Lt. Commander
Join Date: Dec 2007
Posts: 120
# 701
04-29-2012, 07:51 AM
Seems like allot of cannon scatter volley and torpedo spread powers

Would it be better to have one cannon scatter volley and torp spread combined with one Cannon Rapid Fire and High yield for those one on one kills and Dps?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 702
04-29-2012, 11:22 AM
This is a great thread. Some of you guys have really put some serious time and effort into doing the math. I have done my own exhaustive scientific study and determined the MACO shields are best for me based on the simple evidence that I die less. I fly a fleet escort with 4 MKXII antiproton dual heavies and 3 MKXI antiproton turrets which makes every enemy in the same zip code decide that I'm the one who needs to die first. Needless to say, I'm usually taking fire from multiple sources. The Omega and Borg retro shields drop way too fast. Regenerative rate doesn't seem to help much when you're being pounded by multiple targets, your shields are deader than Elvis and your pitifully thin hull is disappearing faster than your 401k. I also seem to get more bang for my Boff buck with a higher rated shield strength. By the time enemies have punched through the MACO my Boff skills have recharged and I'm good for another round. If I get to the point when my Boffs can't keep my shields inflated then I know I'm in over my head and I hit the evasive maneuvers button and get the hell out of there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 703 Belay those orders!
04-30-2012, 09:27 AM
I dropped the torps again in favor of all cannons. I actually do get quicker kills even though it feels like it's not firing like it should.

4 x AP-Borg in the front.
3 x AP-Borg Turrets in the rear.
4 XII Blue AP Regs

(I'll craft from here to eternity and never get a purple from Childrens Toys. LOL)

CTS TT1 APBI SCV2 CRF3
LtCTS TT1 APD1 APO1
Lt. Commander
Join Date: Dec 2007
Posts: 120
Just to make sure everyone has seen this.


http://home.comcast.net/~amicus/Skil...%20Effects.htm
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 705 Tyvm
05-01-2012, 10:01 AM
All I wanted to say is thank you very much for your build advice, and while I get some "heat" from my fleet for sticking with this build instead of switching to the one they use, I must say it has worked really well. Before this my build was absolute crap, and now I find myself soloing cubes on elite without dying!
My Build:
Tactical Escort Retrofit (almost all weapons are now Mk XII Borg thanks to this build, but were XI Borg before):
x3 Phaser DHC, x1 Quantum torps
x3 Phaser Turrets
2/3 "Traditional" Borg set peices
XI MACO shield
x1 Eelectroceramic*, x1 EPS, x1 Neutronium
x1 Field Gen, x1 Borg Console
x3 Phaser Relay, x1 Zero-Point Quantum console**
*Swapped out with cloak for PvP
**I now usually run the theta vents for STFs and Ker'rat instead of this console
Boff setup is same but with THY and CRF instead of TS and CSV as they're pretty useful for both PvP and PvE. Besides I don't really care for spread abilities save FAW.
This build works well on my Hegh'tah and Quin as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 706
05-01-2012, 01:31 PM
Quote:
Originally Posted by Heavy_Runner
Just to make sure everyone has seen this.


http://home.comcast.net/~amicus/Skil...%20Effects.htm
Ooh, thanks for posting that, I haven't seen it yet
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 707
05-02-2012, 04:02 AM
Thanks for the replies earlier. Something I still don't get ... is it worth using 3 proejctile weapons doffs if you are only using a single quantum torpedo? It's my understanding that the proc activates upon the firing of each torpedo, which is why it is supposedly better with multiple torpedoes and byusing photon torpedoes, so is there any benefit to using 1 or more PWOs with only one quantum?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 708
05-02-2012, 01:49 PM
Quote:
Originally Posted by uchihamikoto
Thanks for the replies earlier. Something I still don't get ... is it worth using 3 proejctile weapons doffs if you are only using a single quantum torpedo? It's my understanding that the proc activates upon the firing of each torpedo, which is why it is supposedly better with multiple torpedoes and byusing photon torpedoes, so is there any benefit to using 1 or more PWOs with only one quantum?
There is no advantage at all to using PWOs with only one launcher. I spend a couple of weeks testing different combos after I bought the borg PWO. The best combo I found was 3 PWOs with 2 launchers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 709 COOL and Not Cool
05-03-2012, 09:53 AM
Cryptic finally did something to help STF PuGs.

New release notes, 5/3/12

•Players may no longer queue for STFs if they are in shuttles or other small craft.

That's fantastic!

But the problem is it may take away from some of our bad STF stories in the Bad STF Story thread...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 710
05-05-2012, 09:14 AM
Quote:
Originally Posted by bringram View Post
There is no advantage at all to using PWOs with only one launcher. I spend a couple of weeks testing different combos after I bought the borg PWO. The best combo I found was 3 PWOs with 2 launchers.
I find a great advantage in having instant torpedos, personally. I run two purple PWO with only a single launcher, and more times than not, the cooldown on that launcher doesn't exist. I can throw out HY, and have another torp following a second later. Or I can fire standard torps at the rate of one every one or two seconds. Better than half the time, I'm not waiting on a launcher cooldown at all.

Of course, I'm playing as a Tac, and there's not many doffs that appeal to me to put on active space duty, either. There's plenty more that would whet my appetite were I an Engi or Sci player. I might fore go any PWO on a single launcher in that case.
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