officer
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 379
02-18-2012, 06:15 AM
Quote:
Originally Posted by Nadja92
Now I'm thinking about the Point Defense System Console and I've been told it's pretty good, but don't really want to sacrifice my MVAM console, if there a way to have both on without loosing on other priority consoles? Any comments would be excellent, thank you.
The Biofunction Monitor console isn't that useful. I would replace it with either the Point Defense System console or the +35% shield capacity console (can't recall its name atm).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 380
02-18-2012, 06:56 AM
Quote:
Originally Posted by Rannasha
The Biofunction Monitor console isn't that useful. I would replace it with either the Point Defense System console or the +35% shield capacity console (can't recall its name atm).
Thanks, I'll keep an eye out for it
Reply

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