Lt. Commander
Join Date: Dec 2007
Posts: 120
# 721
05-09-2012, 05:10 AM
The other weapon types are most certainly available. (although turrets do seem heavily weighted towards disruptors)

I do occasionally see MK XII drops in STFs (theres usually one MK XII console in the optional loot, often blue) but I think they're just part of the random loot table now (although very rare, obviously.) I don't know for certain (as I've got all mine from the exchange) but I think Ker'rat farming is favoured for getting the drops.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 722 Finally!
05-16-2012, 10:30 PM
After MONTHS of hem hawing around I Finally broke down and bought a XBox style game controller. It's a Gigaware that I found at Radio Shack for $15. For that price I figured I'd try it.

Then after it sat here for two weeks while I studied Key Binds I finally found a decent free software, JoyToKey, that would do it all for me.

I've been flying with it for a few days sorting out keys and getting stuff laid out. I got all my heals and all my firing commands as well as turning and throttle controls. So far so good.

I still have to use the keyboard or mouse for a couple items but all around it's pretty sweet.

Best thing is I can still use the keyboard and mouse just as I did before if I want to.

Nice addition to the already perfect escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 723
05-24-2012, 05:04 PM
Would somebody please post a build to pick this thread back up??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 724
05-24-2012, 07:22 PM
Quote:
Originally Posted by Jake81499 View Post
Would somebody please post a build to pick this thread back up??
Here is my build for my MVAM advanced escort the USS Linville Gorge

Fore Weapons
1x Dual Phaser Beam Bank MkXII ACC CrtH Borg
1x Dual Phaser Beam Bank MkXI ACC CrtH Borg
1x Phaser Dual Heavy Cannons MkXII ACC CrtH Borg
1x Phaser Dual Heavy Cannons MkXI ACC CrtH Borg

Aft Weapons
3x Phaser Beam Array MkXI ACC CrtH Borg

Deflector
Omega Force Tachyon Deflector Array MkXI

Impulse
Omega Force Hyper-Impulse Engines MkXI

Shields
Omega Force Shield Array MkXII

Engineering Console Slots
Universal Point Defense System
1x Neutronium Alloy MkXI Rare

Science Consoles
Universal Multi-Vector Assault Module
2x Field Generator MkXI Rare

Tactical Consoles
4x Phaser Relay MkXI Rare

The primary skills I use are Fire At Will I, Tactical Team II, Engineering Team II, Beam Array Overload I, Cannon Rapid Fire III, Evasive Maneuvers III, Transfer Shield Strenght II, Point Defense System, Attack Pattern Alpha III, Fire on my Mark III, Brace For Impact III, Cannon Scater Volley II, and Emergency Power to Shields I.

This build has worked out very well for me. The phasers tend to take down enemy shields rather quickly and often knock various systems offline briefly. I usually do anywhere between 60-3000 DPS normal depending on enemy shield status, and with crits between 4000 and 5000 DPS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Thanks everyone for the effort, the information here is extremely helpful. Especially the tips about shield keeping. I used to think my gears were the problem. But then i got all mark12 (maco set included) on my defiant, i still couldn't stay alive very long. After reading this thread, i can now solo the cubes in elite KA

Following advice on some post here i swapped a dhc with dbb, just to test out different builds. Then i found a boff with target shield 3. I got him and swapped with the BO3 skill. But in the elite stf i ran with these, the skill seems to do next to nothing. I didn't see any effect on my targets' shield. Am i doing something wrong, or is this skill really not for borg fighting? Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 726
06-11-2012, 11:17 AM
Quote:
Originally Posted by kostamojen View Post

Special "Consoles" or Items with Hold Skills are these: Grappler (NX-01 C-store ship), Full Borg Set Borg Tractor Beam (requires ALL 4 Borg pieces)
Graviton Pulse consoles, which Feds are now able to get through the Graviton Pulse / Impulse Burst packs from the exchange are nice, too. I´ve equipped them on my Defiant and Fleet escort and they´ve saved optionals quite a few times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 727
06-11-2012, 11:51 PM
Quote:
Originally Posted by fraghul2000
Graviton Pulse consoles, which Feds are now able to get through the Graviton Pulse / Impulse Burst packs from the exchange are nice, too. I´ve equipped them on my Defiant and Fleet escort and they´ve saved optionals quite a few times.
Also, Vent Theta Radiation console is available to Feds now, basically Eject Warp Plasma in a console.
Ensign
Join Date: Jun 2012
Posts: 21
# 728
07-29-2012, 01:24 AM
In the interest of keeping this thread alive, I thought I would share my current build. The success of this build is directly attributable to this thread, so I wish to thank the OP and all those that contributed along the way.

The USS Valkyrie NX-96369-A, Heavy Escort Carrier

Captain Awen "Njall" Bashira,Trill Commanding Officer (Tactical)
Commander Dhara, Klingon Executive Officer (Tactical)
Commander Baalrahg, Saurian Tactical Officer, CDR Station
Commander Dayn, Breen Tactical Officer, LT Station
Commander Durak'Toron, Jem'Hadar Tactical Officer, ENS Station
Commander Trinity (One of Three), Liberated Borg Engineering Officer, LCDR Station
Commander Kaaga, Saurian Science Officer, LT Station
I have a Borg, Reman and Orion Science Officer in reserve, while saving a space for either a Photonic Officer or an Android if I ever earn either.

