Lt. Commander
Join Date: Dec 2007
Posts: 120
# 491
03-02-2012, 04:58 AM
I think as an escort you shouldn't do hull tanking, look that your shields don't go to 0.
2 tac teams and at least 3 shield skills and have a shields battery rdy at least that works for me.
My defiant can tank quite well, can tank and solo kill the normal cube in khitomer elite.
Only things harder are scimitar and tac cube. There it's better to avoid full damage.

For proc vs crit, proc chance is 2,5%, crit chance 5 or a little higher. Not that much of a difference. So either phaser or disruptor for me.
But is it really 10% more damage with disruptors? Some where discussing it in the channel and some where saying brings only 1% real dps more, some where saying depends if the enemy has resistances etc. No real answer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 492
03-02-2012, 04:59 AM
Quote:
Originally Posted by kellar21
Is the Subspace Field Modulator that important?
+34 All Energy Damage resistance for 15 sec
-400 Proton Damage resistance for 15 sec
+15% Defense for 15 sec

I never leave spacedock without this baby. It's trivial to get and very helpful.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 493
03-02-2012, 06:43 AM
Quote:
Originally Posted by bringram View Post
Good to know. I sometimes fly in reverse during the Cure. I guess I need to quit.
You don't need to run it indefinitely, you can hover in position by going forwards and then backwards repeatedly.

Just don't remain in reverse for an extended time.

Quote:
Originally Posted by aashenfox
As for flying backwards, it should only be done by cruiser captains to turn faster, there is no reason for an escort to do it.
I find reverse helps me maximize usages of CSV and even CRF on targets that are very close.

I like to keep my enemies close to maximize the damage from my Cannons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 494
03-02-2012, 07:26 AM
Quote:
Originally Posted by bringram View Post
Good to know. I sometimes fly in reverse during the Cure. I guess I need to quit.
You don't have to, just tap the reverse button/macro twice, which quickly stops, then puts the ship in reverse again, restarting the 10 second timer.

It was a stupid restriction to put in, in the first place.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 495
03-02-2012, 07:35 AM
Quote:
Originally Posted by aashenfox
AP will be back on top as the DPS weapon of choice. If you fly in a fleet consider that it would be optimal if someone was providing the disruptor proc, if nobody is, mayb ehtat could be you
4x Mk Xi AP [CrTD]x2 [DmG] @ +70% Crit severity still parse higher for me than the Mk Xii AP [Borg] DHC's.

However the normal AP dual cannons +[Borg] at very close range can parse some impressive numbers due to additional chance's to proc.

Dual heavy cannons shoot less but do more damage per shot.
Because of the lower number of shots being fired the [Borg] 7.5% chance to do 1000 radiation damage is almost worthless. +70% crit severity far outweighs the 7.5% chance to borg proc when running DHC's. ->Especially when stacking tactical buffs.
Quote:
Originally Posted by aashenfox
As for flying backwards, it should only be done by cruiser captains to turn faster, there is no reason for an escort to do it.
Reverse is an escort/bops best friend. If you're flying in circles you're wasting half your dps.
Quote:
Originally Posted by USS_Ultimatum
You don't need to run it indefinitely, you can hover in position by going forwards and then backwards repeatedly.
Just don't remain in reverse for an extended time.

I find reverse helps me maximize usages of CSV and even CRF on targets that are very close.
I like to keep my enemies close to maximize the damage from my Cannons.
This^^

Quote:
Originally Posted by micha1x2
For proc vs crit, proc chance is 2,5%, crit chance 5 or a little higher. Not that much of a difference. So either phaser or disruptor for me.
Anti proton proc has 0 Crit chance. ->Its crit severity only. Eg. when you crit the crits are bigger.

Quote:
Originally Posted by bringram View Post
With 3 MK XII AP DHC [borg] & 3 AP MK XI [borg] turrets= 3686 DPS
3 MK XI Plasma Disruptor DHC, 3 Mk XI plasma disruptor turrets= 3154 DPS
What do you guys think?
Try parsing a 4x DHC 3x Turret setup.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 496
03-02-2012, 07:54 AM
It's sad, I know, but despite playing for nearly 2 years, I had no idea energy weapons were less effective at long range, lol.

I always wondered why ships got so up close and personal with the borg during stf's, I guess now I know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 497
03-02-2012, 09:17 AM
How bad did the "fixing" of the Disruptor-Plasma Hybrids render these rare STO gems?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 498
03-02-2012, 10:53 AM
Quote:
Originally Posted by JCSWW View Post
How bad did the "fixing" of the Disruptor-Plasma Hybrids render these rare STO gems?
563 damage (375 DPS) for the Mk XI DHC
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 499
03-02-2012, 10:56 AM
I'm still incredibly confused as to what I should get for my Prototype Borg Salvage. Should I get Antiproton DHC's or DC's? Are these viable weapons for PvP?

I'm honestly not sure! Can you guys provide any insight towards this question? Browsing around, I see a lot of people say that DHC's are better, but there are still quite a few people who swear by DC's.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 500
03-02-2012, 12:35 PM
About the reverse energy drain:

Just don't use it a long time. I usually get close to a target then hit reverse and then forward 1/4, then back to reverse and so forth going back and forth. It keeps the defensive resist up while keeping damage at maximum and keeps you from having the reverse energy drain.

FYI, the reverse energy drain takes a few seconds to start happening, its not instantaneous.
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