Lt. Commander
Join Date: Dec 2007
Posts: 120
# 531
03-05-2012, 04:24 AM
Quote:
Originally Posted by Jake81499 View Post
If you can figure out how to do it I can send you a BO with APB3.
Thanks, emailed in-game. Thought I'd post it here too. You can't actually send a BOFF, but you can send a BOFF candidate. Otherwise you have to trade to train someone else's BOFFs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 532
03-06-2012, 01:52 PM
Here's my build, opinions please (and be gentle...)

http://www.stoacademy.com/tools/skil...ticalBuild01_0
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 533
03-07-2012, 04:35 AM
This thread has been great.
I noticed a massive improvement to my performance and DPS and that is without crunching numbers.

Great work, this should be a sticky I think
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 534 Skill Planner
03-07-2012, 08:13 AM
Here is a quote from the STO Skill Planner Suggestions section.

http://www.stoacademy.com/tools/skillplanner/ (for those who don't know about it.)

"Rule of One - The most important thing to do is stick to one ship, energy weapon type, and projectile weapon type."

Those Technicolor/Rainbow weapons are a big time pet peave with me. They totally trash the potential DPS of a ship. It's been explained over and over and over again why Rainbows are bad yet people still do it.

RAINBOW TECHNICOLOR WEAPONS DON'T WORK.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 535
03-07-2012, 09:07 AM
Quote:
Originally Posted by Jake81499 View Post
RAINBOW TECHNICOLOR WEAPONS DON'T WORK.
True, but it looks cool though
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 536
03-07-2012, 09:32 AM
Quote:
Originally Posted by Malakite View Post
Here's my build, opinions please (and be gentle...)

http://www.stoacademy.com/tools/skil...ticalBuild01_0
For STF, you don't want Reverse Shield Polarity?

That's a pretty good emergency skill.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 537
03-07-2012, 10:18 AM
Quote:
Originally Posted by sirjoost
True, but it looks cool though
I just lost a cure normal. I was trying out my Advanced Cruiser Retrofit again using information I learned here in this thread and all Borg cannons/torps/turrets. It worked well but I was stuck with 4 Rainbow/Technicolor Fail Boats. The Kang died before the first cube went and not having my Escort I could'nt help in time. All 4 Fail Boats were trying to kill the raptors with little if any luck. The Kang blew before I could get there and try to heal it. None of the Fail Boats were using heals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 538
03-07-2012, 11:58 AM
Quote:
Originally Posted by bringram View Post
Found some help in zone chat and got myself a BOFF Candidate with CSV3. Did the FE mission and got TS3. Now it's time to see how my Defiant-R handles now.

edited to add
okay here's what I got
Cmdr Tac TT1, CSV1, TS3, CSV3
LCmdr Tac TT1, CSV1, APB2
Ens Tac TS1

I don't have numbers, but I did a Cure Space Normal run. I guarded the Kang and didn't break a sweat with anything headed my way.
So my question is why do you have 3 copies of CSV? You should only need 2 to be able to cycle it. Maybe drop one, get APO1 (for a tractor beam counter) and drop APB2 to APB1?

Quote:
Originally Posted by Jake81499
I just lost a cure normal. I was trying out my Advanced Cruiser Retrofit again using information I learned here in this thread and all Borg cannons/torps/turrets. It worked well but I was stuck with 4 Rainbow/Technicolor Fail Boats. The Kang died before the first cube went and not having my Escort I could'nt help in time. All 4 Fail Boats were trying to kill the raptors with little if any luck. The Kang blew before I could get there and try to heal it. None of the Fail Boats were using heals.
I'm not sure I understand, if you didn't even down the first cube how were there "Raptors"? In normal cure, you should be running against BoPs and only have max 2 raptors spawn from destroying probes.... And if the Kang died, what were you doing the while its hp dropped? I have a hard time believing even an unoptimized group of cruisers could fail to kill the BoPs that spawn before one of the cubes dies, unless they were essentially ignoring them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 539
03-07-2012, 12:24 PM
Quote:
Originally Posted by Prof.Gast
So my question is why do you have 3 copies of CSV? You should only need 2 to be able to cycle it. Maybe drop one, get APO1 (for a tractor beam counter) and drop APB2 to APB1?


I'm not sure I understand, if you didn't even down the first cube how were there "Raptors"? In normal cure, you should be running against BoPs and only have max 2 raptors spawn from destroying probes.... And if the Kang died, what were you doing the while its hp dropped? I have a hard time believing even an unoptimized group of cruisers could fail to kill the BoPs that spawn before one of the cubes dies, unless they were essentially ignoring them.
Raptors is a figure of speech. Would ENEMY SHIPS suit you better? And it was a very much less optimized group. I was trying to kill the first cube while the 4 fail boats were trying to do whatever they were doing at the Kang. All 4 could not kill the 6 ENEMY SHIPS at the Kang. By the time I saw what was happening it was too late. You can believe what you want but those Rainbow Weapons suck and that's being kind. I've seen more than one Cure, Infected and Kitomer where one Fail Boat with Rainbow weapons spent several minutes trying to kill one ENEMY SHIP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 540
03-07-2012, 02:14 PM
OK, I'm going insane thinking about my skills. I'm sure that I read somewhere that taking them all to 9 was a waste, and to set them all to 6. However, now I can't find where I read that and I'm seeing more people posting that you *should* take them to 9.

I run alot of STF's but only Infected on Elite since it seems to be the easiest one for PUG's. Below is my ship layout and my build. The ship is a hybrid layout of the suggested stuff in the front of the thread. I seriously doubt I will change much if anything there. My main area I'd like advice on is the skills setup. The only *real* issue I have is long term survivability. I can cut through stuff no problem, but often find myself tanking for a long period of time and I just get worn down over time.

Any help would be great!

Advanced Escort - Everything is Rare or Very Rare

Forward Weapons: 3x Antiproton Beam Array MK XII, 1x Quantum Torpedo MK XII
Rear Weapons: 2x Antiproton Beam Array MK XII, 1x Quantum Torpedo MK XII

Engineering Consoles: EPS console XI, Neutronium Alloy XI
Science Consoles: Biofunction Monitor XI, Field Generator XI, Shield Emitter Amplifier XI
Tactical Consoles: 3x Antiproton Mag Regulator XI, 1x Zero Point Quantum Chamber XI

Devices: Subspace Field Modulator, Shield Battery

Bridge Officer Skills:

Commander Tactical: Tactical Team 1, Torpedo Spread 2, Fire at Will 3, Attack pattern Omega 3
Lt. Commander Tactical: Tactical Team 1, Torpedo Spread 2, Fire at Will 3
Lt. Science: Transfer Shield Strength 1, Hazard Emitters 2
Lt. Engineering: Emergency Power to Shields 1, Reverse Shield Polarity 1
Ensign Science: Tractor Beam


My Skills - http://www.stoacademy.com/tools/skil...uild=TZBuild_0

Pesonally, I think my damage is great and I have no issues with it. I have 125 weapon power and never have to wait for recharge/reload. I know I read somwhere that you only need 6 in weapon power to be at 125. Although I'm sure I'm missing out on something, somewhere. Since I'd have to buy a respec, I want to make sure I get it right the first time.

I want to live longer!

Or just die less in prolonged fights.
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