Bridge Officer Stations:
T4 - TS1, CSV1, APO1, CRF3
T2 - TS1, APD1
T1 - TT1 (I only need one Tactical Team with my two Conn Officers reducing the cool-down)
E3 - EPtS1, EPtS2, RSP2
S2 - HE1, TSS2

Duty Officers Stations:
Space Warfare Specialist (Very Rare, +10% damage to Borg)
Conn Officer (Very Rare, reduce TT1 recharge 8 seconds)
Conn Officer (Rare, reduce TT1 recharge 6 seconds)
Shield Distribution Officer (Very Rare, 50% chance to heal shields after use of Brace For Impact)
Flight Deck Officer (Very Rare, +25% fighter accuracy in Intercept Mode)

Assault Configuration:
Fore Weapons:
Phaser Quad Cannon [DMG x4]
Phaser DHC Mk XII [Acc, CrtH, Borg]
Phaser DHC Mk XII [Acc, CrtH, Borg]
Photon Torpedo Mk XII [CrtH, CrtD, Borg]

Aft Weapons:
Phaser Turret Mk XII [Acc, CrtH, Borg]
Phaser Turret Mk XII [Acc, CrtH, Borg]
Phaser Turret Mk XII [Acc, CrtH, Borg]

Deflector: MACO Mk XII
Engines: Borg Assimilated Engines
Shields: MACO Mk XII
Devices: Subspace Field Modulator, Red Matter Capacitor
ENG Consoles: Borg Console, Point Defense Phasers, Point Defense Torpedoes
SCI Consoles: Field Generator Mk XI (rare), Theta Radiation Vent
TAC Consoles: Photon Detonator Mk XI (rare), Phaser Relay Mk XII (rare) x3
Hangar: Advanced Peregrine Fighters

Tank Configuration:
Weapons: Replace all Phasers with Mk XII Disruptor DHC and Turrets. In the future I might try Polaron weapons to reduce the enemies power levels and thus the damage I take.
ENG Consoles: Borg Console, Monotanium Mk XII (very rare), Ablative Armor Mk XII (very rare)
SCI Consoles: Field Generator Mk XI (rare) x2
TAC Consoles: replace Phaser consoles with Disruptor consoles

Tactical Team, Hazard Emitters and Transfer Shield Strength are an excellent foundation for survival in STF's, and I can tank even Tactical Cubes in Elite without my shields dropping, if I am careful. They also come in very handy in the new Fleet Starbase missions to heal the freighters or starbase.
Rihannsu
Join Date: Jun 2012
Posts: 220
# 729
07-29-2012, 11:46 AM
Hi all,

I thought I contribute to this thread with 2 of my build from different toon, 1 tac and 1 eng.

I have the defiant retrofit for both. I will be detailing both with (tac) or (eng) since both build are slightly different to accommodate different toon power. With my tac I get 4-6k regularly and I got up to over 15000k once in cure against carrier with CSV constantly running, staying at 2-3km from it and a few dof buffs (warp core, weapon (2) and targeting). With my eng I get between 3 to 5 k dps.

First weapon loadout
(tac)
4 AP DHC MK XII 3 borg and one with [acc] and 2x[DMG] (started getting best quality weapon for it)
3 AP turrets out back
(Eng)
1 quad phaser, 2 DHC phaser MK XII borg and 1 DB phaser MK XII borg
3 phaser turret MK XII borg

Equipment
(tac)
Borg def
Borg eng
Maco XII shield
(Eng)
Maco XII def
borg engine (will get maco when I get drop)
Maco XII Shield

Console
(tac)
eng : 1 neutronium, 1 tetraburnium (switch to ablative depending on mission and ennemy), borg console
SCI : 2 field emittors
tac 3 XI rare ap console and 1 MK XII rare

(Eng)
1 neutronium MK XI rare, I tetraburnium MK XI rare and eps flow regulator
2 field emittor
4 phaser console XI rare

Bof powers
(tac)
tac : 2 TT1, 2 RF1, 1 CSV2 and 1 CSV3 and 1 omega (waste 1 thinking about switching 1 DHC for db and using faw)
eng : 1 EPtS and 1 RSP 1
sci : 1 TSS 1 and 1 HE 2

(eng)
tac : 2 TT1, 1 FAW, 2 CRF 1, 1 CSV2, 1 CSV3 and omega 2
eng: 1 EPtW, 1 RSP 1
sci : 1 TSS 1 and 1 HE 2

Now for dof space slot I use 3 shield distribution off on both, exocomp for battery (which I use like candy, good ones ) and a conn officer. With those dof you can easily imagine I use brace for impact as soon as its available constantly.

And now to explain a little the thinking between each built.

For my tac toon I use the borg 3 pieces set to get both regenerative hull and shield which help save my ass a few times. For my eng, his inate engineering power help him tank the defiant much better do I don't need the borg regen stuf so it make more sense to use Maco stuf wich complement it better.

Hope that help
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,691
# 730
07-31-2012, 10:25 PM
oops....was reading the wrong post....sorry

Last edited by cynder2012; 07-31-2012 at 11:01 PM.
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