Lt. Commander
Join Date: Dec 2007
Posts: 120
# 441
02-25-2012, 10:27 PM
Well, the Je,y ship is out, and the Jemy deflector has nothing skill wise that I use.I just made Cpt, so Ill stick with phasers for now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 442
02-25-2012, 10:47 PM
I based my current Retrofit Defiant build partially off this thread, its very nice.

The modifications I made were to fit my playstyle a little better though.

Quads-DC>DMGx3(MKXI)-DC>DMGx3(MKXI)-QTorp(MKXI*ACC/DMGx2)--All Phasers
MACO Deflector
MACO Engines
MACO Shields
Turret(STF Store)Tricobalt(MKXII*DMGx3)Turret(STF Store)--Phasers Again

Otherwise Im running the consoles suggested, and I just destroy everything. The DPS I burn through is just ridiculous, and thats also the reason I have DCs instead of DHCs on the front, its sacrificing that blunt damage for more DPS.

As an engineer running this build I am nigh untouchable in an STF, I like that I can basically slot into any role and do my job well, whether its protecting the kang, or crowd control on probes, or just flat out destroying something REALLY effing fast.

I thank you for the tips provided here.


EDIT

Just a note, I know this is supposed to be specialized for damage and "3 turrets is tops" and all, but with cannons the rotation never worked for me, it always seemed like something wasnt firing the way it was supposed to, I have found any more than 5 cannons/turrets and the rotation of weapons fire gets off and something ends up not firing at all in the end. Thats why I have a tric back there, plus MKXII DMGx3, it eats cubes as I fly on to my next target.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 443
02-25-2012, 11:29 PM
Quote:
Originally Posted by kostamojen View Post
and the Plasma-Disruptor Hybrid dual heavy cannons from Past Imperfect have really gaudy stats and are worth trying.

But in general, Phaser/Disruptor/AP are still tops.
Well, given that the PD-DHCs give the disruptor (and plasma) proc and count as disruptors as far as consoles go :p Off to the testing grounds ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 444
02-25-2012, 11:41 PM
Quote:
Originally Posted by BluegrassGeek View Post
Effectively the same as sitting still, just more annoying to manage. :p
No.

Sitting still incurs a negative defense penalty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 445
02-26-2012, 12:20 AM
Quote:
Originally Posted by Doylematt4 View Post
I don;t usually use escorts due to the fact that they can punch but can't take one back. This setup seems to have balance.
Uhh Hu... If you don't know how to fly it, then don't knock it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 446
02-27-2012, 12:22 AM
Quote:
Originally Posted by Darth_Tauri View Post
and thats also the reason I have DCs instead of DHCs on the front, its sacrificing that blunt damage for more DPS.

.
I'm just wondering if anyone else has tested this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 447
02-27-2012, 12:43 AM
Quote:
Originally Posted by Jake81499 View Post
I'm just wondering if anyone else has tested this?
DCs with [Borg] are superior to DHCs in STFs. They fire more shots per cycle and therefore give you some additional 1.000 damage procs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 448
02-27-2012, 12:59 AM
Quote:
Originally Posted by Hellspawny View Post
DCs with [Borg] are superior to DHCs in STFs. They fire more shots per cycle and therefore give you some additional 1.000 damage procs.
Experamenting with it now. I went and bought 3 DC XI Borg AP's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 449
02-27-2012, 04:41 AM
I just wanted to say thanks a lot for taking the time to write this excellent guide! I just started playing STO this week, and found the initial amount of things to learn overwhelming. I decided to temporarily halt my Science/Cruiser character, and make a new Tactical/Escort character using this guide for advice. Since then I have been dominating the Starbase 24 missions Ive been running, coming top in most of them, which has let me score some great gear.

I am currently in a heavy escort, and will move to a tactical escort when I hit Captain. I like the look of the fleet escort for the next tier after that, and saw that it was mentioned in your list of ships. Is the Fleet Escort superior to the Advanced Escort? Did you include it for people who have no intention of buying a C-store ship, or is it actually competitive with the Tactical Escort Retrofit/MVAE? I assume that the Vice-Admiral ships are superior?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 450
02-27-2012, 09:35 AM
Quote:
Originally Posted by Jake81499 View Post
Experamenting with it now. I went and bought 3 DC XI Borg AP's.
Ok, I ran half a dozen Normal STF's with 3 DC's and I'm really not seeing very much difference if any between 3 DC and 3 DHC. I also ran the Distress Call, Sh'mar and 3 Karrats. The only one I saw a big difference in was Sh'Mar where it took under 1.5 minutes to kill all the ships. That might have been just dumb luck.

I'll play a few more and see what happens.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:33 AM.