Lt. Commander
Join Date: Dec 2007
Posts: 120
# 581
03-14-2012, 11:45 AM
Quote:
Originally Posted by Maverick79
This always worries me though because your gear choice should first and foremost be based on your skill tree...what powers and abilities you slot and have put skill points into. If you have a XII deflector that gives bonus gravity related skills but you don't use any of those skills...you are not maximizing your build. You really have to pay attention to get the most out of all the gear. The solution is to read all the tooltips, compare options, and use what best boosts you.
Exactly. There's nothing wrong with mixing and matching the sets to fit your skills and needs. Read everythng carefully and make sure it will work for your ship without waisting skills, equipment, BoFFs or DoFFS. And don't just read part of the story. Go to your Ship Status and see what is helping where. Look at BO Passives and try to make sure they have some kind of Space Trait. (They don't seem to stack by the way.) Read the DoFF's carefully. Even though the basic discription says they do something interesting, you may find under the full discription that they won't do anything for you at all.

There's a lot more to a selection then just picking up a part and putting it in a slot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 582
03-15-2012, 02:15 AM
Quote:
Originally Posted by Maverick79
If you have a XII deflector that gives bonus gravity related skills but you don't use any of those skills...you are not maximizing your build. You really have to pay attention to get the most out of all the gear.
But is there ANY end game set with a positron deflector? End game meaning MACO/borg/omega.
Actually, are these sets really worth the time spent on getting them?

I'm using 36 engine power, I need combat engines, pretty much stuck with J'H for now.
I have the Aegis set but not using it. Shields - not resilient, do not want. Engines - not combat, do not want. Deflector - not positron, do not want.

There's not much to choose from when it comes to sets. If it weren't for the set bonuses I'd much rather go with normal purple equipment. Currently, the J'H set took away my deflector, and gave me a useless polaron damage boost, i'm using disruptors, and a jem'hadar crew bracing which I like, but I'm not sure it's really worth the loss of +24 SIF/Emitter/Shield from my old positron deflector.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 583
03-15-2012, 03:35 AM
Quote:
Originally Posted by perji
But is there ANY end game set with a positron deflector? End game meaning MACO/borg/omega.
Actually, are these sets really worth the time spent on getting them?

I'm using 36 engine power, I need combat engines, pretty much stuck with J'H for now.
I have the Aegis set but not using it. Shields - not resilient, do not want. Engines - not combat, do not want. Deflector - not positron, do not want.

There's not much to choose from when it comes to sets. If it weren't for the set bonuses I'd much rather go with normal purple equipment. Currently, the J'H set took away my deflector, and gave me a useless polaron damage boost, i'm using disruptors, and a jem'hadar crew bracing which I like, but I'm not sure it's really worth the loss of +24 SIF/Emitter/Shield from my old positron deflector.
You might want to try and find a 'Positron Deflector Array MK XI [EM] [ShdS] [SiF]' Stat for Stat points its prolly the best in game right now. All the set peice Deflectors are giving you pointless stats on systems that you will just not use, [DefD] / [Def] / [Sen] for example.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 584
03-15-2012, 08:52 AM
Posting this on behalf on my brother who is currently playing as a Defiant-R.

Some of this might be slightly wrong, but its certaintly close enough,

Fore Weapons:

Tetryon Dual Heavy Cannon Mk XI [Acc] [CrtD]x2
Tetryon Dual Heavy Cannon Mk XI [Acc] [CrtD]x2
Tetryon Dual Beam Bank Mk XI [Acc] [CrtD]x2
Quantum Torpedo Launcher Mk XI [Acc] [CrtD]x2

Aft Weapons:

Tetryon Turret Mk XI [Acc] [CrtD]x2
Tetryon Turret Mk XI [Acc] [CrtD]x2
Tetryon Turret Mk XI [Acc] [CrtD]x2

BOffs:

Tac. Ens. - TT1
Tac. Lt. Cmd. - BO1 / CRF1 / HYT3
Tac. Cmd. - BO1 / CRF1 / HYT3 / APO3
Eng. Lt. - EPtS1 / EPtS2
Sci. Lt. - HE1 / ST2

Consoles:

4x Tetryon Pulse Generator MKXI Blue
1xAssimilated Module
1xShield Generator MK XI
2xNeutronium Alloy MK XI Blue
1xEPS Module MK XI 70% Transfer

Equipment:

Positron Deflector Array Mk XI [EM] [ShdS] [SiF]
Combat Impulse Engines Mk XI [Full]x3
Covariant Shield Array Mk XI [Cap]x2 [Reg]

He has other Tac BOffs to switch in an out with his current ones, which usse CSV and TS in place of their single target counter parts.

