Lt. Commander
Join Date: Dec 2007
Posts: 120
# 471
02-29-2012, 10:29 AM
Quote:
Originally Posted by FearHour
Thanks a lot for answering my questions, its good to hear that the Fleet escort is competitive, as it saves me having to spend cash on c store points and I actually prefer the Fleet Escort models!

Sorry if this is a bit off topic, but when a new player hits lvl 50 and is looking to get geared up, what should I be doing? Is it a case of buying some semi-decent equipment from the Galactic Market and then running STF? Just a few general guidelines would be good, then I can read more on the STO wiki.
My advice (to anyone first stepping into STFs - vets obviously have their own strats) is to do one of the following options, or a combination of them depending on your resources.

1) Buy from the exchange; there are a lot of good bits to be had on the exchange at VA level - it's actually easier to get solid deals on VA stuff (depending heavily on what you're buying) than it is to get it on lower end stuff. This is because most VA gear comes from sources that never go to market: Crafted Gear, STF Gear & FE mission rewards.

2) Craft: If you're rolling in Dilithium, the Aegis set and Purple weapons loadout is a solid option. You can also buy ship weapons from the NPC vendors using dilithium.

3) Scroll through FE mish rewards and re-run missions for the gear at max level: choice items such as the Paratrinic Shield Array & the Borg Console - the best way to do this is to hail the first NPC in the Klingon series and scroll down to the rewards then, DO NOT close that window, simply hail the next mission in the series and the rewards will display in the window already open (saves you scrolling time, in what is a fairly tedious process)

4) Take your chances and just start running STFs, on Normal. Ultimately MK XI gear is really not far off in terms of stats from the MK XII stuff. The MK XII stuff exists for the hardcore gamers, those with "nothing else to do at 50", obsessed completion, etc. If you already gave have the Borg console, you are 10 STF missions away from having a three piece bonus from the Borg Engine & Borg Deflector.


Before you step into Elite play, I would highly recommend you are running one of the space gear sets at MK XI as a set, or mix/match with the Borg bits as well as a full load out of Anti-[Borg] weapons. And then all of the trimmings, like +damage consoles, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 472 Escort setup
02-29-2012, 02:10 PM
Thank you very much for this info!!!

it was a lot to rite but very helpfull!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 473
02-29-2012, 04:19 PM
I'm using the plasma-disruptor combo on my MVAE as well, as it seems to have a much higher base DPS than the anti proton set I get from the DS9 vendor.

My base DPS is - 1,424 with four 26% Disruptor damage tactical consoles

That raises to 3.860 with alpha attack, omega attack, rapid fire, tac team 1, emergency power to weapons 2, go down fighting 3 and fire on my mark 3

So it's quite a powerful setup

I also have 3 anti borg X/XI disruptor turrets in the back
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 474
03-01-2012, 01:46 AM
I used a combat parser and it showed 2700 DPS with 3 AP [Borg] DHC Mk XII. I just picked up one of the plasma disruptor combos. Just looking by the description the [borg] should have higher DPS. But, I'm gonna get a set of the combos and consoles and see what happens.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 475
03-01-2012, 02:13 AM
A word on consoles:
1. why is nobody using 2x Field Emitter consoles?
2. why so many hull resist engineering consoles? In my experience, once the shields are down you're pretty much screwed and no amount of resist can help, unless it's 100% resist.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 476
03-01-2012, 04:39 AM
Quote:
Originally Posted by perji
A word on consoles:
1. why is nobody using 2x Field Emitter consoles?
2. why so many hull resist engineering consoles? In my experience, once the shields are down you're pretty much screwed and no amount of resist can help, unless it's 100% resist.
1) You can no longer use 2x Field Generators.
2) Because you can get enough resists to hang on long enough to GTFO, fire off Reverse Shield Polarity or other emergency heals, get heals from other vessels, or similar (plus, think about what hanging on at 20% hull or so with full shields does for Go Down Fighting ^^). Besides, there's really not too much else useful that goes in there, aside from the Universal Consoles and an EPS mayhaps.

Quote:
Originally Posted by bringram,AdamPD
Plasma-Disruptor Hybrids!
Enjoy them while they last, as they're getting fixed soon. Still, it's nice doing giant piles of DPS more than Mk 12 guns with a mission reward that doesn't rely on sacrifices to the RNG to get
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 477
03-01-2012, 04:47 AM
Quote:
Originally Posted by zekesulastin
Enjoy them while they last, as they're getting fixed soon. Still, it's nice doing giant piles of DPS more than Mk 12 guns with a mission reward that doesn't rely on sacrifices to the RNG to get
Nooooooooooooooooooooooooooooooooooooooooooo

Darn that sucks, was it mentioned in some release notes somewhere?

Hmm, I see this on the 16th of Feb
Quote:
Plasma-disruptor hybrid heavy dual cannons and beam arrays have been updated.

The cannons now inflict disruptor damage.
The Cannons can now proc the disruptor debuff.
The beams can now proc the plasma debuff.
Adjusted the accuracy and damage bonus.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 478
03-01-2012, 05:11 AM
Check tribble patch notes. Apparently our hybrid cannons had an invisible [Dmg]x10 modifier. Guess I will have to dump my salvages for some purple anti-borg cannons :/

I'll probably stick with disruptors anyway. I would hate all those EC spent on disruptor coils to be wasted (why oh why can't I craft them on Fed toon?).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 479
03-01-2012, 08:26 AM
Ah yes, I see it

Quote:
The Plasma-Disruptor Hybrid weapons no longer get 10x the damage bonus they should have been given.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 480
03-01-2012, 06:51 PM
Just to beat that dead horse a bit more. having anything on aft besides turrets is a waste, your *** won't be pointed at the enemty. And if it its, you're flying wrong.

And by the way, don't stay in reverse. You get a stacking power drain that way, which is a good way to lower dps/shield power.

And lastly my fave is antiproton atm. The [Borg] MK XII's are very nice for just overall ***-kickery.
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