Lt. Commander
Join Date: Dec 2007
Posts: 120
# 561 Skill tree build!
03-09-2012, 04:41 AM
@ Kostamojen

I have followed your posts with great interest and regard. Am getting more happy with my Fleet escort and her setup.

I am curios, I dont see any thread with you posting you skill tree for this class of ship?

Would you mind posting it, assuming that reading through 60 pages of posts, I didnt just miss it?

Many thanks man! And of course, keep up the great work!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 562
03-09-2012, 07:03 AM
I got a question,
does Omega 3 or APB 3 offer that much that it is worth to not use CSV3 instead?

i.e.
Commander Tactical: Tactical Team 1, APB1 (Or omega 1), TS3, CVS3
Lt. Commander Tactical: Tactical Team 1, CSV1, TS3
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 563
03-09-2012, 08:34 AM
Quote:
Originally Posted by perji
Typhoon battleships love to tractor you, and my vor'cha loves to get tractored while offering a full broadside in return.
Unless you're not an all-beam boat. Then your broadside consists of 3 turrets, while they are hitting you with all of their forward facing weapons, or possibly broadsiding you as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 564
03-09-2012, 08:55 AM
Quote:
Originally Posted by Shook-Yang
Unless you're not an all-beam boat. Then your broadside consists of 3 turrets, while they are hitting you with all of their forward facing weapons, or possibly broadsiding you as well.
If you're in an escort and got tractored from the side you're doing something wrong.
The enemy should be in your forward cannon arc. Always. If they tractor you in that position, they lose.
This is the The STF Escort Build Thread. I only gave an example of how tractor can backfire at the NPCs using it.
In the case of borg cubes and their idiotic one shot torpedo spams you need AP Omega. But I've already said that.
The main point of my post was that you don't need a specific tractor counter, like Polarize Hull and the like.
Use AP Omega, it has multiple uses, escaping from tractors is just one of them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 565
03-09-2012, 09:20 AM
Quote:
Originally Posted by perji
If you're in an escort and got tractored from the side you're doing something wrong.
The enemy should be in your forward cannon arc. Always. If they tractor you in that position, they lose.
This is the The STF Escort Build Thread. I only gave an example of how tractor can backfire at the NPCs using it.
In the case of borg cubes and their idiotic one shot torpedo spams you need AP Omega. But I've already said that.
The main point of my post was that you don't need a specific tractor counter, like Polarize Hull and the like.
Use AP Omega, it has multiple uses, escaping from tractors is just one of them.
So, you've never been tractor beamed by a sphere from the side while you were targeting another sphere? How lucky for you.

Trying to tank 2-4 spheres while being tractor beamed in Elite is suicide in an escort. APO is an important skill to have when you are broadsided with a tractor beam. You can't turn fast enough to get the offending sphere in your front firing arc. In Infected or Khitomer Accord, it's quite easy to get destroyed by spheres. Especially when you've used FAW or CSV and managed to aggro the 6 Nanite Spheres.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 566
03-09-2012, 02:15 PM
Quote:
Originally Posted by Shook-Yang
Trying to tank 2-4 spheres while being tractor beamed in Elite is suicide in an escort.

I agree to a a point, but I often evaluate the situation before using my escape, (APO). The Borg seem to like to hit with the tractors while I'm shooting at a node or another sphere. If I was moving the tractor helps keep me on target for a few seconds. I use their tractors as a tool to defete them when I can.

On another sour note, Almost lost another Cure normal today because of noobes. 4 noobe ships protecting the Kang with no heals, no weapons and no brains. Technicolor rainbow weapons all the way. I managed to get there and kill all the ENEMY SHIPS before the killed they Kang. I killed all the cubes with no help.

So then I decided to set back and watch and not help while they worked on the carrier. It took them 11 YES 11 minutes to kill it.

I checked their stats while watching, all 4 were VA50's with around 2500 accolade points each. I think I read somewhere they are called 'Instant Admerals'

When will they learn. LOL
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 567
03-09-2012, 06:05 PM
Quote:
Originally Posted by Jake81499 View Post
I checked their stats while watching, all 4 were VA50's with around 2500 accolade points each. I think I read somewhere they are called 'Instant Admerals'

When will they learn. LOL
I don't think they will learn. They will whine about the game being to hard and end up playing something else.
On the other hand, they may come to the forums, or chat channels and learn. But it will be much harder for them to learn because they didn't learn the skills/mechanics as they were leveling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 568
03-09-2012, 06:12 PM
Quote:
Originally Posted by vtallbloke72
@ Kostamojen

I have followed your posts with great interest and regard. Am getting more happy with my Fleet escort and her setup.

I am curios, I dont see any thread with you posting you skill tree for this class of ship?

Would you mind posting it, assuming that reading through 60 pages of posts, I didnt just miss it?

Many thanks man! And of course, keep up the great work!
I posted my skill tree at one point in this thread, but I've since changed it.

I'm not including skill points because in my opinion, the current tree hasn't been completely sorted through yet by the community. There is no "perfect build" right now, and several skills we don't know exactly what they do for sure.

So, I don't feel comfortable recommending any specific builds for people.

The best thing I can do for you is recommend to read this thread about what skill points appear to be doing exactly what to your specs:

http://forums.startrekonline.com/sho...d.php?t=247338
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 569
03-10-2012, 03:31 AM
Lots of great information in this thread, helped improve my build 10 fold thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 570
03-10-2012, 04:03 AM
I did a combat parse of my DPS during cure elite carrier fight and I got over 9,000 DPS.
I am in a Gurumba and using Disruptors (so that my tac consoles increase the javelin damage as well. My highest javelin hit was for 105k on an Unshielded Tac cube)

My build is as follows:
KDF Tac in Gurumba

Fore: 3x Disruptor DC MK XII +borg / 1x Photon Torp Mk 12 +borg
Aft: 3x Disruptor Turret Mk XII +borg

KDF Honour Guard Mk XI Shield and Engines
Borg Deflector (not because I can't afford HG deflector but because HG 2 piece and borg 2 piece is imo better)

Tac Con: 3x Disruptor Mk XI blue / 1x Photon Mk XI blue
Eng Con: 2x Neutronium Mk XI blue / Borg Console
Sci Con: 1x Field Generator / 1x Emitter Array Mk XI blue

Tac Cmdr: TT1, APB1, CSV2, CSV3 (veteran officer)
Tac LtCmdr: TT1, Torp Spread 2, Torp Spread 3
Eng Lt: EptS 1, RSP 1
Eng Ens: EptS 1
Lt Sci: TSS 1, HE 2

Red Matter, Subspade Field Modulator

I find that the build is pretty tanky, and can go head to head with Donatra until she cloaks or a Tac cube until a fleety with Threat Control can pull aggro off me - provided my defense buffs are not on cooldown!

The CSV and Spread are great of groups of enemies together (in particular the Cure boss fight is prime example of hitting all the fighters and BoP spawns and one reason why that DPS number is so high). Deploying in Siege Mode when facing the enemy is fine in an STF and the Javelin shot can be huge as long as you fire it with as many buffs as possible (APA GDF TT and firing on a target that is prefferably unshielded with APB / FoMM already active).

Yes the Gurumba is expensive - but grind dilithium for a while and you can save up for something brilliant
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