He went with Tetryon over Antiproton as to get the same damage [Acc] [CrtD] + [???] were about 5million each on the AH, and 15million for the [Acc] [CrtD]x2.

Anything that he can really improve before he starts doing STFs (normal)

Cy
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 585
03-15-2012, 02:36 PM
Quote:
Originally Posted by Cygone View Post
BOffs:

Tac. Ens. - TT1
Tac. Lt. Cmd. - BO1 / CRF1 / HYT3
Tac. Cmd. - BO1 / CRF1 / HYT3 / APO3
Eng. Lt. - EPtS1 / EPtS2
Sci. Lt. - HE1 / ST2
If he's going to be doing STF missions, I would recommend:
Tac. Ens. - TT1
Tac. Lt. Cmd. - BO1 / THY2 / CRF2
Tac. Cmd. - TT1 / BO2 / APO1 / CRF3
Eng. Lt. - EPtS1 / EPtS2
Sci. Lt. - HE1 / TSS2

He should have at two Tactical Teams and spamming them non-stop.
APO3's damage is nice, but it's a 60 second cooldown. You could use CRF3 twice in that time (or CRF3, CRF2, CRF3, CRF2) in that time period. I really only use APO1 to get away from holds, or when I'm tanking.

Honestly, I would stick with either 3 DHCs + DBB or torpedo. Your DPS is going to suffer a lot more with 2 DHCs + DBB + Torp.

If you do choose to switch, I would do:
Tac. Ens. - TT1
Tac. Lt. Cmd. - Beam Target Engines 1 / (BO2 or THY2) / CRF2
Tac. Cmd. - TT1 / (BO2 or THY2) / APO1 / CRF3
Eng. Lt. - EPtS1 / EPtS2
Sci. Lt. - HE1 / TSS2
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 586
03-16-2012, 12:57 AM
Is it the general consensus that for higher sustained DPS

HYT2 + CRF2, is better than CRF1 + HYT3
TS2 + CSV2, is better than CSV1 + TS3

These setups all use the Lt. and Lt. Cmd slots in Tac BOffs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 587
03-16-2012, 04:19 AM
I realize this is the escort thread. But has anybody given any consideration to the oddysey 3 pack? I realize that a beam boat isn't going to do the DPS my cannons will. But, is it even escort-ish? Or would it just be a mad tank?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 588
03-16-2012, 06:01 AM
Quote:
Originally Posted by bringram View Post
I realize this is the escort thread. But has anybody given any consideration to the oddysey 3 pack? I realize that a beam boat isn't going to do the DPS my cannons will. But, is it even escort-ish? Or would it just be a mad tank?
Niether, as cruisers go, the Galor / GX and Exel output more dps. and if you make the oddy a tac version, the GX will also tank better
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 589
03-16-2012, 06:50 AM
Quote:
Originally Posted by bringram View Post
I realize this is the escort thread. But has anybody given any consideration to the oddysey 3 pack? I realize that a beam boat isn't going to do the DPS my cannons will. But, is it even escort-ish? Or would it just be a mad tank?
Not for the money they are wanting. I'd have to take out a loan.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 590
03-16-2012, 08:17 AM
Quote:
Originally Posted by Cygone View Post
Is it the general consensus that for higher sustained DPS

HYT2 + CRF2, is better than CRF1 + HYT3
TS2 + CSV2, is better than CSV1 + TS3

These setups all use the Lt. and Lt. Cmd slots in Tac BOffs.
I haven't done any parses with that configuration to give an opinion on which exactly does more DPS.

However, I think the general consensus is that torpedoes are terrible in terms of DPS. They are great for burst damage.

With CRF and CSV, you get about 3 volleys before the buff runs out. THY and TS can only fire once. Depending on what your setup is with the consoles and power levels, you could probably do more damage with with the cannons by the time your buff runs out.

Of course, that is dependent on what your weapon load out is.
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