Lt. Commander
Join Date: Dec 2007
Posts: 120
# 421
02-23-2012, 02:18 AM
Quote:
Originally Posted by freakyferret View Post
What's your opinion about using 7 beams vs cannons and turrets? I farmed the Plasma-Disruptor hybrid dual heavy cannons and beam arrays from that klingon episode (the one with the Paris kid from Voyager, last Klingon).
On my BoP, I average over 5k dps(6k in cure) using 3 Plasma-Disruptor hybrid DHCs in STF. I use the Bioneural Warhead for a torp, which is listed on it's own in parsing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 422
02-23-2012, 04:42 PM
You really do need to use the combat logs for an accurate picture, because of constantly changing ship lower levels and buffs it really does change the DPS/Damage numbers of each weapon dramatically.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 423
02-23-2012, 06:28 PM
Quote:
Originally Posted by kostamojen View Post
You really do need to use the combat logs for an accurate picture, because of constantly changing ship lower levels and buffs it really does change the DPS/Damage numbers of each weapon dramatically.
^ Truth.

I watch my cannon damage unbuffed averages ~2k/shot on average. I hit all my buffs? Can top over 7k, more if I crit.

Now, granted it's possible to come up with a fairly accurate theoretical DPS # assuming everything is on equal footing (buffs affect both weps the same, same type etc). Otherwise load up what you're testing, start with a clear log, kill a bunch of the same enemy. copy/paste your log somewhere & analyze the #'s. swap items, do it again.

On that note, anyone write a parser for those combat logs? Would be great to have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 424
02-25-2012, 02:01 AM
hey guys any ideas on this setup?

3x dual heavy antiproton + one quantum

Rear:
2x antiproton turrets and 1x tricobalt device

All the borg modified equipment

Wondering if this setup is any good and also what consoles go well with this setup?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 425
02-25-2012, 03:46 AM
I recently went with this build on my Prometheus and it seems to work ok

I'm open to suggestions on this build

All weapons are Borg Mk Xii
Fore
2 x Antiproton Dual Beams
1 x Antiproton Beam
1 x Quantum Torp

Aft
2 x Antiproton Beams
1 x Quantum Torp

Full Maco Space Vet set

Consoles
18% Kinetic and Energy resist
35% Plasma and Tet Resist
35% Shield Cap
Borg Uni Console
4 x Antiproton Mags 26% each

Boffs
Cmd Tact Tact Team 1 THS 2 & 3 Attack Pattern Omega 3
Lt Tact FAW 1 and Tact Team 2
Ensign Tact Beam Over Load 1
Lt Engineer Engineer team 1 and Emergency Power to Shields 2
Lt Cmd Science Hazard Emitters 1 and Polarize Hull 2 and Transfer Sheild Strength 3 < thinking of changing this to Gravity Well 1

Reason i went all beams is Escorts are fairly fragile and with cannons you only have a 45 degree firing arc meaning to maximise your damage, one shield has to face the enemy therefore all damage you take is on that shield not practical with the Borgs ability to cut through shields, with beams you have the Escorts ability to turn but keep a minimum 90 degree firing arc open at all times meaning you can distrubute shield damage far better.
I find my Prommie lasts a hell of a lot longer with this build due to being able to turn and get a charged shield facing the enemy with only losing a Torp firing arc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 426
02-25-2012, 04:00 AM
Quote:
Originally Posted by Doylematt4 View Post
I recently went with this build on my Prometheus and it seems to work ok

I'm open to suggestions on this build

All weapons are Borg Mk Xii
Fore
2 x Antiproton Dual Beams
1 x Antiproton Beam
1 x Quantum Torp

Aft
2 x Antiproton Beams
1 x Quantum Torp
If you're gonna run that setup just get into a cruiser. Unless you're trolling of course...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 427
02-25-2012, 04:34 AM
Quote:
Originally Posted by vizmu View Post
If you're gonna run that setup just get into a cruiser. Unless you're trolling of course...
Actually this setup works very well on this ship the same with the Akira/Thunderchild. These ships are cruiser escort hybrids

Bascially i have a cruiser build with the speed and manoverbility of a escort and i do pretty well in Elite STF with this build.

Hit THS 3 FAW 1 Attack Pattern Alpha and Omega 3 and the damage tallies up

The only ships that don't work well with beams are the Defiant and Fleet Escort
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 428
02-25-2012, 04:47 AM
opting for antiproton because of borg and thinking that 4x dual heavy too much?? with 3x turrets????
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 429
02-25-2012, 05:11 AM
Quote:
Originally Posted by Doylematt4 View Post
Hit THS 3 FAW 1 Attack Pattern Alpha and Omega 3 and the damage tallies up
Yea after 40 minutes...

1. Read the 1st post in this thread.
2. If you're not gonna use heavy cannons just get in a cruiser and be done with it.
3. The Defiant and Fleet Escort are just as "good" / worthless with full beams.
4. Use distribute shields+tactical team - running the escort for its turning ability to distribute shield damage is absurd.

Just try parsing the damage using that setup then swap to a heavy cannon setup and re-parse.
http://sourceforge.net/projects/stocombat/
/combatlog 1 to start parsing /combatlog 0 to finish.

Sorry for being so blunt. I'm just sick of 35+ minute elite runs.



Quote:
Originally Posted by nevos2005 View Post
opting for antiproton because of borg and thinking that 4x dual heavy too much?? with 3x turrets????
4x DHC's + 3x Turrets is amazing with 2x rapid fires at close range
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 430
02-25-2012, 06:28 AM
Works for me does more damage than a cruiser and i can turn. Win Win.
I'm happy not being carried in any space mission i'm playing so no problems with this setup
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